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Hard Reset: To-Do & Habit Game
Your tasks, now a real game
Information
Preview 1 platform
iPhone 5 images
What’s New Version 1.1.01
* [FEATURE] If you can't complete a recurring task for legitimate reasons, you can now choose to 'Skip' on the completion requirement. This option is available by tapping the task or by a long press on the task from the checklist.
* [FEATURE] Forgetful forgiveness! If you really did a task or were legitimately unable to mark it complete on the previous day, you can now select 'additional options' when receiving the Forgetful card(s). There, you get the ability to forgive 2 missed tasks on a rolling 7 day period.
* [FEATURE] Swiping the checklist left/right shows the next/previous day as an alternative to tapping the calendar
* [FEATURE] In combat, if you release a non-targeting card to put it back into you hand, it now smoothly animates instead of instantly snapping
* [FEATURE] New Easy Mode! This mode adds 7 HP after each combat. Can be selected during intro or in the Preferences
* [FEATURE] Intro sequence tweaks including the option to go directly to the map instead of through the task tutorial first
* [FEATURE] Map tutorial split into two segments to streamline the path to combat
* [FEATURE] First playthrough now costs 0 AP to move on the map. The intention is to help new players get a feel for the game to decide if it's their jam before making tasks.
* [UI UPDATE] The Act IV vendors were moved up a bit since they could slightly clip the nav bar
* [UX UPDATE] Reverting the app to be FREE. Would have been nice to make app development full time, but since it isn't covering my bills, I'll just go back to the salt mines and let everyone have it for free.
* [UX UPDATE] Pulled the registration screen and am defaulting all new accounts to anonymous accounts
* [UX UPDATE] In the first-open experience, there was an A/B test running which had a mini-combat at the start, but that's being pulled despite no conclusive outcomes because, without the registration screen, it's too jarring to be dropped right into combat.
* [TEXT FIX] All text was audited and corrected for minor spelling and grammatical errors.
* [BUG FIX] the Act IV first row of nodes was getting stuck as an unintended consequence of a map-related bug from the last version
* [BUG FIX] Playing Recharge was displaying the incorrect snackbar regarding block preservation
* [BUG FIX] The Dupe hack could be pulled from the original and duped card if the player used two fingerprints
* [BUG FIX] Removing a the duplicate of a card with the Dupe hack now treats it exactly like removing the original
Description
Hard Reset: the to-do list and habit tracker that's an actual game.
Every other "gamified" productivity app is a progress bar and a badge for brushing your teeth. This is not. Hard Reset turns your real tasks, habits, and routines into the fuel for a full cyberpunk roguelike RPG. The reward for finishing your checklist isn't a sticker. It's a game you actually want to play.
Your real tasks power the game
Every task, habit, or routine you complete earns Action Points. Spend them to move through the city, upgrade your cyborg body, build your deck, and unleash combos against the oligarchs running a dystopian world. Do your laundry, win a fight. Your productivity is the controller.
A to-do list that does everything
- Every task type: one-time todos, scheduled tasks, recurring routines, counter-based habits, and flexible weekly goals
- No ads, no dark patterns, no manipulative monetization
- Built by a solo developer obsessed with checklists
Actually a deep game
- Procedurally generated runs, so every session feels fresh
- Synergistic decks built from cybernetic hardware and wetware
- Permanent progression unlocking new cards, abilities, and story
- A full narrative across three acts and a final boss
Grounded in behavioral science
Designed around principles from contingency management therapy, so your real-world momentum becomes genuine gameplay and the habit loop actually sticks.
Terms of Use: https://hardreset.app/terms
In-App Purchases DK pricing
Hard Reset Premium Subscription
Quarterly · 3 months—
Annual · Yearly—
One-Time Purchases
Lifetime—
Capabilities
In-App Purchases
Accessibility
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Version history 24 versions
Build 887774770v1.1.012026-07-08 06:25:55
* [FEATURE] If you can't complete a recurring task for legitimate reasons, you can now choose to 'Skip' on the completion requirement. This option is available by tapping the task or by a long press on the task from the checklist.
* [FEATURE] Forgetful forgiveness! If you really did a task or were legitimately unable to mark it complete on the previous day, you can now select 'additional options' when receiving the Forgetful card(s). There, you get the ability to forgive 2 missed tasks on a rolling 7 day period.
* [FEATURE] Swiping the checklist left/right shows the next/previous day as an alternative to tapping the calendar
* [FEATURE] In combat, if you release a non-targeting card to put it back into you hand, it now smoothly animates instead of instantly snapping
* [FEATURE] New Easy Mode! This mode adds 7 HP after each combat. Can be selected during intro or in the Preferences
* [FEATURE] Intro sequence tweaks including the option to go directly to the map instead of through the task tutorial first
* [FEATURE] Map tutorial split into two segments to streamline the path to combat
* [FEATURE] First playthrough now costs 0 AP to move on the map. The intention is to help new players get a feel for the game to decide if it's their jam before making tasks.
* [UI UPDATE] The Act IV vendors were moved up a bit since they could slightly clip the nav bar
* [UX UPDATE] Reverting the app to be FREE. Would have been nice to make app development full time, but since it isn't covering my bills, I'll just go back to the salt mines and let everyone have it for free.
