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What’s New Version 8.159.2
- Many various bugfixes
Description
Mindustry is a factory-building game with tower defense and RTS elements. Create elaborate supply chains to feed ammo into your turrets, produce materials to use for building, and construct units. Command units to capture enemy bases, and expand your production. Defend your core from waves of enemies.
Gameplay Features:
- Use production blocks to create a wide variety of advanced materials
- Defend your structures from waves of enemies
- Play with your friends in cross-platform multiplayer co-op games, or challenge them in team-based PvP matches
- Distribute liquids and fight constant challenges, like outbreaks of fire or enemy flier raids
- Get the most out of your production by supplying optional coolant and lubricant
- Produce a wide variety of units for automatic management of your base or assault on enemy bases
- Set up assembly lines to construct armies of mechanized units
- Use your units to square up against fully functional enemy bases
Campaign:
- Conquer the planets Serpulo and Erekir as you advance through 35 hand-made maps and 250+ procedurally generated sectors
- Capture territory and set up factories to produce resources while you play other sectors
- Defend your sectors from periodic invasions
- Coordinate resource distribution between sectors via launch pads
- Research new blocks to fuel progress
- Invite your friends to complete missions together
- 250+ technology blocks to master
- 50+ different types of drones, mechs and ships
Custom Games & Cross-Platform Multiplayer:
- 16+ built in maps for custom games, in addition to two entire campaigns
- Play co-op, PvP or sandbox
- Join a public dedicated server, or invite friends to your own private session
- Customizable game rules: Change block costs, enemy stats, starting items, wave timing and more
- Full functional map editor with scripting support
Accessibility
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Version history 27 versions
Build 888009599v8.159.22026-07-09 04:45:42
- Many various bugfixes
Build 887925419v8.159.12026-07-08 04:50:28
- New system for adding arbitrary assets/content to maps and servers
- Optimizations & bugfixes
- Fixed audio not working when ringer is off
Build 886084570v8.158.12026-05-25 18:26:53
- Minor crash & bug fixes
Build 886060611v8.158.02026-05-24 18:43:12
- Many various bugfixes, quality-of-life features, and minor optimizations
Build 884783136v8.157.42026-04-22 17:12:08
- Fixed spawn bullet instruction causing save issues
- Fixed sensor name conflict with bullet properties
- Fixed minor issues with guardian hints & initial arc research in Serpulo campaign
- Made players respawn instantly upon joining a server, even when the host paused it
- Added a world logic spatial query instruction
- Made "core is under attack" warning tappable; pans to last attacked core
- Minor map submission fixes
Build 884654691v8.157.32026-04-18 20:58:49
- Added a processor instruction for spawning bullets
- Added sensors for player ping text/position
- Fixed Horizon units not being able to circle large blocks
- Fixed bullets fired from core units while moving backwards lasting longer
Build 884556493v8.157.22026-04-15 20:16:16
- Fixed waves spawning in Ground Zero before the tutorial is completed
- Fixed incorrect sounds being spammed in a specific submitted sector
- Translation updates
Build 884519290v8.157.12026-04-14 22:45:05
- Minor campaign bugfixes
Build 884302903v8.157.02026-04-09 17:44:31
- Added descriptions to sectors that were missing them
- Finalized campaign map layout
- Many various bugfixes
Build 883690425v8.156.12026-03-27 18:59:41
This update from Apple will improve the functionality of this app. No new features are included.
This is the beta release for v8 - a massive update focused on improving Serpulo's campaign.
Highlights:
- Completely re-structured progression and maps for Serpulo
- Improved unit control, pathfinding, stances and more
- Several new blocks for Erekir
- Map ping, player build plan sync, pausing building, commanding while building and more
- Significant performance optimizations
