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FINAL FANTASY VI

《FF VI》2D複刻終極版
1 Ratings
4.0
★★★★
Age Rating
9+
Years
Developer
Language
ZH
+4 More
Size
1.0
GB

Information

Apple ID1492041539
Bundle IDcom.square-enix.FFPR6
SellerSeller
Min iOS13.0
Min macOS11.0
Device familiesiphone, ipad, ipod
Released2022-02-23
Copyright1994, 2022 SQUARE ENIX CO., LTD. All Rights Reserved. LOGO & IMAGE ILLUSTRATION: © 1994 YOSHITAKA AMANO
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What’s New Version 1.2.2

※修正了當處於「分身」狀態時,若受到伴隨異常狀態的物理攻擊,會無法正確觸發分身效果的問題。

Description

以嶄新的畫質與音質復活的《FINAL FANTASY VI》像素複刻版。 著名RPG遊戲《FF》系列第六作現已通過精美鮮明的2D畫面回歸。 原版的氣氛與樂趣有了更大的提升,玩家可以更輕鬆地享受這一不朽篇章。 魔大戰……那是一場燒盡萬物的戰爭,當戰爭結束之時,名為“魔法”的力量從世上消失了。 千年之後,人類利用機械的力量使世界復蘇,而這時,一名生來就擁有魔導之力的少女出現了。 通過能夠習得能力、魔法以及召喚的“魔石系統”,能夠使玩家按自己的喜好來培養角色。 主要角色均為主人公。他們懷有著各種目的,而他們的命運又相互交錯編織成了這一群像劇。 作為當時FF系列的巔峰之作,本作至今都享有極高的人氣。 --------------------------------------------- ■以嶄新的畫質與音質完美復活! ・創造出代表《FF》的點陣角色的澀谷員子也加入進重制隊伍之中,所有的畫面都以鮮活的2D得以重現。 ・為《FF》的世界注入生命的諸多名曲,也都在作曲者植松伸夫先生的完全監修之下獲得改編。 ・劇中的歌劇場景增加了新的表演與展示,並新收錄了演唱版的樂曲。 ■更加輕鬆地體驗遊戲! ・複刻版搭載了經過全面改良的UI系統、自動戰鬥與自動保存功能,方便玩家能更加愉悅地體驗遊戲。 ・支援控制器操作。將控制器連接上機器,就能以控制器專用UI遊玩遊戲。 ・還追加了怪物圖鑒、插畫鑒賞與音樂鑒賞等能夠更進一步享受遊戲世界的要素。 ・BGM音源可以在本作的“改編”設定和原作的“原版”設定中進行切換。 ・追加了“遇敵開關”和“獲得經驗值0~4倍”等功能,大幅增加了遊戲的趣味性。 ※本應用程式為完全買斷制。下載之後可一直遊玩至遊戲結局。 ※本作為以1994年發售的原版《FINAL FANTASY VI》為基礎開發的複刻版。不包含一部分其他重製版中變更、追加的要素。 【對應OS】 iOS13.0及以上 【推薦機種】 iPhone7 Plus/iPad(第7代)/iPad Air(第3代)/iPad mini(第5代) 及以上

