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Mindustry

The factory management RTS
Age Rating
9+
Years
Language
ES
Size
151
MB

Information

Apple ID1385258906
Bundle IDio.anuke.mindustry
SellerSeller
Min iOS12.0.0
Min macOS11.0
Device familiesiphone, ipad, ipod
Released2018-06-08
Copyright© 2026 Anton Kramskoi
WebsiteLink ↗
Privacy policyLink ↗

Preview 2 platforms

iPhone 5 images

iPhone screenshot
iPhone screenshot
iPhone screenshot
iPhone screenshot
iPhone screenshot

iPad 5 images

iPad screenshot
iPad screenshot
iPad screenshot
iPad screenshot
iPad screenshot

What’s New Version 8.158.1

- Minor crash & bug fixes

Description

Mindustry is a factory-building game with tower defense and RTS elements. Create elaborate supply chains to feed ammo into your turrets, produce materials to use for building, and construct units. Command units to capture enemy bases, and expand your production. Defend your core from waves of enemies. Gameplay Features: - Use production blocks to create a wide variety of advanced materials - Defend your structures from waves of enemies - Play with your friends in cross-platform multiplayer co-op games, or challenge them in team-based PvP matches - Distribute liquids and fight constant challenges, like outbreaks of fire or enemy flier raids - Get the most out of your production by supplying optional coolant and lubricant - Produce a wide variety of units for automatic management of your base or assault on enemy bases - Set up assembly lines to construct armies of mechanized units - Use your units to square up against fully functional enemy bases Campaign: - Conquer the planets Serpulo and Erekir as you advance through 35 hand-made maps and 250+ procedurally generated sectors - Capture territory and set up factories to produce resources while you play other sectors - Defend your sectors from periodic invasions - Coordinate resource distribution between sectors via launch pads - Research new blocks to fuel progress - Invite your friends to complete missions together - 250+ technology blocks to master - 50+ different types of drones, mechs and ships Custom Games & Cross-Platform Multiplayer: - 16+ built in maps for custom games, in addition to two entire campaigns - Play co-op, PvP or sandbox - Join a public dedicated server, or invite friends to your own private session - Customizable game rules: Change block costs, enemy stats, starting items, wave timing and more - Full functional map editor with scripting support