- Many new features for map scripting
- A content patch system for changing stats of units/blocks/items in maps
- A complete audio rework
Build 859636028v7.146.02023-09-04 18:58:32
- Fixed a variety of issues with unit & block cost multiplier rules
- Fixed many various crashes
- Fixed pathfinding not being able to path through solid enemy blocks
- Fixed naval units sometimes attempting to pathfind through land
- Fixed water tiles with space background resulting in a black background
- Fixed internal legacy blocks being logic constants
- Fixed power node double-click leading to interaction rate limit triggering
- Fixed units sometimes being unkillable
- Fixed units with long paths sometimes recalculating forever
- Fixed serious issue with player units getting bugged in certain maps with puddles
- Fixed Neoplasia reactor sometimes not exploding
- Fixed units randomly dying when hitting corners
- Fixed piercing bullets permaturely hitting blocks "under" bullets
- Fixed missiles dealing double damage to units
- Fixed FPS not limiting accurately
- Added setting to disable all lighting
- Added logic unit autoPathfind command (default wave pathfinding)
- Made logic unbind command set `@unit` to null
- Made "any" environment accessible outside of sandbox
- Made payload loaders no longer accept inputs from payload unloaders
- Added logic sensors for shields, content ID (inverse of lookup command)
- Added logic particle effect instruction
- Added logic sync instruction
- Setting factory output points now updates "last accessed"
- Disabled team switching menu in multiplayer outside of sandbox/PvP
- Decreased canvas block silicon cost slightly
- Scathe ammo usage decreased to 15
- Buffed Precept unit
Build 858015475v7.145.22023-06-22 18:14:31
- Fixed crash when opening message blocks or multiline text input areas on certain devices; reverted to single-line text fields
Build 857942435v7.145.12023-06-20 13:01:41
- Fixed a crash when placing blocks
- Fixed adding schematic icon tags breaking the game
- Misc pathfinding bugfixes; units should not get stuck moving backwards
- Legged/insect units should no longer pathfind around solid blocks they can step over
Build 857909239v7.145.02023-06-18 21:00:31
- Fixed messages and other blocks only displaying single-line text fields
- Fixed logic icons for certain content being squished
- Fixed a freeze caused by stack routers
- Fixed Base AI not working sometimes
- Fixed map flags added in objectives not syncing
- Fixed a crash related to editing canvases
- Added votekick reason option, made votekicks cancel-able by admins
- Added button for admins to switch player teams
- Added fill erase mode to editor
- Made Serpulo attack sectors not invade nearby sectors while you are attacking them
- Various improvements to the schematics UI
- Starting unit command can now be selected in reconstructors
- Units now retain their last command when controlled and un-controlled by players
Build 857250415v7.144.22023-05-22 03:24:34
- Fixed Mindustry consuming ~44mb more RAM on startup than v6 did
- Fixed logic blocks not re-enabling a block when unlinking from it
- Updated various Serpulo turret sprites/animations
- Re-added the base builder AI rule and enabled it in the existing custom game attack maps
- Buffed Tecta unit
- Improved schematics used in base generation on Serpulo
Build 857078486v7.144.12023-05-15 16:54:37
- Fixed "any" environment button not enabling
- Fixed a crash related to an experimental rule being enabled on certain servers
- Fixed lag caused by sorters updating minimap very quickly
- Fixed Serpulo generated bases sometimes having unlinked power nodes
- Fixed invalid liquid consumption stats on plasma bores
- Doubled max schematic size
- Canvas blocks now show their image preview in the schematics dialog
- Added building damage indicators to minimap
- Added logic pathfind instruction - supports arbitrary coordinates
- Added unit health multiplier rule
- Added map 'ends after wave' rule
- Added search bar for wave UI
- Added piston regions to blocks that did not have them
- Added search bar to custom game menu
- Added 'rebuild area' button
- Improved server list UI