* [UX UPDATE] Pulled the registration screen and am defaulting all new accounts to anonymous accounts
* [UX UPDATE] In the first-open experience, there was an A/B test running which had a mini-combat at the start, but that's being pulled despite no conclusive outcomes because, without the registration screen, it's too jarring to be dropped right into combat.
* [TEXT FIX] All text was audited and corrected for minor spelling and grammatical errors.
* [BUG FIX] the Act IV first row of nodes was getting stuck as an unintended consequence of a map-related bug from the last version
* [BUG FIX] Playing Recharge was displaying the incorrect snackbar regarding block preservation
* [BUG FIX] The Dupe hack could be pulled from the original and duped card if the player used two fingerprints
* [BUG FIX] Removing a the duplicate of a card with the Dupe hack now treats it exactly like removing the original
Build 887533506v1.0.082026-07-01 13:52:23
* [FEATURE] There is now a set of achievement milestones for beating the final boss in the Progress section of the app
* [FEATURE] If the player gets an infinite loop with Cascaded cards, there is now a 'Stop Cascade' button to escape.
* [DEV FEATURE] In the Data tab of the Dev Tools, devs can now push a button to seed a new account with all variety of tasks
* [ENEMY UPDATE] Changed 'Cringelord' placeholder name to 'Burnt Musk'
* [UI UPDATE] The very first overlay during the first reclone sequence (for the attached hardware) now abides by the modern standards in the app (it was a legacy overlay)
* [UI UPDATE] When tapping the Overshield hardware in the hardware tray during combat, the overlay now has an 'Activate' button with instructions for how to activate by dragging the icon into the play area as an alternative.
* [BUG FIX] Playing many cards as fast as possible no longer causes animation issues.
* [BUG FIX] It was possible to add Hi-Tech upgrades to unowned hardware in the comparison screen
* [BUG FIX] Some in-combat overlays to select a card from a pile weren't showing the hacks for duplicated cards
* [BUG FIX] Hacks added to hardware cards obtained through Learn Something rewards weren't displaying in the hardware view (but they were in the deck view)
* [BUG FIX] The Grateful wetware card was only increasing the number of reward options for Learn Something, but now it also works for Find Chrome and Discover Insight. Also, the copy is updated so it's clear you get an extra option and not an additional reward
* [BUG FIX] It was possible during a bad connection to finish an act and not have the map regenerate, which put the player right before the next act's boss after winning.
* [BUG FIX] It was possible to not have your current position on the map be considered on the 'frontier' and get stuck
* [BUG FIX] The debuff to reduce motivation at the end of the turn wasn't stacking correctly in the active effects tray (from Psyched Up card).
* [BUG FIX] Ghosted cards were actually causing additional card draw instead of just not counting toward card draw
* [BUG FIX] Neosteel Fists now reduce damage from Irradiated
Build 887317662v1.0.072026-06-23 18:01:48
* [FEATURE] Overhauled the main questline dialogue and added a Resistance Trust currency which grows with enemy kills and advances the story. Migration for existing accounts works, but I recommend using the 'Reset Progress' button in the Progress page to get the full experience.
* [FEATURE] Added a starter Insight to the main quest line (pick 1 of 3)
* [FEATURE] Separated the Reinforced Arms/Legs upgrades into two and allow users to select the Economy-tier in the Progress section.
* [FEATURE] Added a scripted X-Caliber fight to the start of the game which is 1 turn long to add flavor to the story about how the player initially dies. This is currently something being A/B tested cause I'm not sure if it's too long
* [UX UPDATE] Dramatically shortened the intro dialogue with Claude and removed the first starter hardware decision (still exists on future runs)
* [UI UPDATE] Tapping the AP bar widget now brings up an overlay which provides details about it.
* [UX FIX] The hardware achievements for Economy Arms and Legs are now accessible after getting the upgraded gear by simply selecting the lower-tier hardware in the Progress section's details for the main quest
* [UI FIX] As Willow's text is animating, the highlighted words now display in color as they are fading in instead of waiting for all the text to complete before changing colors
* [UI FIX] The Energy notation "{E}" used in the description of the Zip Hack wasn't rendering on the progress details overlay for the main quest.
* [BUG FIX] There was a sub 400ms period where, immediately after beating the game, but before tapping the final button, it was possible to create a broken state by closing the app.
* [BUG FIX] When playing Psyched Up, a second debuff for losing motivation at the end of the turn was appearing that was purely cosmetic
* [BUG FIX] While dragging cards, a lagging shadow for the Energy value could sometimes be seen
* [BUG FIX] If the app was restarted after certain simple event decisions were made, but after a 3s pause on the outcome screen, the event could restart (despite the player already having the outcome)
* [BUG FIX] Some of the overlays with hardware were displaying the original passive effects prior to the Mk tier system.
