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Root Board Game

Board Game of Woodland Warfare
Age Rating
9+
Years
Language
EN
+9 More
Size
530
MB

Information

Apple ID1439262206
Bundle IDcom.direwolfdigital.root
SellerSeller
Min iOS13.0
Min macOS11.0
Device familiesiphone, ipad, ipod
Released2020-09-24
Copyright© 2020 Dire Wolf Digital, LLC under license from Leder Games
WebsiteLink ↗
Privacy policyLink ↗

Preview 2 platforms

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iPhone screenshot
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iPhone screenshot

iPad 10 images

iPad screenshot
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iPad screenshot
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iPad screenshot

What’s New Version 2.1.5

Bug fixes and improvements.

Description

Play the digital adaptation of the beloved tabletop board game. Root is a game of adventure and war where 2 to 4 players battle for control of a vast wilderness. The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods. Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.

In-App Purchases CD pricing

One-Time Purchases
The Clockwork ExpansionUSD 5.99
Exiles & Partisans & VagabondsUSD 7.99
The Riverfolk ExpansionUSD 9.99
Root: The Underworld ExpansionUSD 9.99
Root: The Marauder ExpansionUSD 9.99
Hirelings & LandmarksUSD 9.99

Capabilities

In-App PurchasesGame Center

Accessibility

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Version history 25 versions

Build 883120729v2.1.52026-03-11 16:30:21
Bug fixes and improvements.
Build 882865600v2.1.42026-03-03 16:22:42
Bug fixes and improvements.
Build 880697025v2.1.32025-12-15 22:32:22
Bug fixes and improvements.
Build 880575724v2.1.22025-12-12 17:24:16
Bug fixes and improvements.
Build 880498821v2.1.12025-12-10 16:54:01
Bug fixes and improvements.
Build 880124188v2.1.02025-12-02 17:27:00
Bug fixes and improvements.
Build 879595674v2.0.142025-11-10 18:31:28
The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power! Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’ll notice tighter rules fidelity with the tabletop game, steadier performance, and smarter opponents — all aimed at improving the overall experience. Jump in, explore new combos, and tell us what you uncover — your reports have been instrumental in making Root Digital the best it can be! General Improvements * By popular demand, the Marquise Field Hospital timing now matches tabletop in all modes except online asynch play. * Added ‘Bluff’ option when creating a game. If enabled, priority is passed to take actions regardless of the contents of players hands. Applies to Ambush, Field Hospital, Feline Physicians, and Rabbit Scouts. Only available in live timer games. * Vagabond and Eyrie AI have been significantly improved, bringing their scores more in line with other base factions. * Automatic camera movement is now optional and disabled by default. * Added a deck count to the supply window. * VFX highlight now appears on the “maximize prompt” button. * “Anytime” actions such as Exposure have been streamlined to minimize unnecessary extra prompt windows. Bug Fixes General Fixes & Improvements * Marquise can now select any clearing for their first Homeland on the Mountain map. * Marquise no longer counts spent wood for Rule using Soup Kitchens. * Vagabond “Anytime in Birdsong” cards can now be used before Refresh and Slip as intended. * Murine Brokers no longer occasionally grant multiple cards to opponents. * Guessing Exposure incorrectly no longer lets Eyrie skip adding to the Decree. * Correct Expose guesses no longer reveal the card to other players. * Fixed an issue where Marquise was unable to choose all legal homeland locations on the Lake Map. * Keepers in Iron can now choose homeland clearings correctly on the Winter Map. * Improved several areas where AI made strange choices. * Fixed many issues involving the Undo function. * Improved certain areas of the Tutorial which caused confusion. Visual & Animation * Dominance animations now show the correct faction backgrounds for the Duchy and the Corvids. * Some assets on the Lake map no longer overlap buildings and tokens. * Warriors no longer appear inside the tower on the Mountain map. * Clouds in Strategic View now blend smoothly. * Vagabond “Quest Completed” animation now plays as expected. * Keepers in Iron relics and Vagabonds no longer cause trees to disappear on the Winter Map. * Trees no longer clip through the Marquise Keep when a Favor card removes the token. * The Duchy Citadel icon now appears the same as it does in tabletop. User Interface & Experience (UI/UX) * Available faction icons are larger and easier to select on large-UI mobile devices. * Some HUD elements are no longer off-screen on some dvices. * Selecting Bird cards now works correctly when suited cards are also available for the Keepers in Iron on mobile devices. * Vagabond icons now display correctly when using the Ferry on the Lake map in Strategic View. * Expose now highlights the correct clearing in Strategic View. * Wood highlights for Marquise are more visible in Strategic View. * Vagabond targeting to strike a Keepers In Iron relic is now clear when multiple relics are stacked. * A confirmation now appears when ending the Vagabond’s turn with actions remaining. * Improved expanded rules for Marquise wood cost visualization. * Field Hospitals prompts no longer block Riverfolk purchase prompts at turn start. * Winter map icons no longer cover neighboring clearing costs. And many more! See you in the clearings!
