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FINAL FANTASY VI icon

FINAL FANTASY VI

The Ultimate Pixel Remaster
53 Ratings
3.7
★★★★
Age Rating
9+
Years
Chart
#88
Roleplaying
Developer
Language
EN
+4 More
Size
1.0
GB

Information

Apple ID1492041539
Bundle IDcom.square-enix.FFPR6
SellerSeller
Min iOS13.0
Min macOS11.0
Device familiesiphone, ipad, ipod
Released2022-02-23
Copyright1994, 2022 SQUARE ENIX CO., LTD. All Rights Reserved. LOGO & IMAGE ILLUSTRATION: © 1994 YOSHITAKA AMANO
WebsiteLink ↗
Privacy policyLink ↗

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What’s New Version 1.2.2

*Fixed an issue where the Image effect did not correctly function when receiving a physical attack with a status ailment effect while in the Image state.

Description

A remodeled 2D take on the sixth game in the world-renowned FINAL FANTASY series! Enjoy the timeless story told through charming retro graphics. All the magic of the original, with improved ease of play. The War of the Magi caused magic to disappear from the world. A thousand years later, humanity relies on machines - until they find a young woman with mysterious powers. The magicite system allows players to customize which abilities, magic spells, and summons the party members learn. All the playable characters have their own stories, goals, and destinies. Journey through their interwoven fates in this sweeping melodrama. The pinnacle of the FF series at the time of its release, FFVI remains critically acclaimed and beloved to this day. ------------------------------------------------------------- ■ Beautifully revived with new graphics and sound! ・Universally updated 2D pixel graphics, including the iconic FINAL FANTASY character pixel designs created by Kazuko Shibuya, the original artist and current collaborator. ・Beautifully rearranged soundtrack in a faithful FINAL FANTASY style, overseen by original composer Nobuo Uematsu. ・Reimagined cinematic-style opera scene, complete with newly recorded vocal performances. ■Improved gameplay! ・Including modernized UI, auto-battle options, and more. ・Also supports game pad controls, making it possible to play using a dedicated gamepad UI when connecting a gamepad to your device. ・Switch the soundtrack between the rearranged version, created for the pixel remaster, or the original version, capturing the sound of the original game. ・Now possible to switch between different fonts, including the default font and a pixel-based font based on the atmosphere of the original game. ・Additional boost features to expand gameplay options, including switching off random encounters and adjusting experience gained multipliers between 0 and 4. ・Dive into the world of the game with supplemental extras like the bestiary, illustration gallery, and music player. *One-time purchase. The app will not require any additional payments to play through the game after the initial purchase and subsequent download. *This remaster is based on the original "FINAL FANTASY VI" game released in 1994. Features and/or content may differ from previously rereleased versions of the game. [OS Compatibility] iOS 13.0 or higher [Applicable Devices] iPhone 7 Plus, iPad (7th generation), iPad Air (3rd generation), iPad mini (5th generation) and higher