Build 856213871v7.143.12023-04-08 19:00:54
- Fixed startup crash when changing UI scale to 5%
- Fixed network error when calling world logic explosion instruction with a null team
- Fixed sector background simulation not taking into account builder/repair units
- Fixed server-side network error when placing certain large logic schematics
- Fixed force projector hitbox being a square
- Fixed blank weapon stat boxes for certain units
- Fixed various regressions from last release (batteries being broken in mods, server menus not closing...)
- Made duo barrels move separately when shooting
- Improved stat display for various blocks
Build 856012451v7.143.02023-04-02 18:51:18
- Fixed some keybinds missing translations
- Fixed a long-standing pathfinding issue of enemy wave units exhibiting "confused" behavior in certain maps
- Fixed a server exploit that allowed users to block others from connecting
- Made entity sync network errors log a warning instead of forcibly disconnecting clients
- Made server list show multiple servers per row on wide screens
- New UI for turret/unit weapon stats in core database
- Improved support for modded planets with different radii
- Added world logic setProp instruction - while unfinished, this instruction allows world processors to set attributes of buildings and units, like health or items stored
Build 855102660v7.142.02023-02-21 18:38:46
- Actually fixed host research not syncing to clients correctly (for real this time)
- Fixed sublimates targeting ducts but being unable to hit them
- Fixed repair turrets incorrectly displaying status as red when not targeting
- Fixed 'hidden' content (planets, etc) displaying in list of mod content
- Fixed several crashes
- Fixed Oct shield break effect being hexagonal
- Buffed Conquer slightly, nerfed Collaris range slightly
- Made Disrupt/Quell no longer target air units
- Added a boost toggle command for units that can support it (nova, etc) - keep in mind that these units cannot shoot when flying, and will not try to find a landing position if blocked
Build 854535783v7.141.32023-01-22 19:27:59
- Minor bugfixes
Build 853828010v7.141.12023-01-14 16:38:01
- Fixed many various crashes
- Fixed world message being replaceable
- Fixed various Serpulo sectors having no waves
- Fixed inaccessible resources under blocks appearing in sector resources info
- Fixed units following wrong team when assisting
- Fixed liquid puddles not syncing in multiplayer
- Many other minor bugfixes
- Improved loading speed of maps with many power graphs
- Improved performance of entity removal (should make effects/bullets less laggy)
- Made Oct shield an octagon
- Made block statuses flash when low on power/liquid instead of staying green
- Disabled campaign research/state syncing across multiplayer due to confusion - campaigns should be completely separate now
- Decreased Scathe fog uncover range (75% of range -> 40% of range)
- Increased Quell build cost
- Nerfed Locus, buffed Vanquish, Conquer, Cleroi
- Added rule for unit crash damage
Build 853323930v7.140.42022-11-14 10:48:53
- Fixed many minor bugs relating to the recent v7 release
Build 853186060v7.140.32022-11-11 12:05:57
- Erekir, an entire new planet with its own campaign to complete
- An entire new tech tree of blocks, units and items
- 100+ new blocks to research
- Countless bugfixes, new features and QoL improvements
Build 841128024v6.126.22021-03-31 02:01:40
- Fixed bridges being planned without unlock in campaign
- Fixed player moving slower on servers with status effects
- Fixed player not respecting formation speed on servers
- Fixed separators consuming power when idle
- Fixed logic blocks not saving buildings on reload
- Fixed rare door placement crash
- Fixed logic units being able to take/remove items from any team block
- Improved power node link preview
- Reduced Nova range slightly
- Added list of status effects to core database
- Added status effect display to bullets (icons contributed by @sk7725)
- Added bullet stats for continuous laser turrets (e.g. Meltdown)
- Made bridges autolink when dragging multiple lines
- Disabled logic unit building for servers by default