Build 879535342v2.0.122025-11-06 18:05:03
The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power! Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’ll notice tighter rules fidelity with the tabletop game, steadier performance, and smarter opponents — all aimed at improving the overall experience. Jump in, explore new combos, and tell us what you uncover — your reports have been instrumental in making Root Digital the best it can be! General Improvements * By popular demand, the Marquise Field Hospital timing now matches tabletop in all modes except online asynch play. * Added ‘Bluff’ option when creating a game. If enabled, priority is passed to take actions regardless of the contents of players hands. Applies to Ambush, Field Hospital, Feline Physicians, and Rabbit Scouts. Only available in live timer games. * Vagabond and Eyrie AI have been significantly improved, bringing their scores more in line with other base factions. * Automatic camera movement is now optional and disabled by default. * Added a deck count to the supply window. * VFX highlight now appears on the “maximize prompt” button. * “Anytime” actions such as Exposure have been streamlined to minimize unnecessary extra prompt windows. Bug Fixes General Fixes & Improvements * Marquise can now select any clearing for their first Homeland on the Mountain map. * Marquise no longer counts spent wood for Rule using Soup Kitchens. * Vagabond “Anytime in Birdsong” cards can now be used before Refresh and Slip as intended. * Murine Brokers no longer occasionally grant multiple cards to opponents. * Guessing Exposure incorrectly no longer lets Eyrie skip adding to the Decree. * Correct Expose guesses no longer reveal the card to other players. * Fixed an issue where Marquise was unable to choose all legal homeland locations on the Lake Map. * Keepers in Iron can now choose homeland clearings correctly on the Winter Map. * Improved several areas where AI made strange choices. * Fixed many issues involving the Undo function. * Improved certain areas of the Tutorial which caused confusion. Visual & Animation * Dominance animations now show the correct faction backgrounds for the Duchy and the Corvids. * Some assets on the Lake map no longer overlap buildings and tokens. * Warriors no longer appear inside the tower on the Mountain map. * Clouds in Strategic View now blend smoothly. * Vagabond “Quest Completed” animation now plays as expected. * Keepers in Iron relics and Vagabonds no longer cause trees to disappear on the Winter Map. * Trees no longer clip through the Marquise Keep when a Favor card removes the token. * The Duchy Citadel icon now appears the same as it does in tabletop. User Interface & Experience (UI/UX) * Available faction icons are larger and easier to select on large-UI mobile devices. * Some HUD elements are no longer off-screen on some dvices. * Selecting Bird cards now works correctly when suited cards are also available for the Keepers in Iron on mobile devices. * Vagabond icons now display correctly when using the Ferry on the Lake map in Strategic View. * Expose now highlights the correct clearing in Strategic View. * Wood highlights for Marquise are more visible in Strategic View. * Vagabond targeting to strike a Keepers In Iron relic is now clear when multiple relics are stacked. * A confirmation now appears when ending the Vagabond’s turn with actions remaining. * Improved expanded rules for Marquise wood cost visualization. * Field Hospitals prompts no longer block Riverfolk purchase prompts at turn start. * Winter map icons no longer cover neighboring clearing costs. And many more! See you in the clearings!
Build 879469210v2.0.112025-11-04 20:13:41
The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power! Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’ll notice tighter rules fidelity with the tabletop game, steadier performance, and smarter opponents — all aimed at improving the overall experience. Jump in, explore new combos, and tell us what you uncover — your reports have been instrumental in making Root Digital the best it can be! General Improvements * By popular demand, the Marquise Field Hospital timing now matches tabletop in all modes except online asynch play. * Added ‘Bluff’ option when creating a game. If enabled, priority is passed to take actions regardless of the contents of players hands. Applies to Ambush, Field Hospital, Feline Physicians, and Rabbit Scouts. Only available in live timer games. * Vagabond and Eyrie AI have been significantly improved, bringing their scores more in line with other base factions. * Automatic camera movement is now optional and disabled by default. * Added a deck count to the supply window. * VFX highlight now appears on the “maximize prompt” button. * “Anytime” actions such as Exposure have been streamlined to minimize unnecessary extra prompt windows. Bug Fixes General Fixes & Improvements * Marquise can now select any clearing for their first Homeland on the Mountain map. * Marquise no longer counts spent wood for Rule using Soup Kitchens. * Vagabond “Anytime in