Accessibility

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Version history 25 versions

Build 886084570v8.158.12026-05-25 18:26:53
- Minor crash & bug fixes
Build 886060611v8.158.02026-05-24 18:43:12
- Many various bugfixes, quality-of-life features, and minor optimizations
Build 884783136v8.157.42026-04-22 17:12:08
- Fixed spawn bullet instruction causing save issues - Fixed sensor name conflict with bullet properties - Fixed minor issues with guardian hints & initial arc research in Serpulo campaign - Made players respawn instantly upon joining a server, even when the host paused it - Added a world logic spatial query instruction - Made "core is under attack" warning tappable; pans to last attacked core - Minor map submission fixes
Build 884654691v8.157.32026-04-18 20:58:49
- Added a processor instruction for spawning bullets - Added sensors for player ping text/position - Fixed Horizon units not being able to circle large blocks - Fixed bullets fired from core units while moving backwards lasting longer
Build 884556493v8.157.22026-04-15 20:16:16
- Fixed waves spawning in Ground Zero before the tutorial is completed - Fixed incorrect sounds being spammed in a specific submitted sector - Translation updates
Build 884519290v8.157.12026-04-14 22:45:05
- Minor campaign bugfixes
Build 884302903v8.157.02026-04-09 17:44:31
- Added descriptions to sectors that were missing them - Finalized campaign map layout - Many various bugfixes
Build 883690425v8.156.12026-03-27 18:59:41
This update from Apple will improve the functionality of this app. No new features are included. This is the beta release for v8 - a massive update focused on improving Serpulo's campaign. Highlights: - Completely re-structured progression and maps for Serpulo - Improved unit control, pathfinding, stances and more - Several new blocks for Erekir - Map ping, player build plan sync, pausing building, commanding while building and more - Significant performance optimizations - Many new features for map scripting - A content patch system for changing stats of units/blocks/items in maps - A complete audio rework
Build 859636028v7.146.02023-09-04 18:58:32
- Fixed a variety of issues with unit & block cost multiplier rules - Fixed many various crashes - Fixed pathfinding not being able to path through solid enemy blocks - Fixed naval units sometimes attempting to pathfind through land - Fixed water tiles with space background resulting in a black background - Fixed internal legacy blocks being logic constants - Fixed power node double-click leading to interaction rate limit triggering - Fixed units sometimes being unkillable - Fixed units with long paths sometimes recalculating forever - Fixed serious issue with player units getting bugged in certain maps with puddles - Fixed Neoplasia reactor sometimes not exploding - Fixed units randomly dying when hitting corners - Fixed piercing bullets permaturely hitting blocks "under" bullets - Fixed missiles dealing double damage to units - Fixed FPS not limiting accurately - Added setting to disable all lighting - Added logic unit autoPathfind command (default wave pathfinding) - Made logic unbind command set `@unit` to null - Made "any" environment accessible outside of sandbox - Made payload loaders no longer accept inputs from payload unloaders - Added logic sensors for shields, content ID (inverse of lookup command) - Added logic particle effect instruction - Added logic sync instruction - Setting factory output points now updates "last accessed" - Disabled team switching menu in multiplayer outside of sandbox/PvP - Decreased canvas block silicon cost slightly - Scathe ammo usage decreased to 15 - Buffed Precept unit
Build 858015475v7.145.22023-06-22 18:14:31
- Fixed crash when opening message blocks or multiline text input areas on certain devices; reverted to single-line text fields
Build 857942435v7.145.12023-06-20 13:01:41
- Fixed a crash when placing blocks - Fixed adding schematic icon tags breaking the game - Misc pathfinding bugfixes; units should not get stuck moving backwards - Legged/insect units should no longer pathfind around solid blocks they can step over
Build 857909239v7.145.02023-06-18 21:00:31
- Fixed messages and other blocks only displaying single-line text fields - Fixed logic icons for certain content being squished - Fixed a freeze caused by stack routers - Fixed Base AI not working sometimes - Fixed map flags added in objectives not syncing - Fixed a crash related to editing canvases - Added votekick reason option, made votekicks cancel-able by admins - Added button for admins to switch player teams - Added fill erase mode to editor - Made Serpulo attack sectors not invade nearby sectors while you are attacking them - Various improvements to the schematics UI - Starting unit command can now be selected in reconstructors - Units now retain their last command when controlled and un-controlled by players
Build 857250415v7.144.22023-05-22 03:24:34
- Fixed Mindustry consuming ~44mb more RAM on startup than v6 did - Fixed logic blocks not re-enabling a block when unlinking from it - Updated various Serpulo turret sprites/animations - Re-added the base builder AI rule and enabled it in the existing custom game attack maps - Buffed Tecta unit - Improved schematics used in base generation on Serpulo
Build 857078486v7.144.12023-05-15 16:54:37
- Fixed "any" environment button not enabling - Fixed a crash related to an experimental rule being enabled on certain servers - Fixed lag caused by sorters updating minimap very quickly - Fixed Serpulo generated bases sometimes having unlinked power nodes - Fixed invalid liquid consumption stats on plasma bores - Doubled max schematic size - Canvas blocks now show their image preview in the schematics dialog - Added building damage indicators to minimap - Added logic pathfind instruction - supports arbitrary coordinates - Added unit health multiplier rule - Added map 'ends after wave' rule - Added search bar for wave UI - Added piston regions to blocks that did not have them - Added search bar to custom game menu - Added 'rebuild area' button - Improved server list UI
Build 856213871v7.143.12023-04-08 19:00:54