- Internals: Removed all code for disposing resources on exit; this should be handled by the OS now
- Logic: Made dead sensor return 1 for null, to simplify validity checks
- Logic: New text parser; supports defining and jumping to labels with name: instead of numbers
- Logic: Added support for negative draw coordinates
- Logic: Disabled packets for config; may desync, but will help reduce lag
- Campaign: Various tweaks to make background simulation more accurate
Build 841158289v6.126.32021-03-31 23:42:52
- Fixed build being displayed as "custom build"
Build 840768915v6.126.12021-03-07 11:05:44
- Various minor bugfixes
- Made water extractor use metaglass for building, to be consistent with pumps
- Added automatic conveyor/conduit bridging over obstacles
- Added 'defender' AI for Oct; follows nearby units
- Cores can now replace most transport blocks; turrets can now replace each other
- Improved bridge & power node linking previews
- Buffed Segment & Vela
- Added logicUnitBuild rule; Sandbox server owners are advised to disable logic building with `rules add logicUnitBuild false`.
- Logic: Changed default unit control state to be 'idle', not 'stop'
- Logic: Made config / unit building instructions accept buildings as configuration to copy their config. This allows for self-replicating processors.
- Logic: Added sensors for `dead`, `controller`, `size`, `boosting`
- Logic: Made `controlled` return ctrlProcessor/ctrlPlayer/ctrlFormation/0 depending on controller type
- Logic: Deprecated "commanded"; use `controlled` instead! This sensor will be removed in a future release.
- Logic: More hints
Build 840560308v6.125.12021-02-21 02:27:22
- Fixed player health bar glitching out at negative health
- Fixed large power nodes sometimes not connecting to placed blocks
- Made unit payloads draw with correct cell colors
- Made all mods automatically get disabled upon client startup crash - can be disabled in settings
- Decreased impact reactor explosion radius
- Decreased projectile building splash damage for smaller radii
- Decreased splash damage radius for many various projectiles
- Logic: Made invalid sensors for units return `null`
- Logic: Added tooltip support, accessible with long-press
- Mods: Stricter null checks for JSON mod objects
- Mods: Added support for `abilities:` and `requirements:` in JSON unit definitions
- Mods: Added support for `DrawBlock` parameters in JSON
Price history by region
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App performance US
Availability 174 of 175 storefronts
| Region | Language | Price | Ratings | Avg | Version |
|---|---|---|---|---|---|
US | en-US | USD 1.99 | 1.0k | 4.5 | 8.159.2 |
RU | ru | RUB 199 | 296 | 4.6 | 8.159.1 |
JP | ja | JPY 300 | 156 | 4.5 | 8.159.1 |
DE | de-DE | EUR 1.99 | 151 | 4.6 | 8.159.1 |
CA | en-CA | CAD 2.99 | 143 | 4.6 | 8.159.3 |
GB | en-GB | GBP 1.99 | 136 | 4.6 | 8.159.1 |
AU | en-AU | AUD 2.99 | 106 | 4.8 | 8.159.2 |
FR | fr-FR | EUR 1.99 | 92 | 4.8 | 8.159.1 |
KR | ko | KRW 3300 | 82 | 4.1 | 8.159.1 |
UA | en-GB | USD 1.99 | 81 | 4.5 | 8.159.1 |
TW | zh-Hant-TW | TWD 60 | 50 | 4.6 | 8.159.1 |
BR | pt-BR | BRL 12.9 | 47 | 4.7 | 8.159.2 |
NL | nl | EUR 1.99 | 41 | 5.0 | 8.159.1 |
MX | es-MX | MXN 39 | 40 | 4.6 | 8.159.2 |
CZ | en-GB | CZK 49 | 38 | 4.8 | 8.159.1 |
IT | it | EUR 1.99 | 37 | 4.9 | 8.159.3 |
PL | en-GB | PLN 9.99 | 37 | 4.9 | 8.159.2 |
TH | en-GB | THB 79 | 36 | 4.4 | 8.159.3 |
HK | zh-Hant-HK | HKD 18 | 33 | 4.8 | 8.159.1 |
PH | en-GB | PHP 129 | 28 | 4.4 | 8.159.1 |
VN | en-GB | VND 59000 | 28 | 4.7 | 8.159.1 |
TR | en-GB | TRY 99.99 | 26 | 4.1 | 8.159.1 |
ES | es-ES | EUR 1.99 | 25 | 4.6 | 8.159.1 |
CH | de-CH | CHF 2 | 24 | 4.8 | 8.159.1 |
KZ | en-GB | KZT 999 | 24 | 4.8 | 8.159.1 |
SE | sv | SEK 29 | 22 | 4.7 | 8.159.1 |
AT | de-DE | EUR 1.99 | 19 | 4.8 | 8.159.1 |
SG | en-GB | SGD 2.98 | 18 | 4.9 | 8.159.1 |
BY | en-GB | USD 1.99 | 17 | 4.5 | 8.159.1 |
ID | en-GB | IDR 29000 | 14 | 5.0 | 8.159.3 |
IN | en-GB | INR 199 | 14 | 4.4 | 8.159.1 |
CL | es-MX | CLP 1990 | 13 | 5.0 | 8.159.2 |
BE | en-GB | EUR 1.99 | 12 | 4.7 | 8.159.2 |
NO | en-GB | NOK 29 | 12 | 4.7 | 8.159.1 |
NZ | en-AU | NZD 3.99 | 12 | 4.3 | 8.159.1 |