Birdsong” cards can now be used before Refresh and Slip as intended. * Murine Brokers no longer occasionally grant multiple cards to opponents. * Guessing Exposure incorrectly no longer lets Eyrie skip adding to the Decree. * Correct Expose guesses no longer reveal the card to other players. * Fixed an issue where Marquise was unable to choose all legal homeland locations on the Lake Map. * Keepers in Iron can now choose homeland clearings correctly on the Winter Map. * Improved several areas where AI made strange choices. * Fixed many issues involving the Undo function. * Improved certain areas of the Tutorial which caused confusion. Visual & Animation * Dominance animations now show the correct faction backgrounds for the Duchy and the Corvids. * Some assets on the Lake map no longer overlap buildings and tokens. * Warriors no longer appear inside the tower on the Mountain map. * Clouds in Strategic View now blend smoothly. * Vagabond “Quest Completed” animation now plays as expected. * Keepers in Iron relics and Vagabonds no longer cause trees to disappear on the Winter Map. * Trees no longer clip through the Marquise Keep when a Favor card removes the token. * The Duchy Citadel icon now appears the same as it does in tabletop. User Interface & Experience (UI/UX) * Available faction icons are larger and easier to select on large-UI mobile devices. * Some HUD elements are no longer off-screen on some dvices. * Selecting Bird cards now works correctly when suited cards are also available for the Keepers in Iron on mobile devices. * Vagabond icons now display correctly when using the Ferry on the Lake map in Strategic View. * Expose now highlights the correct clearing in Strategic View. * Wood highlights for Marquise are more visible in Strategic View. * Vagabond targeting to strike a Keepers In Iron relic is now clear when multiple relics are stacked. * A confirmation now appears when ending the Vagabond’s turn with actions remaining. * Improved expanded rules for Marquise wood cost visualization. * Field Hospitals prompts no longer block Riverfolk purchase prompts at turn start. * Winter map icons no longer cover neighboring clearing costs. And many more! See you in the clearings!
Build 879379714v2.0.102025-10-31 19:48:03
The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power! Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’ll notice tighter rules fidelity with the tabletop game, steadier performance, and smarter opponents — all aimed at improving the overall experience. Jump in, explore new combos, and tell us what you uncover — your reports have been instrumental in making Root Digital the best it can be! General Improvements * By popular demand, the Marquise Field Hospital timing now matches tabletop in all modes except online asynch play. * Added ‘Bluff’ option when creating a game. If enabled, priority is passed to take actions regardless of the contents of players hands. Applies to Ambush, Field Hospital, Feline Physicians, and Rabbit Scouts. Only available in live timer games. * Vagabond and Eyrie AI have been significantly improved, bringing their scores more in line with other base factions. * Automatic camera movement is now optional and disabled by default. * Added a deck count to the supply window. * VFX highlight now appears on the “maximize prompt” button. * “Anytime” actions such as Exposure have been streamlined to minimize unnecessary extra prompt windows. Bug Fixes General Fixes & Improvements * Marquise can now select any clearing for their first Homeland on the Mountain map. * Marquise no longer counts spent wood for Rule using Soup Kitchens. * Vagabond “Anytime in Birdsong” cards can now be used before Refresh and Slip as intended. * Murine Brokers no longer occasionally grant multiple cards to opponents. * Guessing Exposure incorrectly no longer lets Eyrie skip adding to the Decree. * Correct Expose guesses no longer reveal the card to other players. * Fixed an issue where Marquise was unable to choose all legal homeland locations on the Lake Map. * Keepers in Iron can now choose homeland clearings correctly on the Winter Map. * Improved several areas where AI made strange choices. * Fixed many issues involving the Undo function. * Improved certain areas of the Tutorial which caused confusion. Visual & Animation * Dominance animations now show the correct faction backgrounds for the Duchy and the Corvids. * Some assets on the Lake map no longer overlap buildings and tokens. * Warriors no longer appear inside the tower on the Mountain map. * Clouds in Strategic View now blend smoothly. * Vagabond “Quest Completed” animation now plays as expected. * Keepers in Iron relics and Vagabonds no longer cause trees to disappear on the Winter Map. * Trees no longer clip through the Marquise Keep when a Favor card removes the token. * The Duchy Citadel icon now appears the same as it does in tabletop. User Interface & Experience (UI/UX) * Available faction icons are larger and easier to select on large-UI mobile devices. * Some HUD elements are no longer off-screen on some dvices. * Selecting Bird cards now works correctly when suited cards are also available for the Keepers in Iron on mobile devices. * Vagabond icons now display correctly when using the Ferry on the Lake map in Strategic View. * Expose now highlights the correct clearing in Strategic View. * Wood highlights for Marquise are more visible in Strategic View. * Vagabond targeting to strike a Keepers In Iron relic is now clear when multiple relics are stacked. * A confirmation now appears when ending the Vagabond’s turn with actions remaining. * Improved expanded rules for Marquise wood cost visualization. * Field Hospitals prompts no longer block Riverfolk purchase prompts at turn start. * Winter map icons no longer cover neighboring clearing costs. And many more! See you in the clearings!