Build 886999717v1.0.062026-06-16 22:31:27
[FEATURE] 'Undelete' hack removes Delete keyword from cards
[UPDATE] Smoother Progress animations; damage cap now 9,999,999; cleaner card-removal & shop UI
[FIX] Sharp damage now applies correctly; terminal hack, achievement, and double-purchase bugs resolved
Build 886750975v1.0.052026-06-10 15:17:07
* [FEATURE] Added Apple SSO for Android
* [FEATURE] Moved all the menu preferences into a 'Preferences' modal which includes a new option to skip the reclone process
* [FEATURE] Added 'Ultra' to the game speed settings, which is 1.5x of Fast
* [UI UPDATE] In combat, the left/right arrows that show up when focusing a card are now more obvious and have a brief flash
* [UI UPDATE] The Skip Intro button is now always available regardless of whether or not there is new dialogue
* [UI UPDATE] When making purchases in the shop, a snackbar announcing that the sale is confirmed would block the bottom buttons. felt useless so the snackbar is gone for purchases
* [ACHIEVEMENT UPDATE] The max hp achievements were a bit outrageous. Tank and Juggernaut were changed from 150 and 200hp to 125 and 150, respectively
* [UI FIX] VTOL Viceroy's 'Soaring up High' buff was inaccurate when it said it can't take damage. Not it says it can't be attacked, which is more accurate.
* [UI FIX] The Loop Circuit Hack was showing an animation of discarding to the discard pile instead of the draw pile (which is what this hack does)
* [UI FIX] I am Speed's effect was working, but if played multiple times, the buff wasn't stacking correctly
* [UI FIX] If the player switched to the gear/codex pages and tried to close the popup nav right after pressing 'proceed' after beating a boss, the nav menu would stick
* [BUG FIX] During the death terminal animation, the 'Resume Existence' button couldn't be tapped until fully faded-in
* [BUG FIX] It was possible to move hi-tech upgrades while in combat
* [BUG FIX] It was possible to restart the app after having used the Overshield activated effect for block, then use it again
* [BUG FIX] Even though they were still functional in combat, if the player restarted mid-combat, some buffs wouldn't appear to persisted
* [BUG FIX] If the player ended their turn after killing all but 1 of the horrors and a horror was still doing a death animation, the last one would flee and combat would be stuck till restart
* [BUG FIX] It was possible to get multiple 'Find Chrome' rewards if the player went back and forth between the reward option/confirmation and the gear page
* [BUG FIX] The achievements for small and large decks weren't triggering correctly
Build 886594350v1.0.042026-06-09 07:46:54
* [FEATURE] Revamped Auth screen with Single Sign-on with Apple and Google
* [FEATURE] Anonymous accounts to bypass the need to do any registration
* [FEATURE] The Hack Storage now has a 'return all' button and multiple hacks are collapsed into a stack with a counter
* [FEATURE] The 'new' red badge feature has been extended to put the badge on the actual new gear within the different views instead of just in the nav
* [UI FIX] The game speed options and toggles in the settings menu would close the menu on tap, but that might not be the last thing you want to do
* [BUG FIX] The 'Power Corrupts' Insight based its effect on the enemy doing 30+ damage, but it was referencing raw damage without scaling or other effects
* [BUG FIX] Added Irradiated to the debuff list which Neosteel Jaws can affect with its passive
* [BUG FIX] If the player tried drawing more than the max hand size (10), the snackbar indicating as much wasn't firing
* [BUG FIX] If the player had a hand of 10 cards and played a card with a draw effect and the Cascade hack, Cascade wouldn't trigger
* [BUG FIX] It was possible to get a Curiosity with Surge from the Stairs Savior event where the player could generate infinite Surges
* [BUG FIX] If the player had Demoralize with Cascade and Truth can Hurt, the Cascade text on the card was printing twice
* [BUG FIX] When looking at the Hack Details Overlay, instead of rendering the energy bar for Hacks affecting energy, it was printing out the syntax {E:1}
* [BUG FIX] While in combat with a boss, if the user goes back to the map and taps on the boss, it was showing the battle start animation again.
Build 886304851v1.0.032026-05-29 22:15:05
* [BALANCE] Demoralize now inflicts 1 Vulnerable on both the targeted enemy and the player
* [UX UPDATE] Reduced the time needed to hold down the 'hold to skip' button during the intro to 500ms from 1000ms
* [UI FIX] The Auto-Block values for Reinforced Arms and Legs are correct, but displayed the old values in the Codex
* [BUG FIX] The timing for the Horror's emitting Horrified cards into the player's deck was a bit off. I also sped it up a bit.
* [BUG FIX] HP gained from aborbing HP wasn't being limited to the hp left for the target (Spider Form's passive, Syphon (card), and Grey Goo (card))
* [BUG FIX] HP could be absorbed from invulnerable enemies (though they took no damage)
* [BUG FIX] The Truth can Hurt Insight adds 4 flat damage to Demoralize, but it was hitting a random enemy and it was affected by buffs/debuffs
* [BUG FIX] The Fully Loaded achievement wasn't triggering and selling SotA components wasn't working due to some code using the old 'prototype' name
* [BUG FIX] The Refinery event was being silently removed from the pool of events after the player's first death. This is due to a name change as well.