DK | en-GB | DKK 19 | 11 | 5.0 | 8.159.3 |
IE | en-GB | EUR 1.99 | 10 | 4.9 | 8.159.2 |
RO | en-GB | RON 9.99 | 10 | 5.0 | 8.159.1 |
AE | en-GB | AED 7.99 | 9 | 5.0 | 8.159.3 |
SA | en-GB | SAR 9.99 | 9 | 5.0 | 8.159.1 |
EE | en-GB | EUR 1.99 | 7 | 4.6 | 8.159.1 |
MY | en-GB | MYR 9.9 | 7 | 4.1 | 8.159.1 |
PT | pt-PT | EUR 1.99 | 7 | 5.0 | 8.159.1 |
ZA | en-GB | ZAR 39.99 | 7 | 4.9 | 8.159.1 |
CO | es-MX | COP 9900 | 6 | 5.0 | 8.159.2 |
HU | en-GB | HUF 999 | 6 | 5.0 | 8.159.1 |
SK | en-GB | EUR 1.99 | 6 | 4.3 | 8.159.1 |
IL | en-GB | ILS 7.9 | 5 | 5.0 | 8.159.1 |
KG | en-GB | USD 1.99 | 5 | 4.2 | 8.159.3 |
LV | en-GB | EUR 1.99 | 5 | 5.0 | 8.159.3 |
AZ | en-GB | USD 1.99 | 4 | 4.8 | 8.159.3 |
BG | en-GB | EUR 1.99 | 4 | 4.8 | 8.159.1 |
FI | en-GB | EUR 1.99 | 4 | 4.0 | 8.159.2 |
SI | en-GB | EUR 1.99 | 4 | 5.0 | 8.159.3 |
EC | es-MX | USD 1.99 | 3 | 3.7 | 8.159.2 |
LU | en-GB | EUR 1.99 | 3 | 5.0 | 8.159.2 |
PE | es-MX | PEN 9.9 | 3 | 4.0 | 8.159.3 |
UZ | en-GB | USD 1.99 | 3 | 3.3 | 8.159.1 |
AL | en-GB | USD 1.99 | 2 | 5.0 | 8.159.1 |
AM | en-GB | USD 1.99 | 2 | 5.0 | 8.159.1 |
AR | es-MX | USD 1.99 | 2 | 5.0 | 8.159.2 |
CY | en-GB | EUR 1.99 | 2 | 4.5 | 8.159.1 |
DO | es-MX | USD 1.99 | 2 | 4.0 | 8.159.2 |
LB | en-GB | USD 1.99 | 2 | 3.0 | 8.159.1 |
OM | en-GB | USD 1.99 | 2 | 5.0 | 8.159.1 |
PK | en-GB | PKR 500 | 2 | 5.0 | 8.159.1 |
UY | en-GB | USD 1.99 | 2 | 4.5 | 8.159.1 |
FJ | en-GB | USD 1.99 | 1 | 5.0 | 8.159.3 |
GE | en-GB | USD 1.99 | 1 | 5.0 | 8.159.3 |
IS | en-GB | USD 1.99 | 1 | 5.0 | 8.159.2 |
KW | en-GB | USD 1.99 | 1 | 5.0 | 8.159.1 |
KY | en-GB | USD 1.99 | 1 | 3.0 | 8.159.2 |
LT | en-GB | EUR 1.99 | 1 | 5.0 | 8.159.1 |
MK | en-GB | USD 1.99 | 1 | 5.0 | 8.159.1 |
MN | en-GB | USD 1.99 | 1 | 4.0 | 8.159.1 |
NG | en-GB | NGN 3200 | 1 | 5.0 | 8.159.2 |
AF | en-GB | USD 1.99 | 0 | — | 8.159.1 |
AG | en-GB | USD 1.99 | 0 | — | 8.159.2 |
AI | en-GB | USD 1.99 | 0 | — | 8.159.2 |
AO | en-GB | USD 1.99 | 0 | — | 8.159.1 |
BA | en-GB | EUR 1.99 | 0 | — | 8.159.1 |
BB | en-GB | USD 1.99 | 0 | — | 8.159.2 |
BF | en-GB | USD 1.99 | 0 | — | 8.159.2 |
BH | en-GB | USD 1.99 | 0 | — | 8.159.2 |
BJ | en-GB | USD 1.99 | 0 | — | 8.159.2 |
BM | en-GB | USD 1.99 | 0 | — | 8.159.1 |
BN | en-GB | USD 1.99 | 0 | — | 8.159.1 |
BO | es-MX | USD 1.99 | 0 | — | 8.159.3 |
BS | en-GB | USD 1.99 | 0 | — | 8.159.2 |
BT | en-GB | USD 1.99 | 0 | — | 8.159.1 |
BW | en-GB | USD 1.99 | 0 | — | 8.159.2 |
BZ | en-GB | USD 1.99 | 0 | — | 8.159.1 |
CD | en-GB | USD 1.99 | 0 | — | 8.159.1 |
CG | en-GB | USD 1.99 | 0 | — | 8.159.1 |
CI | fr-FR | USD 1.99 | 0 | — | 8.159.2 |
CM | fr-FR | USD 1.99 | 0 | — | 8.159.1 |
CR | es-MX | USD 1.99 | 0 | — | 8.159.2 |
CV | en-GB | USD 1.99 | 0 | — | 8.159.2 |
DM | en-GB | USD 1.99 | 0 | — | 8.159.2 |
DZ | en-GB | USD 1.99 | 0 | — | 8.159.2 |
EG | en-GB | EGP 99.99 | 0 | — | 8.159.1 |
FM | en-GB | USD 1.99 | 0 | — | 8.159.1 |
GA | fr-FR | USD 1.99 | 0 | — | 8.159.1 |
GD | en-GB | USD 1.99 | 0 | — | 8.159.2 |
GH | en-GB | USD 1.99 | 0 | — | 8.159.1 |
GM | en-GB | USD 1.99 | 0 | — | 8.159.2 |
GR | en-GB | EUR 1.99 | 0 | — | 8.159.3 |
GT | es-MX | USD 1.99 | 0 | — | 8.159.1 |
GW | en-GB | USD 1.99 | 0 | — | 8.159.2 |
GY | en-GB | USD 1.99 | 0 | — | 8.159.1 |
HN | es-MX | USD 1.99 | 0 | — | 8.159.1 |
HR | en-GB | EUR 1.99 | 0 | — | 8.159.1 |
IQ | en-GB | USD 1.99 | 0 | — | 8.159.1 |
JM | en-GB | USD 1.99 | 0 | — | 8.159.1 |
JO | en-GB | USD 1.99 | 0 | — | 8.159.1 |
KE | en-GB | USD 1.99 | 0 | — | 8.159.2 |
KH | en-GB | USD 1.99 | 0 | — | 8.159.1 |
KN | en-GB | USD 1.99 | 0 | — | 8.159.3 |
LA | en-GB | USD 1.99 | 0 | — | 8.159.1 |
LC | en-GB | USD 1.99 | 0 | — | 8.159.2 |
LK | en-GB | USD 1.99 | 0 | — | 8.159.1 |
LR | en-GB | USD 1.99 | 0 | — | 8.159.1 |
LY | en-GB | USD 1.99 | 0 | — | 8.159.2 |
MA | en-GB | USD 1.99 | 0 | — | 8.159.1 |
MD | en-GB | USD 1.99 | 0 | — | 8.159.1 |
ME | en-GB | EUR 1.99 | 0 | — | 8.159.3 |
MG | en-GB | USD 1.99 | 0 | — | 8.159.1 |
ML | en-GB | USD 1.99 | 0 | — | 8.159.2 |
MM | en-GB | USD 1.99 | 0 | — | 8.159.1 |
MO | zh-Hant-HK | USD 1.99 | 0 | — | 8.159.1 |
MR | en-GB | USD 1.99 | 0 | — | 8.159.1 |
MS | en-GB | USD 1.99 | 0 | — | 8.159.1 |