Build 879345525v2.0.92025-10-30 16:26:07
The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power! Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’ll notice tighter rules fidelity with the tabletop game, steadier performance, and smarter opponents — all aimed at improving the overall experience. Jump in, explore new combos, and tell us what you uncover — your reports have been instrumental in making Root Digital the best it can be! General Improvements * By popular demand, the Marquise Field Hospital timing now matches tabletop in all modes except online asynch play. * Added ‘Bluff’ option when creating a game. If enabled, priority is passed to take actions regardless of the contents of players hands. Applies to Ambush, Field Hospital, Feline Physicians, and Rabbit Scouts. Only available in live timer games. * Vagabond and Eyrie AI have been significantly improved, bringing their scores more in line with other base factions. * Automatic camera movement is now optional and disabled by default. * Added a deck count to the supply window. * VFX highlight now appears on the “maximize prompt” button. * “Anytime” actions such as Exposure have been streamlined to minimize unnecessary extra prompt windows. Bug Fixes General Fixes & Improvements * Marquise can now select any clearing for their first Homeland on the Mountain map. * Marquise no longer counts spent wood for Rule using Soup Kitchens. * Vagabond “Anytime in Birdsong” cards can now be used before Refresh and Slip as intended. * Murine Brokers no longer occasionally grant multiple cards to opponents. * Guessing Exposure incorrectly no longer lets Eyrie skip adding to the Decree. * Correct Expose guesses no longer reveal the card to other players. * Fixed an issue where Marquise was unable to choose all legal homeland locations on the Lake Map. * Keepers in Iron can now choose homeland clearings correctly on the Winter Map. * Improved several areas where AI made strange choices. * Fixed many issues involving the Undo function. * Improved certain areas of the Tutorial which caused confusion. Visual & Animation * Dominance animations now show the correct faction backgrounds for the Duchy and the Corvids. * Some assets on the Lake map no longer overlap buildings and tokens. * Warriors no longer appear inside the tower on the Mountain map. * Clouds in Strategic View now blend smoothly. * Vagabond “Quest Completed” animation now plays as expected. * Keepers in Iron relics and Vagabonds no longer cause trees to disappear on the Winter Map. * Trees no longer clip through the Marquise Keep when a Favor card removes the token. * The Duchy Citadel icon now appears the same as it does in tabletop. User Interface & Experience (UI/UX) * Available faction icons are larger and easier to select on large-UI mobile devices. * Some HUD elements are no longer off-screen on some dvices. * Selecting Bird cards now works correctly when suited cards are also available for the Keepers in Iron on mobile devices. * Vagabond icons now display correctly when using the Ferry on the Lake map in Strategic View. * Expose now highlights the correct clearing in Strategic View. * Wood highlights for Marquise are more visible in Strategic View. * Vagabond targeting to strike a Keepers In Iron relic is now clear when multiple relics are stacked. * A confirmation now appears when ending the Vagabond’s turn with actions remaining. * Improved expanded rules for Marquise wood cost visualization. * Field Hospitals prompts no longer block Riverfolk purchase prompts at turn start. * Winter map icons no longer cover neighboring clearing costs. And many more! See you in the clearings!
Build 879279707v2.0.72025-10-28 21:22:46
The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power! Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’ll notice tighter rules fidelity with the tabletop game, steadier performance, and smarter opponents — all aimed at improving the overall experience. Jump in, explore new combos, and tell us what you uncover — your reports have been instrumental in making Root Digital the best it can be! General Improvements * By popular demand, the Marquise Field Hospital timing now matches tabletop in all modes except online asynch play. * Added ‘Bluff’ option when creating a game. If enabled, priority is passed to take actions regardless of the contents of players hands. Applies to Ambush, Field Hospital, Feline Physicians, and Rabbit Scouts. Only available in live timer games. * Vagabond and Eyrie AI have been significantly improved, bringing their scores more in line with other base factions. * Automatic camera movement is now optional and disabled by default. * Added a deck count to the supply window. * VFX highlight now appears on the “maximize prompt” button. * “Anytime” actions such as