Capabilities

Game Center

Accessibility

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Version history 11 versions

Build 874946383v1.2.22025-05-27 05:02:51
*Fixed an issue where the Image effect did not correctly function when receiving a physical attack with a status ailment effect while in the Image state.
Build 873503542v1.2.12025-03-28 05:29:21
*Minor bugs have been fixed.
Build 872279388v1.2.02025-03-11 08:18:55
*A “BGM source” option has been added to the config screen. This allows you to select between the special “arrangement” BGM made for this version of the game or the “original” versions in the style of the original game. In addition, both versions of the music can be listened to from the sound player. *A “Font type” option has been added to the config screen. This allows you to select between the “modern” font made for this version of the game or the “classic” font in the style of the original game. *Adjusted the EXP that is compensated when specific characters rejoin the party. *Adjusted the branching conditions for the Cid event. *The mini-map will now not be displayed under specific circumstances. *If a character has equipment that grant permanent status changes, the status changes are now correctly applied after they are KO'd and revived. *Adjusted minor battle behaviours. *Adjusted the controls for the command input of "Blitz". *Some improvements have been made to UI and controls. *Fixed a bug where the music for the final battle may not correctly switch. *Fixed a bug that can prevent progression of the game after specific control inputs or under specific circumstances. *Fixed a bug where a specific achievement can sometimes not be acquired after fulfilling the requirements. *Minor bugs have been fixed.
Build 863462691v1.1.12024-02-19 10:22:54
The following bugs that started occurring after the previous update have now been fixed. *Sometimes the information recorded in the monster bestiary for the “Holy Dragon” monster would be incorrect or disappear. We sincerely apologise for any inconvenience that these issues have caused.
Build 862228678v1.1.02024-01-30 14:12:41
■ Major new features *Assistance features have been added to the config. menu. These new features open up a wide variety of gameplay possibilities. They offer options such as applying a x0 to x4 modifier to the amount of EXP, gil or Magic AP obtained or turning enemy encounters off. *Support for game pads. It is now possible to play using a dedicated gamepad UI by connecting a gamepad to your device. > Game behaviour may experience instability on some lower-spec devices. ■ Other changes and adjustments *The following improvements have been made to adjust the overall balancing of magicite and the bonuses that improve specific statuses when levelling up while magicite is equipped. ・Raiden Str +2 ⇒ Speed +2 ・Alexander: None ⇒ Str +2 *The controls for the battle commands “Defend” and “Row” have been changed. It is now possible to select “Defend” by pushing the right direction or “Row” by pushing the left direction while selecting commands. *The “auto” icon is no longer shown on the battle screen as standard. *Some changes and adjustments have been made to game graphics. *Some changes and adjustments have been made to sound effects. *Several bugs have been fixed.
Build 850544404v1.0.62022-07-06 05:01:18
Bringing you the main content of the update. ■ Alterations relating to battles *The following improvements have been made to adjust the overall balancing of magicite and the bonuses that improve specific statuses when levelling up while magicite is equipped. ・Quetzalli None -> +1 Speed ・Odin +1 Speed -> +2 Speed *The chance of stealing a rare item from monsters that can have two different item types stolen has been increased. *Slight adjustments have been made to the area of effect for magic and abilities used by some monsters. *The tempo when making repeated attacks in battle has been made faster. *An extra sequence has been added when wiped out in battle. ■ Alterations relating to maps and events *Changes have been made so that information about accessory shops, chocobo stables and inns is shown in the location information section on the world map screen. *Changes have been made so that when characters re-join the party after leaving, they will take up their previous position in the party formation, except under some special circumstances. *The trigger conditions and eligible trigger area have been altered for the event that occurs when Terra uses magic in the early part of the story, in order to make that event progress more naturally. *It has been changed so that a game over will always trigger if Banon is incapacitated when in the party, rather than