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Version history 11 versions

Build 874946383v1.2.22025-05-27 05:02:51
*Fixed an issue where the Image effect did not correctly function when receiving a physical attack with a status ailment effect while in the Image state.
Build 873503542v1.2.12025-03-28 05:29:21
*Minor bugs have been fixed.
Build 872279388v1.2.02025-03-11 08:18:55
*A “BGM source” option has been added to the config screen. This allows you to select between the special “arrangement” BGM made for this version of the game or the “original” versions in the style of the original game. In addition, both versions of the music can be listened to from the sound player. *A “Font type” option has been added to the config screen. This allows you to select between the “modern” font made for this version of the game or the “classic” font in the style of the original game. *Adjusted the EXP that is compensated when specific characters rejoin the party. *Adjusted the branching conditions for the Cid event. *The mini-map will now not be displayed under specific circumstances. *If a character has equipment that grant permanent status changes, the status changes are now correctly applied after they are KO'd and revived. *Adjusted minor battle behaviours. *Adjusted the controls for the command input of "Blitz". *Some improvements have been made to UI and controls. *Fixed a bug where the music for the final battle may not correctly switch. *Fixed a bug that can prevent progression of the game after specific control inputs or under specific circumstances. *Fixed a bug where a specific achievement can sometimes not be acquired after fulfilling the requirements. *Minor bugs have been fixed.
Build 863462691v1.1.12024-02-19 10:22:54
The following bugs that started occurring after the previous update have now been fixed. *Sometimes the information recorded in the monster bestiary for the “Holy Dragon” monster would be incorrect or disappear. We sincerely apologise for any inconvenience that these issues have caused.
Build 862228678v1.1.02024-01-30 14:12:41
■ Major new features *Assistance features have been added to the config. menu. These new features open up a wide variety of gameplay possibilities. They offer options such as applying a x0 to x4 modifier to the amount of EXP, gil or Magic AP obtained or turning enemy encounters off. *Support for game pads. It is now possible to play using a dedicated gamepad UI by connecting a gamepad to your device. > Game behaviour may experience instability on some lower-spec devices. ■ Other changes and adjustments *The following improvements have been made to adjust the overall balancing of magicite and the bonuses that improve specific statuses when levelling up while magicite is equipped. ・Raiden Str +2 ⇒ Speed +2 ・Alexander: None ⇒ Str +2 *The controls for the battle commands “Defend” and “Row” have been changed. It is now possible to select “Defend” by pushing the right direction or “Row” by pushing the left direction while selecting commands. *The “auto” icon is no longer shown on the battle screen as standard. *Some changes and adjustments have been made to game graphics. *Some changes and adjustments have been made to sound effects. *Several bugs have been fixed.
Build 850544404v1.0.62022-07-06 05:01:18
Bringing you the main content of the update. ■ Alterations relating to battles *The following improvements have been made to adjust the overall balancing of magicite and the bonuses that improve specific statuses when levelling up while magicite is equipped. ・Quetzalli None -> +1 Speed ・Odin +1 Speed -> +2 Speed *The chance of stealing a rare item from monsters that can have two different item types stolen has been increased. *Slight adjustments have been made to the area of effect for magic and abilities used by some monsters. *The tempo when making repeated attacks in battle has been made faster. *An extra sequence has been added when wiped out in battle. ■ Alterations relating to maps and events *Changes have been made so that information about accessory shops, chocobo stables and inns is shown in the location information section on the world map screen. *Changes have been made so that when characters re-join the party after leaving, they will take up their previous position in the party formation, except under some special circumstances. *The trigger conditions and eligible trigger area have been altered for the event that occurs when Terra uses magic in the early part of the story, in order to make that event progress more naturally. *It has been changed so that a game over will always trigger if Banon is incapacitated when in the party, rather than just on specific maps. *Small adjustments have been made to some of the main character graphics. ■ Bug fixes The following bugs have been fixed. *Very rarely, battles would not progress correctly under specific circumstances. *Some enemies would act unnaturally under specific circumstances. *Sometimes odd actions would be initiated when using auto-battle under specific circumstances. *Sometimes the spell “Reraise” would not trigger or odd behaviour would occur after it did trigger. *Previously it became impossible to use “Mime” if the player skipped over entering a command to move the turn order to Gogo’s turn. *The “Dischord” ability should have been ineffective against enemies resistant to instant death but affected them normally. *Sometimes the “Flames of Rebirth” ability would not be cast by “Slots” or when using a “Magicite Shard”. *When using “Gil Toss” or “Superball” on multiple enemies, the damage against each one would be reduced. *The amount of gil owned would not be reduced after using “Gil Toss” if the player escaped from battle after the ability was used. *Instant death effects added to weapons would not trigger during counter attacks. *Magic from additional effects on weapons would not trigger during “Mug”. *Damage would be inflicted incorrectly when using “Mug” while having a dice type weapon equipped. This has now been fixed so that damage cannot be inflicted. *Sometimes the amount of damage inflicted would be reduced if a character who was dual-wielding equipped the weapon “Soul Saber” in their left hand. *The hit effect from the weapon “Lightbringer” would not trigger. *Sometimes some non-magical actions would also automatically fail while a character was affected by “Silence” or other status effects that prevent magic use. *Sometimes the progression of battle would become unnatural when an ally affected by the “Confuse” status performed specific actions. *When performing “Dance” while affected by the “Confuse” status, the enemy and allied targets would not be switched around and “Dance” would subsequently always miss. *Exp could be gained from monsters that spawn alongside bosses, even though they are not supposed to give EXP. *Items that are supposed to be stealable could not be stolen from “Ultima Buster”. *Sometimes a game over would not trigger when the party is wiped out on the Veldt under certain circumstances. *Umaro's fixed equipment would be removed when attempting the battles at the Coliseum in a specific order. Fixes to other minor bugs.