Exposure have been streamlined to minimize unnecessary extra prompt windows. Bug Fixes General Fixes & Improvements * Marquise can now select any clearing for their first Homeland on the Mountain map. * Marquise no longer counts spent wood for Rule using Soup Kitchens. * Vagabond “Anytime in Birdsong” cards can now be used before Refresh and Slip as intended. * Murine Brokers no longer occasionally grant multiple cards to opponents. * Guessing Exposure incorrectly no longer lets Eyrie skip adding to the Decree. * Correct Expose guesses no longer reveal the card to other players. * Fixed an issue where Marquise was unable to choose all legal homeland locations on the Lake Map. * Keepers in Iron can now choose homeland clearings correctly on the Winter Map. * Improved several areas where AI made strange choices. * Fixed many issues involving the Undo function. * Improved certain areas of the Tutorial which caused confusion. Visual & Animation * Dominance animations now show the correct faction backgrounds for the Duchy and the Corvids. * Some assets on the Lake map no longer overlap buildings and tokens. * Warriors no longer appear inside the tower on the Mountain map. * Clouds in Strategic View now blend smoothly. * Vagabond “Quest Completed” animation now plays as expected. * Keepers in Iron relics and Vagabonds no longer cause trees to disappear on the Winter Map. * Trees no longer clip through the Marquise Keep when a Favor card removes the token. * The Duchy Citadel icon now appears the same as it does in tabletop. User Interface & Experience (UI/UX) * Available faction icons are larger and easier to select on large-UI mobile devices. * Some HUD elements are no longer off-screen on some dvices. * Selecting Bird cards now works correctly when suited cards are also available for the Keepers in Iron on mobile devices. * Vagabond icons now display correctly when using the Ferry on the Lake map in Strategic View. * Expose now highlights the correct clearing in Strategic View. * Wood highlights for Marquise are more visible in Strategic View. * Vagabond targeting to strike a Keepers In Iron relic is now clear when multiple relics are stacked. * A confirmation now appears when ending the Vagabond’s turn with actions remaining. * Improved expanded rules for Marquise wood cost visualization. * Field Hospitals prompts no longer block Riverfolk purchase prompts at turn start. * Winter map icons no longer cover neighboring clearing costs. And many more! See you in the clearings!
Build 879219677v2.0.52025-10-27 15:07:28
The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power! Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’ll notice tighter rules fidelity with the tabletop game, steadier performance, and smarter opponents — all aimed at improving the overall experience. Jump in, explore new combos, and tell us what you uncover — your reports have been instrumental in making Root Digital the best it can be! General Improvements * By popular demand, the Marquise Field Hospital timing now matches tabletop in all modes except online asynch play. * Added ‘Bluff’ option when creating a game. If enabled, priority is passed to take actions regardless of the contents of players hands. Applies to Ambush, Field Hospital, Feline Physicians, and Rabbit Scouts. Only available in live timer games. * Vagabond and Eyrie AI have been significantly improved, bringing their scores more in line with other base factions. * Automatic camera movement is now optional and disabled by default. * Added a deck count to the supply window. * VFX highlight now appears on the “maximize prompt” button. * “Anytime” actions such as Exposure have been streamlined to minimize unnecessary extra prompt windows. Bug Fixes General Fixes & Improvements * Marquise can now select any clearing for their first Homeland on the Mountain map. * Marquise no longer counts spent wood for Rule using Soup Kitchens. * Vagabond “Anytime in Birdsong” cards can now be used before Refresh and Slip as intended. * Murine Brokers no longer occasionally grant multiple cards to opponents. * Guessing Exposure incorrectly no longer lets Eyrie skip adding to the Decree. * Correct Expose guesses no longer reveal the card to other players. * Fixed an issue where Marquise was unable to choose all legal homeland locations on the Lake Map. * Keepers in Iron can now choose homeland clearings correctly on the Winter Map. * Improved several areas where AI made strange choices. * Fixed many issues involving the Undo function. * Improved certain areas of the Tutorial which caused confusion. Visual & Animation * Dominance animations now show the correct faction backgrounds for the Duchy and the Corvids. * Some assets on the Lake map no longer overlap buildings and tokens. * Warriors no longer appear inside the tower on the Mountain map. * Clouds in Strategic View now blend smoothly. * Vagabond “Quest Completed” animation now plays as expected. * Keepers in Iron relics and Vagabonds no longer cause trees to disappear on the Winter Map. * Trees no longer clip through the Marquise Keep when a Favor card removes the token. * The Duchy Citadel icon now appears the same as it does in tabletop. User Interface & Experience (UI/UX) * Available faction icons are larger and easier to select on large-UI mobile devices. * Some HUD