* [BUG FIX] Playing Bite Back multiple times would create separate stacks of Sharp
* [BUG FIX] When the player has Sharp, enemies weren't taking damage unless they did hp damage
* [BUG FIX] When the enemy has Sharp and the player has any of Neosteel fists, Liquid Polyalloy Arms, or Insights which reduce damage, the damage from Sharp wasn't being reduced like it should
* [BUG FIX] Tapping the screen during a dialogue event where there was only one container of dialogue wasn't advancing to completion like it should
* [BUG FIX] 10 events were being removed from the pool after the player died once. Whoops!
* [BUG FIX] Neosteel Jaws was showing its passive as a buff in the active effects tray
Build 886158855v1.0.022026-05-26 21:47:31
* [FEATURE] Added the Irradiator hardware, two new cards, the Irradiated debuff effect, an Irradiated hp loss preview, and an Irradiated animation when applying the effect, updated the codex, and added an achievement
* [BUG FIX] Enraged Blast's text description for the reduction in Block was scaling with Motivation/Reflexes, but shouldn't have been. The effect was working as intended though.
* [BUG FIX] Motorized Treads' passive effect (card draw after drawing x cards) was showing up like a debuff and so were the next combat effects
Build 885925748v1.0.012026-05-20 23:10:23
* [FEATURE] Enemy buffs/debuffs can be found on the back of their portrait cards
* [FEATURE] Added hardware achievements for Neosteel Fists, Liquid Polyalloy Arms, Motorized Treads, Wrist Rockets, and Neosteel Jaws
* [BUG FIX] Found the actual cause of the delay-at-end-of-turn bug and resolved
* [BUG FIX] Addressed all Crashlytics open issues.
* [BUG FIX] The card Shields Up was successfully creating the no-block debuff and it worked, but it appeared to disappear too early.
Build 885781322v1.0.002026-05-18 17:51:52
- Hard Reset Premium now in UI
- Better multi-slot hardware visibility
- Fixed: back button, rewards scroll, Shatter anim, Slow Perception anim
- Clanklings Karate Chop: 6-8 dmg; Reinforced auto-block: 2/3/4/5; Boot's Breach→+5 block
- 15+ bug fixes: boss AP, map exploits, Compress+Shatter, Delete anim, event & hardware issues
Build 885636740v0.9.072026-05-14 00:15:51
* [FEATURE] Added Spidey Sense achievement for having 4 Spider Form hardwares equipped at the same time. This makes the conditions for the unlock clear and shows the current status as well as causing a notification card to appear on earning it.
* [DEV FEATURE] Added firebase_crashlytics to be ready to diagnose any app crashes better
* [UI UPDATE] The achievement icons in the Progress section of the app now show more-tailored icons than the generic trophy for all. Not perfect though cause of repeats, but better.
* [UI UPDATE] Changed "Component" term to "Fragment" for Hi-tech and swapped the partially-filled full upgrade widget to a single chevron
* [BUG FIX] In the last release, the fix for making enemy active effects tappable had the side effect of making it so you had to drag non-targeting cards extremely low in order to not play them.
* [BUG FIX] Last version, the snackbar which indicates you can't move Hacks while in combat was introduced, but I didn't make combat the exception, which meant you could try dragging a card from the Hack area and get the snackbar inappropriately.
* [BUG FIX] Tapping quickly during the intro to advance the text quickly could cause a soft lock or freeze
* [BUG FIX] The password reset mechanism was trying to use a branded link, but this was causing issues so the easy solution was just to use the functional default
* [BUG FIX] Account deletion ostensibly worked, but some irrelevant docs were left (wetware cards). Also, this now requires users to enter their pw for safety.
* [BUG FIX] A race condition with simultaneous state syncing or connection issues could cause state to get reverted
* [BUG FIX] It was possible to achieve a state where the player loses to the Act I boss, quits the app, then on next open, starts the next run on Act II
* [BUG FIX] Deleting completed tasks would destroy the AP earned through them, but now that's not an issue
Build 885003487v0.9.062026-05-07 22:09:20
* [FEATURE] Notifications UI and full featureset. Set up to 3 reminders.
* [FEATURE] Sync across devices with the same account in real-time
* [FEATURE] Integrated RevenueCat with all the appropriate gating and UI for subscriptions and lifetime purchases
* [UI UPDATE] Changed the name of Maj. Bully to "The Boot"
* [UI UPDATE] While in combat, if the user tries to move hacks from the Gear page, there is now a Snackbar explaining that Hacks cannot be moved while in combat and there is a shake animation
* [UI UPDATE] When creating/editing a task title, if the string was long, the text would disappear behing a '...'. Now, it wraps.
* [UI FIX] On tablet devices, cards in combat were scaling with screen width and covering essential UI. Cards scale with screen height now and do not cover the essential UI so it's usable. (note: Tablet UI will still look wonky for now)
* [UI FIX] Limb Bash's effect 'Deal 5 damage to self' was updated to 'Lose 5 HP' since it bypasses block intentionally and self damage is intercepted by block
* [BALANCE] By popular demand, Enraged Blast is now back to 0 energy to play. To balance the cloning effect, however, I've added 'Lose 4 Block'. This has no negative effect if you have no Block so the order in which you play cards matters more.