Build 847900543v1.0.52022-03-29 03:01:31
Content of the Ver1.0.5 update Notice about the main update content. ■ Battle related adjustments *Changed it so that an Esper can be re-used immediately if it is cancelled during Summoning, rather than counting that the Esper has already been used. *Changed it so an item is not consumed if the action of using it is cancelled just before use. *Changed it so that MP are not consumed when using enemy abilities with “Sketch”. *Changed it so that when a specific status effect is applied to a character from using “Rage”, the effect is not applied if that character is wearing equipment that prevents the effect in question. *Changed the default position of the cursor when selecting an item to throw with the “Throw” ability to the top of the entire items list. *Changed it so that only an applicable elemental vulnerability is applied to the target when using the “Debilitator” machine. *Changed it so the Golem can defend against enemy abilities that simultaneously make physical attacks and inflict status effects. *Changed it so that spell “Quick” and Terra’s “Trance” and “Revert” abilities cannot be used while affected by confusion. *Changed it so that a character can attack the opposing side when affected by both confusion and Entice simultaneously. *Changed it so that all allied characters are treated as being in the front rank when “surrounded” in battle. ■Adjustments relating to maps and events *Changed it so that it is possible to return to the previous map from the waste chute in the Magitek Factory *Changed it so that characters are correctly healed up to full health after specific events. ■ Bug Fixes The following bugs have been fixed. We apologise sincerely for the inconvenience these have causes. <Battle related issues> *Battles would occasionally not progress under specific circumstances. *Some enemies would act unnaturally under specific circumstances. *Characters would sometimes act unnaturally when using auto-battle under specific circumstances. *Sometimes “Reraise” would not trigger under specific circumstances. *Damage modifiers from being in the front or rear rank of the party would be applied to the second and subsequent hits of the Bushido techniques “Flurry” and “Tempest”. *Was able to learn ”Reflect ???” and “White Wind” that do not function correctly when using “Control”. This has been fixed so that only techniques which function correctly are learned. *Was unable to escape from battle when successfully using “Control”. *Sometimes the ATB gauge would not be used up properly if the player tried to escape from battle during consecutive attacks. *Sometimes players would receive more dropped items, gil and experience points when killing an enemy with the instant death effects from weapons. *The ability of the weapons “Falchion” and “Murasame” to stop enemy attacks was not triggering properly. *Sometimes enemies would also stop moving if all allied characters had been incapacitated. *Blitz abilities that are treated like magic attacks would miss against enemies in the “Image” state. *It was possible to escape from some battles where escape should not be possible, such as the Cultists' Tower and some event battles. *It was possible to avoid being surrounded using the ability of the Alarm Earring in some battles where the player should always be surrounded. <Levels and Events.> *Sometimes some event scenes would not display properly under specific circumstances. *Sometimes Gau’s level would increase after he recovered from using Leap. *Some graphics were not displayed correctly. *Some BGM and SFX were not played correctly. *The achievement “Adventurous Wayfarer” would be impossible to achieve under specific circumstances. *Sometimes it was impossible to progress forward correctly when using the tap movement mode to travel inside dungeons with obstacles such as the “Cave to the Sealed Gate”. Fixes to other minor bugs. Further updates are planned in future.
Build 847491451v1.0.42022-03-09 09:32:07
We have fixed the following issues. We sincerely apologize for the inconvenience caused by these issues. *Fixed a rare issue where battle progression gets blocked under certain circumstances. Continued from the previous update, we have fixed this issue. *An issue where the game may not show event scenes properly or in rare cases, may block progression if some events proceeded with a certain character that was being set up to be displayed on the map.  We are still investigating this issue and will take action. *Fixed a rare progression blocker issue that may occur under certain circumstances as the player is making their way through certain dungeons. *Fixed an issue where the game transitions to an incorrect map if the player transitions to the map from a certain location. *Fixed an issue where the player was able to invade an incorrect location on a certain map that may result in progression blockers. *Fixed an issue where characters that were removed from a battle due to enemy skill, “Humbaba Breath” are missing on the item menu as available characters that can equip gear. *Fixed an issue where Locke is unable to equip the gear “Ninja Gear” and “Black Garb”. *Fixed an issue where the weapon “Masamune” is unobtainable after completing a certain event. Other minor issues have been fixed as well. More updates are planned moving forward.
Build 847353719v1.0.32022-03-03 07:24:30
We have fixed the following issues. We sincerely apologize for the inconvenience caused by these issues. *Fixed an issue where equipment that is equipped by a specific member who is not in the party can be temporarily equipped by another character, such as Gau with his skill "leap" We worked on fixing this issue with high priority as the game may have issues loading any saved data that experienced this issue. We sincerely apologize for the inconvenience caused by this issue. *An issue where the game may not show some event scenes properly under certain circumstance. We are still investigating this issue and will take action. *A rare issue where battle progression gets blocked under certain circumstance. We are still investigating this issue and will take action. *Fixed an issue where battles sometimes do not end correctly after all enemies have fled during a battle at a certain time. *Fixed an issue where actions during Auto-Battle become inappropriate right after a specific piece of equipment is changed. *Fixed an issue where the game sometimes does not proceed correctly after loading a Quick Save data that was saved under specific circumstances. *A rare issue where some monsters at the Coliseum might drop items they were not supposed to. Other minor issues have been fixed as well. More updates are planned moving forward.
Build 847206624v1.0.12022-02-21 04:49:24
Release version
Build 834058646v1.02022-02-09 14:01:17
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Not available in: CN