just on specific maps. *Small adjustments have been made to some of the main character graphics. ■ Bug fixes The following bugs have been fixed. *Very rarely, battles would not progress correctly under specific circumstances. *Some enemies would act unnaturally under specific circumstances. *Sometimes odd actions would be initiated when using auto-battle under specific circumstances. *Sometimes the spell “Reraise” would not trigger or odd behaviour would occur after it did trigger. *Previously it became impossible to use “Mime” if the player skipped over entering a command to move the turn order to Gogo’s turn. *The “Dischord” ability should have been ineffective against enemies resistant to instant death but affected them normally. *Sometimes the “Flames of Rebirth” ability would not be cast by “Slots” or when using a “Magicite Shard”. *When using “Gil Toss” or “Superball” on multiple enemies, the damage against each one would be reduced. *The amount of gil owned would not be reduced after using “Gil Toss” if the player escaped from battle after the ability was used. *Instant death effects added to weapons would not trigger during counter attacks. *Magic from additional effects on weapons would not trigger during “Mug”. *Damage would be inflicted incorrectly when using “Mug” while having a dice type weapon equipped. This has now been fixed so that damage cannot be inflicted. *Sometimes the amount of damage inflicted would be reduced if a character who was dual-wielding equipped the weapon “Soul Saber” in their left hand. *The hit effect from the weapon “Lightbringer” would not trigger. *Sometimes some non-magical actions would also automatically fail while a character was affected by “Silence” or other status effects that prevent magic use. *Sometimes the progression of battle would become unnatural when an ally affected by the “Confuse” status performed specific actions. *When performing “Dance” while affected by the “Confuse” status, the enemy and allied targets would not be switched around and “Dance” would subsequently always miss. *Exp could be gained from monsters that spawn alongside bosses, even though they are not supposed to give EXP. *Items that are supposed to be stealable could not be stolen from “Ultima Buster”. *Sometimes a game over would not trigger when the party is wiped out on the Veldt under certain circumstances. *Umaro's fixed equipment would be removed when attempting the battles at the Coliseum in a specific order. Fixes to other minor bugs.
Build 847900543v1.0.52022-03-29 03:01:31
Content of the Ver1.0.5 update Notice about the main update content. ■ Battle related adjustments *Changed it so that an Esper can be re-used immediately if it is cancelled during Summoning, rather than counting that the Esper has already been used. *Changed it so an item is not consumed if the action of using it is cancelled just before use. *Changed it so that MP are not consumed when using enemy abilities with “Sketch”. *Changed it so that when a specific status effect is applied to a character from using “Rage”, the effect is not applied if that character is wearing equipment that prevents the effect in question. *Changed the default position of the cursor when selecting an item to throw with the “Throw” ability to the top of the entire items list. *Changed it so that only an applicable elemental vulnerability is applied to the target when using the “Debilitator” machine. *Changed it so the Golem can defend against enemy abilities that simultaneously make physical attacks and inflict status effects. *Changed it so that spell “Quick” and Terra’s “Trance” and “Revert” abilities cannot be used while affected by confusion. *Changed it so that a character can attack the opposing side when affected by both confusion and Entice simultaneously. *Changed it so that all allied characters are treated as being in the front rank when “surrounded” in battle. ■Adjustments relating to maps and events *Changed it so that it is possible to return to the previous map from the waste chute in the Magitek Factory *Changed it so that characters are correctly healed up to full health after specific events. ■ Bug Fixes The following bugs have been fixed. We apologise sincerely for the inconvenience these have causes. <Battle related issues> *Battles would occasionally not progress under specific circumstances. *Some enemies would act unnaturally under specific circumstances. *Characters would sometimes act unnaturally when using auto-battle under specific circumstances. *Sometimes “Reraise” would not trigger under specific circumstances. *Damage modifiers from being in the front or rear rank of the party would be applied to the second and subsequent