MT | en-GB | EUR 1.99 | 0 | — | 8.159.1 |
MU | en-GB | USD 1.99 | 0 | — | 8.159.1 |
MV | en-GB | USD 1.99 | 0 | — | 8.159.1 |
MW | en-GB | USD 1.99 | 0 | — | 8.159.2 |
MZ | en-GB | USD 1.99 | 0 | — | 8.159.2 |
NA | en-GB | USD 1.99 | 0 | — | 8.159.2 |
NE | en-GB | USD 1.99 | 0 | — | 8.159.3 |
NI | es-MX | USD 1.99 | 0 | — | 8.159.2 |
NP | en-GB | USD 1.99 | 0 | — | 8.159.2 |
NR | en-GB | USD 1.99 | 0 | — | 8.159.1 |
PA | es-MX | USD 1.99 | 0 | — | 8.159.3 |
PG | en-GB | USD 1.99 | 0 | — | 8.159.2 |
PW | en-GB | USD 1.99 | 0 | — | 8.159.1 |
PY | es-MX | USD 1.99 | 0 | — | 8.159.1 |
QA | en-GB | QAR 7.99 | 0 | — | 8.159.1 |
RS | en-GB | EUR 1.99 | 0 | — | 8.159.1 |
RW | en-GB | USD 1.99 | 0 | — | 8.159.2 |
SB | en-GB | USD 1.99 | 0 | — | 8.159.1 |
SC | en-GB | USD 1.99 | 0 | — | 8.159.2 |
SL | en-GB | USD 1.99 | 0 | — | 8.159.2 |
SN | en-GB | USD 1.99 | 0 | — | 8.159.3 |
SR | en-GB | USD 1.99 | 0 | — | 8.159.3 |
ST | en-GB | USD 1.99 | 0 | — | 8.159.1 |
SV | es-MX | USD 1.99 | 0 | — | 8.159.2 |
SZ | en-GB | USD 1.99 | 0 | — | 8.159.2 |
TC | en-GB | USD 1.99 | 0 | — | 8.159.1 |
TD | en-GB | USD 1.99 | 0 | — | 8.159.1 |
TJ | en-GB | USD 1.99 | 0 | — | 8.159.1 |
TM | en-GB | USD 1.99 | 0 | — | 8.159.1 |
TN | en-GB | USD 1.99 | 0 | — | 8.159.2 |
TO | en-GB | USD 1.99 | 0 | — | 8.159.1 |
TT | en-GB | USD 1.99 | 0 | — | 8.159.1 |
TZ | en-GB | TZS 5900 | 0 | — | 8.159.3 |
UG | en-GB | USD 1.99 | 0 | — | 8.159.1 |
VC | en-GB | USD 1.99 | 0 | — | 8.159.1 |
VE | es-MX | USD 1.99 | 0 | — | 8.159.3 |
VG | en-GB | USD 1.99 | 0 | — | 8.159.2 |
VU | en-GB | USD 1.99 | 0 | — | 8.159.1 |
XK | en-GB | EUR 1.99 | 0 | — | 8.159.1 |
YE | en-GB | USD 1.99 | 0 | — | 8.159.1 |
ZM | en-GB | USD 1.99 | 0 | — | 8.159.2 |
ZW | en-GB | USD 1.99 | 0 | — | 8.159.2 |
Not available in: CN
Reviews 30 reviews · US
★★★★★
Factories look alike
Neat game kinda works like factorio, sorta wish they had it for iOS but Mindustry is top notch
Willywonka3452026-05-31
★★★★★
Honestly a good game, even for me being on mobile
I found this game by a suggestion from a friend, wanted to try it out and see if it was for me. I honestly get lost in time because the game is so immersing. Controls are fine, placing is fine, and even figuring out enemy strategies is easy. I don’t know what people are talking about the game not working on mobile, mine is perfectly fine. But 10/10 on the game, I love it and would suggest it to others.
WINTER33122026-04-26
★★★★★
No fairness for erekir basin
Basin is literally impossible cause of the flying units they have, until you fix it i will remain as a person of no forgiveness for this game
lololololololo'lololololo2026-04-18
★★★★★
Should’ve written this sooner
I got this game when I got covid in 2020 because I was bored. It very quickly became one of my favorite games. I just wanted to say thank you for continuing to update this game. This developer is amazing and I hope they make more games.
Loganj082026-04-11
★★★★★
Played for Years and Still Love It
Literally played this game for years and it’s never lost its playability. Solo, over your home network with other players or fam. It seriously is a blast. So much fun to figure out ways to survive, build, thrive. Give it a try.
GoldLeaderTX2026-04-03
★★★★★
Good game👍
I’m happy to see that Mindustry is getting updates again! Thank you for making such an awesome game 😄👍!
average Videogame enjoyer2026-04-02
★★★★★
Update the game!!!
My friend has build 156, can you update the game to that version please?
Vonkorki2026-03-26
★★★★★
kind of annoying to use
I reinstalled this game to give it another chance and immediately remembered why I left. Fix the controls or at least make them more clear on what to do. I got softlocked on a level because the drone you play as randomly dissapeared and I couldn't do anything. Also, trying to repair previously destroyed buildings is really annoying because it move it off grid where you originally had it which makes your whole base overlap and it is really devestating for gameplay. Losing once is also extremely brutal, you have to go to your previous base and wait for resources to try again. Who's idea of fun i
Evan283628462026-02-19
★★★★★
Fun game but pretty hard.