- Fixed startup crash when changing UI scale to 5% - Fixed network error when calling world logic explosion instruction with a null team - Fixed sector background simulation not taking into account builder/repair units - Fixed server-side network error when placing certain large logic schematics - Fixed force projector hitbox being a square - Fixed blank weapon stat boxes for certain units - Fixed various regressions from last release (batteries being broken in mods, server menus not closing...) - Made duo barrels move separately when shooting - Improved stat display for various blocks
Build 856012451v7.143.02023-04-02 18:51:18
- Fixed some keybinds missing translations - Fixed a long-standing pathfinding issue of enemy wave units exhibiting "confused" behavior in certain maps - Fixed a server exploit that allowed users to block others from connecting - Made entity sync network errors log a warning instead of forcibly disconnecting clients - Made server list show multiple servers per row on wide screens - New UI for turret/unit weapon stats in core database - Improved support for modded planets with different radii - Added world logic setProp instruction - while unfinished, this instruction allows world processors to set attributes of buildings and units, like health or items stored
Build 855102660v7.142.02023-02-21 18:38:46
- Actually fixed host research not syncing to clients correctly (for real this time) - Fixed sublimates targeting ducts but being unable to hit them - Fixed repair turrets incorrectly displaying status as red when not targeting - Fixed 'hidden' content (planets, etc) displaying in list of mod content - Fixed several crashes - Fixed Oct shield break effect being hexagonal - Buffed Conquer slightly, nerfed Collaris range slightly - Made Disrupt/Quell no longer target air units - Added a boost toggle command for units that can support it (nova, etc) - keep in mind that these units cannot shoot when flying, and will not try to find a landing position if blocked
Build 854535783v7.141.32023-01-22 19:27:59
- Minor bugfixes
Build 853828010v7.141.12023-01-14 16:38:01
- Fixed many various crashes - Fixed world message being replaceable - Fixed various Serpulo sectors having no waves - Fixed inaccessible resources under blocks appearing in sector resources info - Fixed units following wrong team when assisting - Fixed liquid puddles not syncing in multiplayer - Many other minor bugfixes - Improved loading speed of maps with many power graphs - Improved performance of entity removal (should make effects/bullets less laggy) - Made Oct shield an octagon - Made block statuses flash when low on power/liquid instead of staying green - Disabled campaign research/state syncing across multiplayer due to confusion - campaigns should be completely separate now - Decreased Scathe fog uncover range (75% of range -> 40% of range) - Increased Quell build cost - Nerfed Locus, buffed Vanquish, Conquer, Cleroi - Added rule for unit crash damage
Build 853323930v7.140.42022-11-14 10:48:53
- Fixed many minor bugs relating to the recent v7 release
Build 853186060v7.140.32022-11-11 12:05:57
- Erekir, an entire new planet with its own campaign to complete - An entire new tech tree of blocks, units and items - 100+ new blocks to research - Countless bugfixes, new features and QoL improvements
Build 841128024v6.126.22021-03-31 02:01:40
- Fixed bridges being planned without unlock in campaign - Fixed player moving slower on servers with status effects - Fixed player not respecting formation speed on servers - Fixed separators consuming power when idle - Fixed logic blocks not saving buildings on reload - Fixed rare door placement crash - Fixed logic units being able to take/remove items from any team block - Improved power node link preview - Reduced Nova range slightly - Added list of status effects to core database - Added status effect display to bullets (icons contributed by @sk7725) - Added bullet stats for continuous laser turrets (e.g. Meltdown) - Made bridges autolink when dragging multiple lines - Disabled logic unit building for servers by default - Internals: Removed all code for disposing resources on exit; this should be handled by the OS now - Logic: Made dead sensor return 1 for null, to simplify validity checks - Logic: New text parser; supports defining and jumping to labels with name: instead of numbers - Logic: Added support for negative draw coordinates - Logic: Disabled packets for config; may desync, but will help reduce lag - Campaign: Various tweaks to make background simulation more accurate
Build 841158289v6.126.32021-03-31 23:42:52
- Fixed build being displayed as "custom build"
Build 840768915v6.126.12021-03-07 11:05:44
- Various minor bugfixes - Made water extractor use metaglass for building, to be consistent with pumps - Added automatic conveyor/conduit bridging over obstacles - Added 'defender' AI for Oct; follows nearby units - Cores can now replace most transport blocks; turrets can now replace each other - Improved bridge & power node linking previews - Buffed Segment & Vela - Added logicUnitBuild rule; Sandbox server owners are advised to disable logic building with `rules add logicUnitBuild false`. - Logic: Changed default unit control state to be 'idle', not 'stop' - Logic: Made config / unit building instructions accept buildings as configuration to copy their config. This allows for self-replicating processors. - Logic: Added sensors for `dead`, `controller`, `size`, `boosting` - Logic: Made `controlled` return ctrlProcessor/ctrlPlayer/ctrlFormation/0 depending on controller type - Logic: Deprecated "commanded"; use `controlled` instead! This sensor will be removed in a future release. - Logic: More hints
Build 840560308v6.125.12021-02-21 02:27:22
- Fixed player health bar glitching out at negative health - Fixed large power nodes sometimes not connecting to placed blocks - Made unit payloads draw with correct cell colors - Made all mods automatically get disabled upon client startup crash - can be disabled in settings - Decreased impact reactor explosion radius - Decreased projectile building splash damage for smaller radii - Decreased splash damage radius for many various projectiles - Logic: Made invalid sensors for units return `null` - Logic: Added tooltip support, accessible with long-press - Mods: Stricter null checks for JSON mod objects - Mods: Added support for `abilities:` and `requirements:` in JSON unit definitions - Mods: Added support for `DrawBlock` parameters in JSON
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Not available in: CN