hits of the Bushido techniques “Flurry” and “Tempest”. *Was able to learn ”Reflect ???” and “White Wind” that do not function correctly when using “Control”. This has been fixed so that only techniques which function correctly are learned. *Was unable to escape from battle when successfully using “Control”. *Sometimes the ATB gauge would not be used up properly if the player tried to escape from battle during consecutive attacks. *Sometimes players would receive more dropped items, gil and experience points when killing an enemy with the instant death effects from weapons. *The ability of the weapons “Falchion” and “Murasame” to stop enemy attacks was not triggering properly. *Sometimes enemies would also stop moving if all allied characters had been incapacitated. *Blitz abilities that are treated like magic attacks would miss against enemies in the “Image” state. *It was possible to escape from some battles where escape should not be possible, such as the Cultists' Tower and some event battles. *It was possible to avoid being surrounded using the ability of the Alarm Earring in some battles where the player should always be surrounded. <Levels and Events.> *Sometimes some event scenes would not display properly under specific circumstances. *Sometimes Gau’s level would increase after he recovered from using Leap. *Some graphics were not displayed correctly. *Some BGM and SFX were not played correctly. *The achievement “Adventurous Wayfarer” would be impossible to achieve under specific circumstances. *Sometimes it was impossible to progress forward correctly when using the tap movement mode to travel inside dungeons with obstacles such as the “Cave to the Sealed Gate”. Fixes to other minor bugs. Further updates are planned in future.
Build 847491451v1.0.42022-03-09 09:32:07
We have fixed the following issues. We sincerely apologize for the inconvenience caused by these issues. *Fixed a rare issue where battle progression gets blocked under certain circumstances. Continued from the previous update, we have fixed this issue. *An issue where the game may not show event scenes properly or in rare cases, may block progression if some events proceeded with a certain character that was being set up to be displayed on the map.  We are still investigating this issue and will take action. *Fixed a rare progression blocker issue that may occur under certain circumstances as the player is making their way through certain dungeons. *Fixed an issue where the game transitions to an incorrect map if the player transitions to the map from a certain location. *Fixed an issue where the player was able to invade an incorrect location on a certain map that may result in progression blockers. *Fixed an issue where characters that were removed from a battle due to enemy skill, “Humbaba Breath” are missing on the item menu as available characters that can equip gear. *Fixed an issue where Locke is unable to equip the gear “Ninja Gear” and “Black Garb”. *Fixed an issue where the weapon “Masamune” is unobtainable after completing a certain event. Other minor issues have been fixed as well. More updates are planned moving forward.
Build 847353719v1.0.32022-03-03 07:24:30
We have fixed the following issues. We sincerely apologize for the inconvenience caused by these issues. *Fixed an issue where equipment that is equipped by a specific member who is not in the party can be temporarily equipped by another character, such as Gau with his skill "leap" We worked on fixing this issue with high priority as the game may have issues loading any saved data that experienced this issue. We sincerely apologize for the inconvenience caused by this issue. *An issue where the game may not show some event scenes properly under certain circumstance. We are still investigating this issue and will take action. *A rare issue where battle progression gets blocked under certain circumstance. We are still investigating this issue and will take action. *Fixed an issue where battles sometimes do not end correctly after all enemies have fled during a battle at a certain time. *Fixed an issue where actions during Auto-Battle become inappropriate right after a specific piece of equipment is changed. *Fixed an issue where the game sometimes does not proceed correctly after loading a Quick Save data that was saved under specific circumstances. *A rare issue where some monsters at the Coliseum might drop items they were not supposed to. Other minor issues have been fixed as well. More updates are planned moving forward.
Build 847206624v1.0.12022-02-21 04:49:24
Release version
Build 834058646v1.02022-02-09 14:01:17
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Not available in: CN