Reviews 1 reviews · MO

★★★★
More control option
Please add keyboard control on iPad.
LCF2162022-03-03

Change log 15 changes · MO

releaseNotes updated
*Fixed an issue where the Image effect did not correctly function when receiving a physical attack with a status ailment effect while in the Image state.
description updated
A remodeled 2D take on the sixth game in the world-renowned FINAL FANTASY series! Enjoy the timeless story told through charming retro graphics. All the magic o
subtitle updated
The Ultimate Pixel Remaster
name updated
FINAL FANTASY VI
Version 1.2.2 released
*Fixed an issue where the Image effect did not correctly function when receiving a physical attack with a status ailment effect while in the Image state.
Version 1.2.1 released
*Minor bugs have been fixed.
Version 1.2.0 released
*A “BGM source” option has been added to the config screen. This allows you to select between the special “arrangement” BGM made for this version of the game or the “original” versions in the style of the original game. In addition, both ve
Version 1.1.1 released
The following bugs that started occurring after the previous update have now been fixed. *Sometimes the information recorded in the monster bestiary for the “Holy Dragon” monster would be incorrect or disappear. We sincerely apologise
Version 1.1.0 released
■ Major new features *Assistance features have been added to the config. menu. These new features open up a wide variety of gameplay possibilities. They offer options such as applying a x0 to x4 modifier to the amount of EXP, gil or Magic A
Version 1.0.6 released
Bringing you the main content of the update. ■ Alterations relating to battles *The following improvements have been made to adjust the overall balancing of magicite and the bonuses that improve specific statuses when levelling up while m
Version 1.0.5 released
Content of the Ver1.0.5 update Notice about the main update content. ■ Battle related adjustments *Changed it so that an Esper can be re-used immediately if it is cancelled during Summoning, rather than counting that the Esper has alread
Version 1.0.4 released
We have fixed the following issues. We sincerely apologize for the inconvenience caused by these issues. *Fixed a rare issue where battle progression gets blocked under certain circumstances. Continued from the previous update, we hav
Version 1.0.3 released
We have fixed the following issues. We sincerely apologize for the inconvenience caused by these issues. *Fixed an issue where equipment that is equipped by a specific member who is not in the party can be temporarily equipped by anothe
Version 1.0.1 released
Release version
Version 1.0 released
expanded screenshot