The game is fun, just super hard. I just beat desolate rift and I watched a lot of videos that helped me, but if I didn’t watch them then I definitely wouldn’t have gotten this far.
I just hope the devs make it easier for new players so this community can grow.
globbob20002026-01-12
★★★★★
Frustrating campaign...but I don't care, I love it-
I don't really care about the campaign a lot, I just love the game for its content (and mods) alone. For a guy like me, it's something I can't (and don't want to) get away from. I love it ( :]
Yeah that's kinda all I have to say, I love this game :3
J.M.092026-01-04
★★★★★
Great game but super buggy
Just playing the first level and noticing placement bugs where it won’t let you place single bored and instead you have to lay a row of them and delete the extras, quite annoying. otherwise fun!
L0LCAT2025-12-25
★★★★★
Don’t listen to others
If you are complaining about this game being hard or that one guy complaining about his impact reactor just figure it out this is a great game
dunganman2025-12-11
★★★★★
Just play factorio
Horrible progression rate slow game with nothing going for it other than it’s the only thing remotely resembling factorio on mobile still just a wast of time I wish I could get my wasted hours and money back. Why does this trash even exist It’s so boring
NyxRegime2025-12-04
★★★★★
It’s amazing
For the price you just can’t beat it. I’ve sunk so much time into it and it feels rewarding.
jbrahams1112025-11-27
★★★★★
Annoying late game failures
Great game except for the impact reactors sudden and inexplicable failures - I had 3 reactors that ran fine in the impact map in campaign and for an hour or so after capturing the sector. I had 9k blast and 9 tanks of cryo in reserve and 500k battery power. The sector was attacked again and all power fail for no reason right before a guardian showed up - and yes I checked the forums and my design was solid and ran without issue for well over 5 hours of actual gameplay. It’s too bad, I really liked this game but this is a fatal flaw that makes it not worth the frustration of being screwed
Sl3v3nish2025-11-15
★★★★★
Terrible Controls
This game could be great and seems like the gameplay is pretty good. The biggest issue however, are the controls. I spent maybe 3 hours on this game trying to get the hang of the controls and leaving room for the possibility I was partly at fault but it is incredibly aggravating trying to do anything, especially building. For example: Some buttons don’t work on initial clicks. There’s an annoying dragging mechanic when building that I cannot figure out what is causing it, resulting in all of the buildings I’ve placed to all be shifted x tiles to wherever I dragged it and since I can’t replicat
BootKicker2025-11-13
★★★★★
We need the latest version
The latest version is 153, and the iOS version has only had updates up to 148… It’s making it so we can’t play most servers online anymore. With full access, this is my favorite game. I’ll change my review when we get the updates.
trumpisstupid2025-11-07
★★★★★
Update game
Can you please update the game to more current patches I want to play with all the mods but they require higher patches
jd66512025-10-10
★★★★★
Terrible controls
I can’t even get past the first few steps where one has to put down the first few buildings. Text is too small. UI is too small.
Fab from Zurich2025-07-04
★★★★★
Almost perfect
I gave it 4 stars, not because it’s not a good game, but because I think it’s amazing and would love to see it keep improving. Would love to see some type of dashboard to be able to track power/resource production/usage.
JohnyMarine2025-06-25
★★★★★
Good game but I’m stuck
I love the game, but in one of the tutorial levels it wont let me build any more of anything so now I’m just stuck:(
Ahshbddjkw2025-04-30
★★★★★
Great Factory Game!
Just hands down, the best factory game on mobile (are there any others?). Extremely well polished with a fairly good progression. Only two real complaints
1. Setting up. Every sector/game you need to basically completely restart, sure you have more starting resources but you spend a lot of time setting up basic production over and over again, honestly the weakest part of the game.
2. Map editor is extremely hard to use on the iPhone, especially older ones (I have an iPhone 8), although I never had issues with building like some reviews have stated.
Overall, I highly recommend this for anyone
King Boop III2025-04-10
★★★★★
Great game
One of the best games I’ve ever played it’s so worth the money it’s got 2 factions that you can play as and each one is completely different it’s like a whole new game when you play a different faction and the pvp is great so is the campaign overall just a great game
zink solar2025-03-16
★★★★★
I like this game
I’d really like this game go to console. I would immediately buy it for 60 70 the moment it comes out
J.Did.H2025-01-28
★★★★★
5 Star Game. Impossible to play online.
Ever since the Erekir update, the app will crash >95% of the time when trying to join specific servers. It works sometimes, which gives this bug so much frustration. When trying to address the issue to the actual community, they ask for crash logs- which aren’t available on iOS. The dev cannot be reached through GitHub due to lack of crash logs which leads to an extreme lack of communication and outreach to iOS users, of which 100% of them donate and fund the game, which can’t be pirated or downloaded for free on this platform. I love the game but these game breaking bugs have been around for
KiNGz X CrEaToR2024-11-25
★★★★★
Crashing
Started a new game on the old planet and the game crashed. Now it wont even open the game lol
Slimjimmy012024-11-23
★★★★★
Literally doesn’t work
The controls literally don’t work.