* [BUG FIX] When setting a 'due on' day for weekly flex tasks, the set day was ignored and the day the task was created was incorrectly used as the reset day.
* [BUG FIX] Floating text showing negative AP values would be triggered when trying to decrement a task which is already at 0. No AP changed, but the text would still appear.
* [BUG FIX] Boss fights were not decrementing the Forgetful combat counter which determines when they are automatically removed from the player's deck
* [BUG FIX] If using multiple devices and receiving a Forgetful card on open, all devices would create a Forgetful (creating duplicates). This is now synced to firebase state instead of local.
* [BUG FIX] The player's active effects details overlay was only appearing with direct taps on buffs/debuffs instead of the entire area
* [BUG FIX] Tapping the enemy's active effects tray wasn't bringing up the overlay (unless you tapped in this 2px space at the top margin of it). Now you can tap anywhere inside to easily see the enemy's buffs/debuffs
* [BUG FIX] Resetting the game after/during the final text animation after beating the game could cause a corrupted state with a stuck UI
* [BUG FIX] When gaining Spider Form hardware from the SpiderBot event, replacing hardware with upgrades was not returning those upgrades to storage
Build 884251800v0.9.052026-04-10 01:15:46
This update is packed with improvements across the board:
New Content
- New miniboss: The Don, with his own special combat background
- New card: I Am Speed — deal damage to all enemies as you draw
- New Crack Hack that adds a delete effect to cards
- Revamped events with consequence screens, colored text, and info buttons
Animations & Polish
- Major animation overhaul — card draw, discard, shuffle, multi-hit attacks, and more all have new animations
- Hardware and Insight activations now show visual cues in combat
- All combat animations now sync properly with game speed settings
- Enemy transitions are now smooth instead of instant
Progression
- Complete revamp of the Progress section
- Starting credits now scale with your achievements
- Hit List added to the Codex — discover enemies as you encounter them
Bug Fixes & Balance
- Numerous combat bug fixes including streak tracking, multi-hit cards, and enemy death animations
- Balance adjustments to Crawler, Zero-Day, and shop pricing
- Various UI and UX polish throughout
Build 883275163v0.3.182026-03-11 23:28:37
- Insights auto-learned; no brain slots
- Elite/Boss rewards: pick Chrome or Insights
- New card: Grit (wetware, grants block)
- 50 Cred trade-in when replacing hardware
- Starter hardware rebalanced; Neosteel Jaws improved
- Various UI & bug fixes
Build 882996842v0.3.172026-03-04 05:01:49
- 30 Insights: purchasable from merchant & visible in combat
- 8 new events, new Shame card, hardware card rewards
- Game speed controls, momentum details, block-shake feedback
- Contemplation rebalanced w/ Delete
- Hi-tech upgrade transfers, new wetware icon
- 4 bug fixes
Build 882651008v0.3.162026-02-21 17:52:11
* [FEATURE] Tired of no notice for big tasks in the future? Now we have "Advance notice" options to get a heads up and potentially complete early.
* [FEATURE] Tired of having incompleted tasks disappear? Now we have a 'Show until complete' toggle so it stays due for the current day until complete.
* [FEATURE] Added VTOL Viceroy enemy as a normal enemy
* [ART UPDATE] Replaced Serafina as a placeholder for the wetware merchant with an actual wetware merchant
* [PERFORMANCE] Exempted the data collection groups from indexing since we're just reading/writing the whole blog without subqueries
Build 882584056v0.3.152026-02-20 15:54:20
The Final Act is Here!
The epic conclusion has arrived — Act 4 brings the story to its thrilling end, complete with a climactic final boss encounter. Prepare yourself.
-- New Content & Features --
Meet the Anonymous Benefactor and discover what you've truly been fighting for
New early-game dialogue with Serafina to help newcomers find their footing
New enemy: the Clankling — strength in numbers, so watch out
Two Insight events return to the event pool for more variety each run
-- Improvements & Fixes --
Removed an intrusive UI overlay that was more annoying than helpful
Fixed notification badges not always appearing when earning gear from events
Fixed streak display sometimes showing as unbroken when it shouldn't
Fixed an issue where Action Points could reset to 3 after restarting the app mid-combat
Build 882240026v0.3.142026-02-06 23:46:10
* [FEATURE] Instead of infinitely going through a single act, we now have a finite 3 Act game.
* [FEATURE] New dark comedic intro sequence which alludes to the Anonymous Benefactor's role
* [FEATURE] Overhauled the waking up sequence to have a new version of Claude and better dialogue
* [FEATURE] Replaced the previous 'Snapped' Insight (which was from a prior narrative angle) with the Anonymous Message Insight. This contains the passphrase and explains why you know it when meeting the Agent.
* [FEATURE] Completely new death screen with new animations and a terminal-like experience.
* [FEATURE] Elites are now randomly selected, but with additional logic to not allow repeats until after all elites have been seen.
* [FEATURE] New end of game victory screen with an animated text
* [FEATURE] Shops now offer a 'Card Removal Service' instead of the prior option to add a Shred hack. This is a permanent removal and each vendor allows 1 removal per visit.