Reviews 30 reviews · CA

★★★★★
Bring more nostalgia, 7th saga
These games are classic, and above some of the other complaints, very convenient to play instead of hooking up the old system to tvs that don’t have the proper connections anymore. I have the NES, the super NES, and these games to go with the systems. And I tell you, it’s a hassle to have the systems sit out, being bulky, and buy all the adapters to try and hook up the connections to new tvs. These other people complaining are just picking at anything and everything they can, instead of looking at, at least you CAN play it now. Some of these games on eBay are hundreds of dollars. So be gr
Gardolys2026-07-04
★★★★
Glitched? Broken?
I think the game is glitched. Very early on in a story battle with Vargas you have to use Raging Fist to end the battle, but the game never registers that you used it (I used it three times in a row) then the tutorial for that exact move comes up but then Vargas KOs you with a move that always does 2hp more than your correct HP before you can do the move again. Did they not play test this?
Howmander2026-05-14
★★★★★
Some reviews are outdated
This is a great version of FF6, and while it didn't have several features at launch it now has everything from console/PC versions. So controller support, classic and orchestral music, modern and classic fonts, the exp, encounter and gil boosts. There's very little to dislike about this version, it's very faithful to the original but uses the modern and far more accurate GBA translations. My main criticism is that it doesn't have the original music for the opera scene available, for reasons that are something of a spoiler, and that like all other PRs it lacks the bonus content from previous
Helryx-Nui2025-07-17
★★★★★
Great game
I enjoy the game overall. Would be nice to have access to the bestiary ingame and also to be able to reset the bestiary entries. Thanks
Flurbk2025-03-12
★★★★
Ugly font, hard to read
There are better versions of this game on other platforms. Don’t brother with this one.
SpeMarX2025-03-08
★★★★★
Improved, but no Apple TV support
The game is much better now with controller support and the faster levelling. But where’s Apple TV support? How can you release a console quality game with no support to a TV device?
Luuthian2024-12-14
★★★★★
iCloud save failed
Got an error message while trying to download/upload saves from my iCloud. It says “Data sync failed”. Are we getting a new patch/version soon?
18dka2024-12-14
★★★★
Great remake but Needs extra content
I enjoyed playing through this game again been a lot of years since last played on the snes but I was hoping for the extra content added into other versions of the game, this is the original game with better graphics although it is good for the price I was expecting more A upgrade package would be nice, completely new content would be even better but if your looking to play old school ff3 snes you’ll be happy with this version
Fernquist882024-10-07
★★★★★
Amazing!
A few things are different, but it’s the same old game we used to play, my favourite of the series. I dunno why people are complaining about the controls…. worked just fine for me!
Silumbanks2024-08-11
★★★★★
Not as good graphically and sound-wise as the original.
I give it 5 because it’s a good game no matter what. However this copy of the game is such a let down. How can you do this to such a good game? If you play the original (Final Fantasy 3) for Super Nintendo it does so much more than this remake it’s priceless. I would only play this version if I had to. They changed it quite a bit and making it more modern makes it feel like just another indie game, however, the original, in its entirety is a game like no other I’ve ever played. They really put everything they had to make ff3 and this makes it look like a few teens made it in their basement. It
Ryan3521483252024-06-15
★★★★
Crashes repeatedly
The opera house crashes over and over on my ipad. I can emulate the snes version fine on the same ipad. I feel embarrassed to have paid for this since I can’t play it through.
★★★★★
No controller support
Until they patch it with controller support, I will not change my 2 stars. This game alone is a 5 star but I would much rather play on a controller the way the game was originally made.
Duckmysauce2023-12-23
★★★★
Crashes
Every time during the opera scene the game crashes. I gave up and deleted the ap.
Lorrainehow2023-11-22
★★★★★
Controls
One of the best games ever made hampered by terrible controls. Get rid of the stupid fixed joystick, the movement is so janky.
Jard16872023-10-30
★★★★★
Opera Scene crashes app on ipad
Yup, Opera scene crashes, somehow i got past it once, but i’m trying play through it again. So when i reached the Opera scene the game crashes. It’s a terrible feeling. I just wish i kept a post Opera house save.
★★★★
Super happy'! Opera house workaround
Great refresher, same great story, better graphics without losing the retro memory. Ya… controls are a little clunky in joystick mode for world map but eh whatever still awesome. OPERA House Crashing workaround: Switch language to Japanese till after first scene, when it gives control of Locke then quick save, reload in English, all good! Although, preference for original 8bit singing :P
Xin huog2023-05-14
★★★★★
Love this game but
Everything is great until you reach the Opera House scene, and the game glitches and closes every time and you cannot progress. Don’t waste your money ☹️
Ljs97972023-02-25
★★★★
Controller support already
Do it
★★★★
Great game, trash controls
Needs controller support, please add it !!
BDS•boy2022-12-28
★★★★
Great game but keeps crashing
Great game but keeps crashing at opera scene when Draco sings! Brutal can’t get past it
Bentley4200092022-12-27
★★★★
Lost save games
I’ve been losing my save files
robbiebonns2022-12-15
★★★★★
I wish there would be controller support
Love the game wish I could use my backbone or Xbox remote!
Mindslur2022-09-18
★★★★
CONTROLLER SUPPORT !!!
How dumb it is of you to leave controller support out of this release. Simply shameful and continues your tone deaf history.
Hynad2022-08-10
★★★★★
Needs controller support!
Please add basic features like controller support!!
time-bunny2022-07-31
★★★★★
Fantastic
Game is awesome. However it tends to reset on iPhone if you put it in the background to open text messages etc. so make sure to save
Pastafazola2022-07-25
★★★★★
The previous one had controller support
Great game. Loved it before and the previous version worked just fine. The updated graphics are neat BUT what happened to controller support? So many other games offer this so it doesn’t make sense to charge for this update whilst removing this WIDELY REQUESTED feature.
robinzv12022-07-07
★★★★
Needs controller support
Come on guys this is embarrassing
Mcawsomesauce2022-05-22
★★★★★
No controller support?
Spent all this time on a remake with no controller support and the on screen controls are terrible.
AdamThe Loud2022-04-27
★★★★★
Memory Lane
I loved this game when I was younger, so I was so excited to play this. I do find the monsters a bit too easy and I would really like all the Espers from all versions. I really love the Opera!!!
Poodlylocks2022-03-08
★★★★★
Best Title in the Series, Period!
I got to say it is a joy to play this game again, I’ve waited for months and now I can play this incredible story all over again! I just wish everyone would stop complaining about controller support. I don’t need it to enjoy this game so why do you? Square Enix thank you for this and you keep going strong like you have for 35+ years!
Tony.J.C2022-03-04