The UI is so small and increasing it in the settings literally does nothing.
You can tap on button or anywhere for that matter but nothing happens.
Overall doesn’t work at all.
Yeaboi1232024-11-03
Change log 291 changes · US
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- Minor crash & bug fixes
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description updated
Mindustry is a factory-building game with tower defense and RTS elements. Create elaborate supply chains to feed ammo into your turrets, produce materials to us
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The factory management RTS
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name updated
Mindustry
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- Fixed bullets fired from core units while moving backwards lasting longer
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Version 8.157.2 released
- Fixed waves spawning in Ground Zero before the tutorial is completed
- Fixed incorrect sounds being spammed in a specific submitted sector
- Translation updates
◆
Version 8.157.1 released
- Minor campaign bugfixes
◆
Version 8.157.0 released
- Added descriptions to sectors that were missing them
- Finalized campaign map layout
- Many various bugfixes
◆
Version 8.156.1 released
This update from Apple will improve the functionality of this app. No new features are included.
This is the beta release for v8 - a massive update focused on improving Serpulo's campaign.
Highlights:
- Completely re-structured progressio
◆
Version 7.146.0 released
- Fixed a variety of issues with unit & block cost multiplier rules
- Fixed many various crashes
- Fixed pathfinding not being able to path through solid enemy blocks
- Fixed naval units sometimes attempting to pathfind through land
- Fixed
◆
Version 7.145.2 released
- Fixed crash when opening message blocks or multiline text input areas on certain devices; reverted to single-line text fields
◆
Version 7.145.1 released
- Fixed a crash when placing blocks
- Fixed adding schematic icon tags breaking the game
- Misc pathfinding bugfixes; units should not get stuck moving backwards
- Legged/insect units should no longer pathfind around solid blocks they can s
◆
Version 7.145.0 released
- Fixed messages and other blocks only displaying single-line text fields
- Fixed logic icons for certain content being squished
- Fixed a freeze caused by stack routers
- Fixed Base AI not working sometimes
- Fixed map flags added in objec
◆
Version 7.144.2 released
- Fixed Mindustry consuming ~44mb more RAM on startup than v6 did
- Fixed logic blocks not re-enabling a block when unlinking from it
- Updated various Serpulo turret sprites/animations
- Re-added the base builder AI rule and enabled it in
◆
Version 7.144.1 released
- Fixed "any" environment button not enabling
- Fixed a crash related to an experimental rule being enabled on certain servers
- Fixed lag caused by sorters updating minimap very quickly
- Fixed Serpulo generated bases sometimes having unli
◆
Version 7.143.1 released
- Fixed startup crash when changing UI scale to 5%
- Fixed network error when calling world logic explosion instruction with a null team
- Fixed sector background simulation not taking into account builder/repair units
- Fixed server-side n
◆
Version 7.143.0 released
- Fixed some keybinds missing translations
- Fixed a long-standing pathfinding issue of enemy wave units exhibiting "confused" behavior in certain maps
- Fixed a server exploit that allowed users to block others from connecting
- Made entit
◆
Version 7.142.0 released
- Actually fixed host research not syncing to clients correctly (for real this time)
- Fixed sublimates targeting ducts but being unable to hit them
- Fixed repair turrets incorrectly displaying status as red when not targeting
- Fixed 'hid
◆
Version 7.141.3 released
- Minor bugfixes
◆
Version 7.141.1 released
- Fixed many various crashes
- Fixed world message being replaceable
- Fixed various Serpulo sectors having no waves
- Fixed inaccessible resources under blocks appearing in sector resources info
- Fixed units following wrong team when assi
◆
Version 7.140.4 released
- Fixed many minor bugs relating to the recent v7 release
◆
Version 7.140.3 released
- Erekir, an entire new planet with its own campaign to complete
- An entire new tech tree of blocks, units and items
- 100+ new blocks to research
- Countless bugfixes, new features and QoL improvements
◆
Version 6.126.3 released
- Fixed build being displayed as "custom build"
◆
Version 6.126.2 released
- Fixed bridges being planned without unlock in campaign
- Fixed player moving slower on servers with status effects
- Fixed player not respecting formation speed on servers
- Fixed separators consuming power when idle
- Fixed logic blocks
◆
Version 6.126.1 released
- Various minor bugfixes
- Made water extractor use metaglass for building, to be consistent with pumps
- Added automatic conveyor/conduit bridging over obstacles
- Added 'defender' AI for Oct; follows nearby units
- Cores can now replace m
◆
Version 6.125.1 released
- Fixed player health bar glitching out at negative health
- Fixed large power nodes sometimes not connecting to placed blocks
- Made unit payloads draw with correct cell colors
- Made all mods automatically get disabled upon client startup
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