* [FEATURE] During the animation of the map scroll, there is now text defining the act number and title
* [UI FIX] The filter to hide completed tasks was on by default, but now it is off by default
* [UI FIX] X-Caliber's Motivation buff now has the same icon and color as the player's Motivation buff
* [UI FIX] Some text in the checklist sort options was splitting into two lines
* [BUG FIX] When playing Zero-day, if a card received the Zip or Dupe hack, the effect was not being triggered
* [BUG FIX] When a Horror uses Skittish to run away, that was counting for the achievements of doing 100+ and 200+ damage in a single move
* [BUG FIX] When getting Creds from the Anonymous Benefactor, that was counting toward the achievements, but it shouldn't have been.
* [BUG FIX] When signing out, certain conditions could lead to signing out, but not being taken to the Auth screen (showing no tasks or cards)
Build 881863995v0.3.132026-01-26 21:22:54
* [FEATURE] Added the new boss Maj. Bully
* [FEATURE] Added Screech elite enemy
* [FEATURE] Added back speech bubbles for enemies
* [FEATURE] Card art now has a bevel to give it a bit more depth
* [FEATURE] Pinch-to-zoom while having a card focused
* [FEATURE] New Zero-day wetware card which adds hacks to all cards for that combat
* [FEATURE] Added The Machinist event back in, but this time they offer Hi-Tech Components
* [ART UPDATE] Replaced the art for Fight and Flight. I figured they are going to be the most visible cards since they are starters so I better make em look good.
* [UI UPDATE] Some text would overflow on smaller devices in the new shops
* [UI UPDATE] Added keywords for all buffs from all sources where needed so the buff names aren't long descriptions
* [BUG FIX] It was possible to see the same progress milestone for the login and task streaks
Build 881467896v0.3.122026-01-14 03:20:58
* [FEATURE] Split the shop up into 3 different experiences: hardware, wetware, and hacks. All 3 offer to remove a card and have 5 items
* [FEATURE] Added Curiosity wetware card. Probably one of my favorite cards so far!
* [FEATURE] Added Contemplation wetware card.
* [BALANCE] The Grateful Mindset card now costs 0 AP instead of 1
* [BUG FIX] Forgetfuls were not being removed after combat as a result of a prior bug fix.
* [BUG FIX] If the player was in a simple event with a view hardware/wetware button, pressing it could cause a blank rewards screen in the next event.
Build 881381658v0.3.112026-01-11 23:48:23
NEW HARDWARE
- Neosteel Fists – Passive reduces incoming damage by 1–4 based on Mk. tier. New cards: Obliterate and Hammer Fist.- Liquid Polyalloy Arms – Passive reduces small hits (≤5 damage) down to 1. New cards: Lance Form and Shield Form.
- Wrist Rockets – Passive deals damage to enemies each turn. New cards: Targeted Strike and Barrage.
- Neosteel Jaws – 2 new cards.
- Motorized Treads – 2 new cards.
IMPROVEMENTS
- Renamed +Damage/+Block to Torque/Reflexes
- Added "Join Discord" link
- Clarified Mad Scientist outcome
- Feedback now includes version number
BUG FIXES
- Fixed Vulnerability applying twice to Machinegun Punch/Kick
- Fixed both Overshields being consumed when using one
- Fixed milestone achievement display and notifications
- Fixed "every X days" streak calculation
- Various UI and stability fixes
Build 880700738v0.3.072025-12-16 09:59:55
* Progress and Unlocks page + in-game achievements
* Recurring Todos for more ways to suit the checklist to your tasks
Build 880318329v0.3.032025-12-03 23:20:26
* [FEATURE] Reduced graphics mode: eliminates all card floating and shimmering effects and uses static images for cards. This significantly increases fps for slower devices.
* [UI UPDATE] All animated card art on unzoomed cards is now right-sized (1/3 the size) so this should dramatically improve performance for ALL players.
* [UI UPDATE] All animated card art on zoomed cards is now right-sized and, due to resolution savings, is 24fps instead of 12. This should make zoomed cards look better (but not best because crisp images increase file size a bit too much)
* [UI UPDATE] 'Shop Hardware/Components/Hacks' is now 'Buy Hardware/Components/Hacks' for consistency with the toggle name in the shop
* [BUG FIX] When continuing after beating the boss, if you go to a shop that was at the same coordinate as a shop on the previous map, you'd see the same items.
* [BUG FIX] While a card with the Cascade hack is trying to play the top card of the draw pile, if the player played a card while this was happening, that would cancel the animation and put combat into a state where no cards would play.
* [BUG FIX] If a wetware slot was ever added from the deprecated Serafina event and an Insight was added, those extra slots weren't clearing on death. Now they do.