elements are no longer off-screen on some dvices. * Selecting Bird cards now works correctly when suited cards are also available for the Keepers in Iron on mobile devices. * Vagabond icons now display correctly when using the Ferry on the Lake map in Strategic View. * Expose now highlights the correct clearing in Strategic View. * Wood highlights for Marquise are more visible in Strategic View. * Vagabond targeting to strike a Keepers In Iron relic is now clear when multiple relics are stacked. * A confirmation now appears when ending the Vagabond’s turn with actions remaining. * Improved expanded rules for Marquise wood cost visualization. * Field Hospitals prompts no longer block Riverfolk purchase prompts at turn start. * Winter map icons no longer cover neighboring clearing costs. And many more! See you in the clearings!
Build 879005307v2.0.02025-10-24 15:59:50
The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power! Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’ll notice tighter rules fidelity with the tabletop game, steadier performance, and smarter opponents — all aimed at improving the overall experience. Jump in, explore new combos, and tell us what you uncover — your reports have been instrumental in making Root Digital the best it can be! General Improvements * By popular demand, the Marquise Field Hospital timing now matches tabletop in all modes except online asynch play. * Added ‘Bluff’ option when creating a game. If enabled, priority is passed to take actions regardless of the contents of players hands. Applies to Ambush, Field Hospital, Feline Physicians, and Rabbit Scouts. Only available in live timer games. * Vagabond and Eyrie AI have been significantly improved, bringing their scores more in line with other base factions. * Automatic camera movement is now optional and disabled by default. * Added a deck count to the supply window. * VFX highlight now appears on the “maximize prompt” button. * “Anytime” actions such as Exposure have been streamlined to minimize unnecessary extra prompt windows. Bug Fixes General Fixes & Improvements * Marquise can now select any clearing for their first Homeland on the Mountain map. * Marquise no longer counts spent wood for Rule using Soup Kitchens. * Vagabond “Anytime in Birdsong” cards can now be used before Refresh and Slip as intended. * Murine Brokers no longer occasionally grant multiple cards to opponents. * Guessing Exposure incorrectly no longer lets Eyrie skip adding to the Decree. * Correct Expose guesses no longer reveal the card to other players. * Fixed an issue where Marquise was unable to choose all legal homeland locations on the Lake Map. * Keepers in Iron can now choose homeland clearings correctly on the Winter Map. * Improved several areas where AI made strange choices. * Fixed many issues involving the Undo function. * Improved certain areas of the Tutorial which caused confusion. Visual & Animation * Dominance animations now show the correct faction backgrounds for the Duchy and the Corvids. * Some assets on the Lake map no longer overlap buildings and tokens. * Warriors no longer appear inside the tower on the Mountain map. * Clouds in Strategic View now blend smoothly. * Vagabond “Quest Completed” animation now plays as expected. * Keepers in Iron relics and Vagabonds no longer cause trees to disappear on the Winter Map. * Trees no longer clip through the Marquise Keep when a Favor card removes the token. * The Duchy Citadel icon now appears the same as it does in tabletop. User Interface & Experience (UI/UX) * Available faction icons are larger and easier to select on large-UI mobile devices. * Some HUD elements are no longer off-screen on some dvices. * Selecting Bird cards now works correctly when suited cards are also available for the Keepers in Iron on mobile devices. * Vagabond icons now display correctly when using the Ferry on the Lake map in Strategic View. * Expose now highlights the correct clearing in Strategic View. * Wood highlights for Marquise are more visible in Strategic View. * Vagabond targeting to strike a Keepers In Iron relic is now clear when multiple relics are stacked. * A confirmation now appears when ending the Vagabond’s turn with actions remaining. * Improved expanded rules for Marquise wood cost visualization. * Field Hospitals prompts no longer block Riverfolk purchase prompts at turn start. * Winter map icons no longer cover neighboring clearing costs. And many more! See you in the clearings!
Build 874192443v1.34.32025-04-22 15:02:43
This release fixes some display issues, especially for newer devices with widescreens.
Build 873966947v1.34.12025-04-14 14:55:14
This version patches a bug with the Keepers tutorial.
Build 873708164v1.34.02025-04-08 19:25:28
This patch includes several improvements and fixes based on community feedback. When crafting a card with a wild cost, you can now select a card suit to spend. We also improved display handling so please write to us at support@direwolfdigital.com if you have any display issues. We also added missing Chinese translations. Last we fixed numerous bugs. Thank you for playing Root!
Build 872452345v1.33.12025-02-13 15:27:59
Small bug fix patch
Build 872389056v1.33.02025-02-11 23:24:58
This version delivers on player requests for fidelity to the tabletop version of the game. It also fixes a few dozen bugs and makes other improvements. Thank you playing!