Change log 29 changes · PY

releaseNotes updated
- Minor crash & bug fixes
description updated
Mindustry is a factory-building game with tower defense and RTS elements. Create elaborate supply chains to feed ammo into your turrets, produce materials to us
subtitle updated
The factory management RTS
name updated
Mindustry
Version 8.158.1 released
- Minor crash & bug fixes
Version 8.158.0 released
- Many various bugfixes, quality-of-life features, and minor optimizations
Version 8.157.4 released
- Fixed spawn bullet instruction causing save issues - Fixed sensor name conflict with bullet properties - Fixed minor issues with guardian hints & initial arc research in Serpulo campaign - Made players respawn instantly upon joining a ser
Version 8.157.3 released
- Added a processor instruction for spawning bullets - Added sensors for player ping text/position - Fixed Horizon units not being able to circle large blocks - Fixed bullets fired from core units while moving backwards lasting longer
Version 8.157.2 released
- Fixed waves spawning in Ground Zero before the tutorial is completed - Fixed incorrect sounds being spammed in a specific submitted sector - Translation updates
Version 8.157.1 released
- Minor campaign bugfixes
Version 8.157.0 released
- Added descriptions to sectors that were missing them - Finalized campaign map layout - Many various bugfixes
Version 8.156.1 released
This update from Apple will improve the functionality of this app. No new features are included. This is the beta release for v8 - a massive update focused on improving Serpulo's campaign. Highlights: - Completely re-structured progressio
Version 7.146.0 released
- Fixed a variety of issues with unit & block cost multiplier rules - Fixed many various crashes - Fixed pathfinding not being able to path through solid enemy blocks - Fixed naval units sometimes attempting to pathfind through land - Fixed
Version 7.145.2 released
- Fixed crash when opening message blocks or multiline text input areas on certain devices; reverted to single-line text fields
Version 7.145.1 released
- Fixed a crash when placing blocks - Fixed adding schematic icon tags breaking the game - Misc pathfinding bugfixes; units should not get stuck moving backwards - Legged/insect units should no longer pathfind around solid blocks they can s
Version 7.145.0 released
- Fixed messages and other blocks only displaying single-line text fields - Fixed logic icons for certain content being squished - Fixed a freeze caused by stack routers - Fixed Base AI not working sometimes - Fixed map flags added in objec
Version 7.144.2 released
- Fixed Mindustry consuming ~44mb more RAM on startup than v6 did - Fixed logic blocks not re-enabling a block when unlinking from it - Updated various Serpulo turret sprites/animations - Re-added the base builder AI rule and enabled it in
Version 7.144.1 released
- Fixed "any" environment button not enabling - Fixed a crash related to an experimental rule being enabled on certain servers - Fixed lag caused by sorters updating minimap very quickly - Fixed Serpulo generated bases sometimes having unli
Version 7.143.1 released
- Fixed startup crash when changing UI scale to 5% - Fixed network error when calling world logic explosion instruction with a null team - Fixed sector background simulation not taking into account builder/repair units - Fixed server-side n
Version 7.143.0 released
- Fixed some keybinds missing translations - Fixed a long-standing pathfinding issue of enemy wave units exhibiting "confused" behavior in certain maps - Fixed a server exploit that allowed users to block others from connecting - Made entit
Version 7.142.0 released
- Actually fixed host research not syncing to clients correctly (for real this time) - Fixed sublimates targeting ducts but being unable to hit them - Fixed repair turrets incorrectly displaying status as red when not targeting - Fixed 'hid
Version 7.141.3 released
- Minor bugfixes
Version 7.141.1 released
- Fixed many various crashes - Fixed world message being replaceable - Fixed various Serpulo sectors having no waves - Fixed inaccessible resources under blocks appearing in sector resources info - Fixed units following wrong team when assi
Version 7.140.4 released
- Fixed many minor bugs relating to the recent v7 release
Version 7.140.3 released
- Erekir, an entire new planet with its own campaign to complete - An entire new tech tree of blocks, units and items - 100+ new blocks to research - Countless bugfixes, new features and QoL improvements
Version 6.126.3 released
- Fixed build being displayed as "custom build"
Version 6.126.2 released
- Fixed bridges being planned without unlock in campaign - Fixed player moving slower on servers with status effects - Fixed player not respecting formation speed on servers - Fixed separators consuming power when idle - Fixed logic blocks
Version 6.126.1 released
- Various minor bugfixes - Made water extractor use metaglass for building, to be consistent with pumps - Added automatic conveyor/conduit bridging over obstacles - Added 'defender' AI for Oct; follows nearby units - Cores can now replace m
Version 6.125.1 released
- Fixed player health bar glitching out at negative health - Fixed large power nodes sometimes not connecting to placed blocks - Made unit payloads draw with correct cell colors - Made all mods automatically get disabled upon client startup
expanded screenshot