Build 874595243v0.3.022025-11-26 13:45:57
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Availability 99 of 101 storefronts
| Region | Language | Price | Ratings | Avg | Version |
|---|---|---|---|---|---|
US | en-US | Free | 21 | 4.7 | 1.1.01 |
AU | en-AU | Free | 2 | 3.0 | 1.1.01 |
CA | en-CA | Free | 1 | 5.0 | 1.1.01 |
AE | en-GB | Free | 0 | — | 1.1.01 |
AF | en-GB | Free | 0 | — | 1.1.01 |
AL | en-GB | Free | 0 | — | 1.1.01 |
AM | en-GB | Free | 0 | — | 1.1.01 |
AT | de-DE | Free | 0 | — | 1.1.01 |
AZ | en-GB | Free | 0 | — | 1.1.01 |
BA | en-GB | Free | 0 | — | 1.1.01 |
BE | en-GB | Free | 0 | — | 1.1.01 |
BG | en-GB | Free | 0 | — | 1.1.01 |
BH | en-GB | Free | 0 | — | 1.1.01 |
BM | en-GB | Free | 0 | — | 1.1.01 |
BN | en-GB | Free | 0 | — | 1.1.01 |
BT | en-GB | Free | 0 | — | 1.1.01 |
BY | en-GB | Free | 0 | — | 1.1.01 |
CH | de-CH | Free | 0 | — | 1.1.01 |
CY | en-GB | Free | 0 | — | 1.1.01 |
CZ | en-GB | Free | 0 | — | 1.1.01 |
DE | de-DE | Free | 0 | — | 1.1.01 |
DK | en-GB | Free | 0 | — | 1.1.01 |
EE | en-GB | Free | 0 | — | 1.1.01 |
EG | en-GB | Free | 0 | — | 1.1.01 |
ES | es-ES | Free | 0 | — | 1.1.01 |
FI | en-GB | Free | 0 | — | 1.1.01 |
FJ | en-GB | Free | 0 | — | 1.1.01 |
FM | en-GB | Free | 0 | — | 1.1.01 |
FR | fr-FR | Free | 0 | — | 1.1.01 |
GB | en-GB | Free | 0 | — | 1.1.01 |
GE | en-GB | Free | 0 | — | 1.1.01 |
GR | en-GB | Free | 0 | — | 1.1.01 |
HK | zh-Hant-HK | Free | 0 | — | 1.1.01 |
HR | en-GB | Free | 0 | — | 1.1.01 |
HU | en-GB | Free | 0 | — | 1.1.01 |
ID | en-GB | Free | 0 | — | 1.1.01 |
IE | en-GB | Free | 0 | — | 1.1.01 |
IL | en-GB | Free | 0 | — | 1.1.01 |
IN | en-GB | Free | 0 | — | 1.1.01 |
IQ | en-GB | Free | 0 | — | 1.1.01 |
IS | en-GB | Free | 0 | — | 1.1.01 |
IT | it | Free | 0 | — | 1.1.01 |
JO | en-GB | Free | 0 | — | 1.1.01 |
JP | ja | Free | 0 | — | 1.1.01 |
KG | en-GB | Free | 0 | — | 1.1.01 |
KH | en-GB | Free | 0 | — | 1.1.01 |
KR | ko | Free | 0 | — | 1.1.01 |
KW | en-GB | Free | 0 | — | 1.1.01 |
KZ | en-GB | Free | 0 | — | 1.1.01 |
LA | en-GB | Free | 0 | — | 1.1.01 |
LB | en-GB | Free | 0 | — | 1.1.01 |
LK | en-GB | Free | 0 | — | 1.1.01 |
LT | en-GB | Free | 0 | — | 1.1.01 |
LU | en-GB | Free | 0 | — | 1.1.01 |
LV | en-GB | Free | 0 | — | 1.1.01 |
MD | en-GB | Free | 0 | — | 1.1.01 |
ME | en-GB | Free | 0 | — | 1.1.01 |
MK | en-GB | Free | 0 | — | 1.1.01 |
MM | en-GB | Free | 0 | — | 1.1.01 |
MN | en-GB | Free | 0 | — | 1.1.01 |
MO | zh-Hant-HK | Free | 0 | — | 1.1.01 |
MR | en-GB | Free | 0 | — | 1.1.01 |
MT | en-GB | Free | 0 | — | 1.1.01 |
MV | en-GB | Free | 0 | — | 1.1.01 |
MY | en-GB | Free | 0 | — | 1.1.01 |
NL | nl | Free | 0 | — | 1.1.01 |
NO | en-GB | Free | 0 | — | 1.1.01 |
NP | en-GB | Free | 0 | — | 1.1.01 |
NR | en-GB | Free | 0 | — | 1.1.01 |
NZ | en-AU | Free | 0 | — | 1.1.01 |
OM | en-GB | Free | 0 | — | 1.1.01 |
PG | en-GB | Free | 0 | — | 1.1.01 |
PH | en-GB | Free | 0 | — | 1.1.01 |
PK | en-GB | Free | 0 | — | 1.1.01 |
PL | en-GB | Free | 0 | — | 1.1.01 |
PT | pt-PT | Free | 0 | — | 1.1.01 |
PW | en-GB | Free | 0 | — | 1.1.01 |
QA | en-GB | Free | 0 | — | 1.1.01 |
RO | en-GB | Free | 0 | — | 1.1.01 |
RS | en-GB | Free | 0 | — | 1.1.01 |
SA | en-GB | Free | 0 | — | 1.1.01 |
SB | en-GB | Free | 0 | — | 1.1.01 |
SE | sv | Free | 0 | — | 1.1.01 |
SG | en-GB | Free | 0 | — | 1.1.01 |
SI | en-GB | Free | 0 | — | 1.1.01 |
SK | en-GB | Free | 0 | — | 1.1.01 |
TH | en-GB | Free | 0 | — | 1.1.01 |
TJ | en-GB | Free | 0 | — | 1.1.01 |
TM | en-GB | Free | 0 | — | 1.1.01 |
TO | en-GB | Free | 0 | — | 1.1.01 |
TR | en-GB | Free | 0 | — | 1.1.01 |
TW | zh-Hant-TW | Free | 0 | — | 1.1.01 |
UA | en-GB | Free | 0 | — | 1.1.01 |
UZ | en-GB | Free | 0 | — | 1.1.01 |
VN | en-GB | Free | 0 | — | 1.1.01 |
VU | en-GB | Free | 0 | — | 1.1.01 |
XK | en-GB | Free | 0 | — | 1.1.01 |
YE | en-GB | Free | 0 | — | 1.1.01 |
ZA | en-GB | Free | 0 | — | 1.1.01 |
Not available in: CN, RU
Change log 28 changes · DK
✎
releaseNotes updated
* [FEATURE] If you can't complete a recurring task for legitimate reasons, you can now choose to 'Skip' on the completion requirement. This option is available
✎
description updated
Hard Reset: the to-do list and habit tracker that's an actual game.