Build 872117250v1.32.42025-01-30 21:07:19
Bug fixes and improvements.
Build 871524919v1.32.32025-01-27 18:40:29
New content!
Build 871186611v1.31.62024-12-18 00:02:10
Bug fixes and improvements.
Build 870847073v1.31.52024-12-16 16:30:03
Bug fixes.
Build 869828340v1.31.42024-10-24 20:01:47
With this patch, we’re ramping things up in more ways than one, introducing the Skip Replay option– designed to get you back into the action faster than before. In addition to this new feature, we have a ton of new improvements, backend fixes, and bug fixes. - New Feature Skip Replay Button: Players rejoining an async game can now skip replays of the match. Additionally, players can now skip replays when rejoining a match after losing connection. - Bug Fixes and Improvements
Build 861574067v1.31.22023-11-21 23:26:16
bug fixes and gameplay improvements
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RegionLanguagePriceRatingsAvgVersion
US en-USUSD 9.995.3k4.92.1.5
CA en-CACAD 12.997144.92.1.5
DE de-DEEUR 9.995324.82.1.5
GB en-GBGBP 9.994564.82.1.5
FR fr-FREUR 9.992934.82.1.5
MX es-MXMXN 692194.92.1.5
IT itEUR 9.992134.82.1.5
AU en-AUAUD 14.992124.82.1.5
JP jaJPY 15001604.82.1.5
TW zh-Hant-TWTWD 3201554.92.1.5
ES es-ESEUR 9.991444.72.1.5
NL nlEUR 9.991434.82.1.5
BR pt-BRBRL 59.91424.92.1.5
HK zh-Hant-HKHKD 881324.82.1.5
CZ en-GBCZK 2491294.72.1.5
RU ruRUB 8991014.32.1.5
SE svSEK 129964.72.1.5
PL en-GBPLN 49.99885.02.1.5
CH de-CHCHF 9864.92.1.5
TH en-GBTHB 399775.02.1.5
KR koKRW 17000694.72.1.5
BE en-GBEUR 9.99684.92.1.5
DK en-GBDKK 89624.82.1.5
NO en-GBNOK 129554.82.1.5
AT de-DEEUR 9.99494.82.1.5
HU en-GBHUF 4490474.92.1.5
CL es-MXCLP 9990415.02.1.5
VN en-GBVND 299000405.02.1.5
NZ en-AUNZD 19.99384.52.1.5
UA en-GBUSD 11.99384.92.1.5
FI en-GBEUR 9.99354.42.1.5
IE en-GBEUR 9.99295.02.1.5
IL en-GBILS 34.9275.02.1.5
SG en-GBSGD 14.98264.82.1.5
PH en-GBPHP 599254.92.1.5
MY en-GBMYR 49.9224.82.1.5
TR en-GBTRY 499.99214.82.1.5
GR en-GBEUR 9.99205.02.1.5
SK en-GBEUR 9.99194.72.1.5
ZA en-GBZAR 199.99194.92.1.5
CO es-MXCOP 49900185.02.1.5
ID en-GBIDR 169000184.82.1.5
PT pt-PTEUR 9.99184.92.1.5
RO en-GBRON 49.99145.02.1.5
IN en-GBINR 999124.92.1.5
LT en-GBEUR 9.99124.92.1.5
AR es-MXUSD 9.9994.82.1.5
EC es-MXUSD 9.9995.02.1.5
HR en-GBEUR 9.9995.02.1.5
BG en-GBEUR 9.9984.52.1.5
CR es-MXUSD 9.9984.92.1.5
EE en-GBEUR 9.9984.52.1.5
PE es-MXPEN 44.985.02.1.5
UY en-GBUSD 9.9985.02.1.5
MO zh-Hant-HKUSD 9.9974.72.1.5
PA es-MXUSD 9.9975.02.1.5
RS en-GBEUR 9.9975.02.1.5
AE en-GBAED 39.9964.82.1.5
IS en-GBUSD 11.9964.82.1.5
KZ en-GBKZT 599065.02.1.5
LV en-GBEUR 9.9955.02.1.5
LU en-GBEUR 9.9945.02.1.5
SI en-GBEUR 9.9944.02.1.5
AM en-GBUSD 11.9935.02.1.5
CY en-GBEUR 9.9935.02.1.5
DO es-MXUSD 9.9935.02.1.5
BO es-MXUSD 9.9925.02.1.5
BY en-GBUSD 11.9925.02.1.5
GE en-GBUSD 11.9925.02.1.5
GT es-MXUSD 9.9925.02.1.5
OM en-GBUSD 9.9925.02.1.5
BH en-GBUSD 9.9915.02.1.5
KH en-GBUSD 9.9915.02.1.5
LB en-GBUSD 9.9915.02.1.5
ME en-GBEUR 9.9915.02.1.5
MG en-GBUSD 9.9914.02.1.5
MN en-GBUSD 9.9915.02.1.5
MU en-GBUSD 11.9915.02.1.5
PY es-MXUSD 9.9915.02.1.5
QA en-GBQAR 39.9915.02.1.5
SA en-GBSAR 39.9915.02.1.5
SV es-MXUSD 9.9915.02.1.5
AF en-GBUSD 9.9902.1.5
AG en-GBUSD 9.9902.1.5
AI en-GBUSD 9.9902.1.5
AL en-GBUSD 11.9902.1.5
AO en-GBUSD 9.9902.1.5
AZ en-GBUSD 11.9902.1.5
BA en-GBEUR 9.9902.1.5
BB en-GBUSD 11.9902.1.5
BF en-GBUSD 9.9902.1.5
BJ en-GBUSD 11.9902.1.5
BM en-GBUSD 9.9902.1.5
BN en-GBUSD 9.9902.1.5
BS en-GBUSD 9.9902.1.5
BT en-GBUSD 9.9902.1.5
BW en-GBUSD 9.9902.1.5
BZ en-GBUSD 9.9902.1.5
CD en-GBUSD 9.9902.1.5
CG en-GBUSD 9.9902.1.5
CI fr-FRUSD 11.9902.1.5
CM fr-FRUSD 11.9902.1.5
CV en-GBUSD 9.9902.1.5
DM en-GBUSD 9.9902.1.5
DZ en-GBUSD 9.9902.1.5
EG en-GBEGP 499.9902.1.5
FJ en-GBUSD 9.9902.1.5
FM en-GBUSD 9.9902.1.5
GA fr-FRUSD 9.9902.1.5
GD en-GBUSD 9.9902.1.5
GH en-GBUSD 11.9902.1.5
GM en-GBUSD 9.9902.1.5
GW en-GBUSD 9.9902.1.5
GY en-GBUSD 9.9902.1.5
HN es-MXUSD 9.9902.1.5
IQ en-GBUSD 9.9902.1.5
JM en-GBUSD 9.9902.1.5
JO en-GBUSD 9.9902.1.5
KE en-GBUSD 11.9902.1.5
KG en-GBUSD 9.9902.1.5
KN en-GBUSD 9.9902.1.5
KW en-GBUSD 9.9902.1.5
KY en-GBUSD 9.9902.1.5
LA en-GBUSD 9.9902.1.5
LC en-GBUSD 9.9902.1.5
LK en-GBUSD 9.9902.1.5
LR en-GBUSD 9.9902.1.5
LY en-GBUSD 9.9902.1.5
MA en-GBUSD 9.9902.1.5
MD en-GBUSD 11.9902.1.5
MK en-GBUSD 9.9902.1.5
ML en-GBUSD 9.9902.1.5
MM en-GBUSD 9.9902.1.5
MR en-GBUSD 9.9902.1.5
MS en-GBUSD 9.9902.1.5
MT en-GBEUR 9.9902.1.5
MV en-GBUSD 9.9902.1.5
MW en-GBUSD 9.9902.1.5
MZ en-GBUSD 9.9902.1.5
NA en-GBUSD 9.9902.1.5
NE en-GBUSD 9.9902.1.5
NG en-GBNGN 1490002.1.5
NI es-MXUSD 9.9902.1.5
NP en-GBUSD 11.9902.1.5
NR en-GBUSD 9.9902.1.5
PG en-GBUSD 9.9902.1.5
PK en-GBPKR 290002.1.5
PW en-GBUSD 9.9902.1.5
RW en-GBUSD 9.9902.1.5
SB en-GBUSD 9.9902.1.5
SC en-GBUSD 9.9902.1.5
SL en-GBUSD 9.9902.1.5
SN en-GBUSD 11.9902.1.5
SR en-GBUSD 9.9902.1.5
ST en-GBUSD 9.9902.1.5
SZ en-GBUSD 9.9902.1.5
TC en-GBUSD 9.9902.1.5
TD en-GBUSD 9.9902.1.5
TJ en-GBUSD 9.9902.1.5
TM en-GBUSD 9.9902.1.5
TN en-GBUSD 9.9902.1.5
TO en-GBUSD 9.9902.1.5
TT en-GBUSD 9.9902.1.5
TZ en-GBTZS 2990002.1.5
UG en-GBUSD 11.9902.1.5
UZ en-GBUSD 9.9902.1.5
VC en-GBUSD 9.9902.1.5
VE es-MXUSD 9.9902.1.5
VG en-GBUSD 9.9902.1.5
VU en-GBUSD 9.9902.1.5
XK en-GBEUR 9.9902.1.5
YE en-GBUSD 9.9902.1.5
ZM en-GBUSD 11.9902.1.5
ZW en-GBUSD 11.9902.1.5