Change log 15 changes · CA

releaseNotes updated
*Fixed an issue where the Image effect did not correctly function when receiving a physical attack with a status ailment effect while in the Image state.
description updated
A remodeled 2D take on the sixth game in the world-renowned FINAL FANTASY series! Enjoy the timeless story told through charming retro graphics. All the magic o
subtitle updated
The Ultimate Pixel Remaster
name updated
FINAL FANTASY VI
Version 1.2.2 released
*Fixed an issue where the Image effect did not correctly function when receiving a physical attack with a status ailment effect while in the Image state.
Version 1.2.1 released
*Minor bugs have been fixed.
Version 1.2.0 released
*A “BGM source” option has been added to the config screen. This allows you to select between the special “arrangement” BGM made for this version of the game or the “original” versions in the style of the original game. In addition, both ve
Version 1.1.1 released
The following bugs that started occurring after the previous update have now been fixed. *Sometimes the information recorded in the monster bestiary for the “Holy Dragon” monster would be incorrect or disappear. We sincerely apologise
Version 1.1.0 released
■ Major new features *Assistance features have been added to the config. menu. These new features open up a wide variety of gameplay possibilities. They offer options such as applying a x0 to x4 modifier to the amount of EXP, gil or Magic A
Version 1.0.6 released
Bringing you the main content of the update. ■ Alterations relating to battles *The following improvements have been made to adjust the overall balancing of magicite and the bonuses that improve specific statuses when levelling up while m
Version 1.0.5 released
Content of the Ver1.0.5 update Notice about the main update content. ■ Battle related adjustments *Changed it so that an Esper can be re-used immediately if it is cancelled during Summoning, rather than counting that the Esper has alread
Version 1.0.4 released
We have fixed the following issues. We sincerely apologize for the inconvenience caused by these issues. *Fixed a rare issue where battle progression gets blocked under certain circumstances. Continued from the previous update, we hav
Version 1.0.3 released
We have fixed the following issues. We sincerely apologize for the inconvenience caused by these issues. *Fixed an issue where equipment that is equipped by a specific member who is not in the party can be temporarily equipped by anothe
Version 1.0.1 released
Release version
Version 1.0 released
expanded screenshot