Not available in: CN

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releaseNotes updated
Bug fixes and improvements.
description updated
Play the digital adaptation of the beloved tabletop board game. Root is a game of adventure and war where 2 to 4 players battle for control of a vast wilderness
subtitle updated
Board Game of Woodland Warfare
name updated
Root Board Game
Version 2.1.5 released
Bug fixes and improvements.
Version 2.1.4 released
Bug fixes and improvements.
Version 2.1.3 released
Bug fixes and improvements.
Version 2.1.2 released
Bug fixes and improvements.
Version 2.1.1 released
Bug fixes and improvements.
Version 2.1.0 released
Bug fixes and improvements.
Version 2.0.14 released
The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power! Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’
Version 2.0.12 released
The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power! Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’
Version 2.0.11 released
The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power! Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’
Version 2.0.10 released
The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power! Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’
Version 2.0.9 released
The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power! Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’
Version 2.0.7 released
The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power! Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’
Version 2.0.5 released
The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power! Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’
Version 2.0.0 released
The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power! Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’
Version 1.34.3 released
This release fixes some display issues, especially for newer devices with widescreens.
Version 1.34.1 released
This version patches a bug with the Keepers tutorial.
Version 1.34.0 released
This patch includes several improvements and fixes based on community feedback. When crafting a card with a wild cost, you can now select a card suit to spend. We also improved display handling so please write to us at support@direwolfdigit
Version 1.33.1 released
Small bug fix patch
Version 1.33.0 released
This version delivers on player requests for fidelity to the tabletop version of the game. It also fixes a few dozen bugs and makes other improvements. Thank you playing!
Version 1.32.4 released
Bug fixes and improvements.
Version 1.32.3 released
New content!
Version 1.31.6 released
Bug fixes and improvements.
Version 1.31.5 released
Bug fixes.
Version 1.31.4 released
With this patch, we’re ramping things up in more ways than one, introducing the Skip Replay option– designed to get you back into the action faster than before. In addition to this new feature, we have a ton of new improvements, backend fix
Version 1.31.2 released
bug fixes and gameplay improvements
expanded screenshot