Every other "gamified" productivity app is a progress bar and a badge for brushing your t
✎
subtitle updated
Your tasks, now a real game
✎
name updated
Hard Reset: To-Do & Habit Game
◆
Version 1.1.01 released
* [FEATURE] If you can't complete a recurring task for legitimate reasons, you can now choose to 'Skip' on the completion requirement. This option is available by tapping the task or by a long press on the task from the checklist.
* [FEATUR
◆
Version 1.0.08 released
* [FEATURE] There is now a set of achievement milestones for beating the final boss in the Progress section of the app
* [FEATURE] If the player gets an infinite loop with Cascaded cards, there is now a 'Stop Cascade' button to escape.
* [D
◆
Version 1.0.07 released
* [FEATURE] Overhauled the main questline dialogue and added a Resistance Trust currency which grows with enemy kills and advances the story. Migration for existing accounts works, but I recommend using the 'Reset Progress' button in the Pr
◆
Version 1.0.06 released
[FEATURE] 'Undelete' hack removes Delete keyword from cards
[UPDATE] Smoother Progress animations; damage cap now 9,999,999; cleaner card-removal & shop UI
[FIX] Sharp damage now applies correctly; terminal hack, achievement, and double-pur
◆
Version 1.0.05 released
* [FEATURE] Added Apple SSO for Android
* [FEATURE] Moved all the menu preferences into a 'Preferences' modal which includes a new option to skip the reclone process
* [FEATURE] Added 'Ultra' to the game speed settings, which is 1.5x of Fas
◆
Version 1.0.04 released
* [FEATURE] Revamped Auth screen with Single Sign-on with Apple and Google
* [FEATURE] Anonymous accounts to bypass the need to do any registration
* [FEATURE] The Hack Storage now has a 'return all' button and multiple hacks are collapsed
◆
Version 1.0.03 released
* [BALANCE] Demoralize now inflicts 1 Vulnerable on both the targeted enemy and the player
* [UX UPDATE] Reduced the time needed to hold down the 'hold to skip' button during the intro to 500ms from 1000ms
* [UI FIX] The Auto-Block values f
◆
Version 1.0.02 released
* [FEATURE] Added the Irradiator hardware, two new cards, the Irradiated debuff effect, an Irradiated hp loss preview, and an Irradiated animation when applying the effect, updated the codex, and added an achievement
* [BUG FIX] Enraged Bla
◆
Version 1.0.01 released
* [FEATURE] Enemy buffs/debuffs can be found on the back of their portrait cards
* [FEATURE] Added hardware achievements for Neosteel Fists, Liquid Polyalloy Arms, Motorized Treads, Wrist Rockets, and Neosteel Jaws
* [BUG FIX] Found the act
◆
Version 1.0.00 released
- Hard Reset Premium now in UI
- Better multi-slot hardware visibility
- Fixed: back button, rewards scroll, Shatter anim, Slow Perception anim
- Clanklings Karate Chop: 6-8 dmg; Reinforced auto-block: 2/3/4/5; Boot's Breach→+5 block
- 15+
◆
Version 0.9.07 released
* [FEATURE] Added Spidey Sense achievement for having 4 Spider Form hardwares equipped at the same time. This makes the conditions for the unlock clear and shows the current status as well as causing a notification card to appear on earning
◆
Version 0.9.06 released
* [FEATURE] Notifications UI and full featureset. Set up to 3 reminders.
* [FEATURE] Sync across devices with the same account in real-time
* [FEATURE] Integrated RevenueCat with all the appropriate gating and UI for subscriptions and life
◆
Version 0.9.05 released
This update is packed with improvements across the board:
New Content
- New miniboss: The Don, with his own special combat background
- New card: I Am Speed — deal damage to all enemies as you draw
- New Crack Hack that adds a delete effec
◆
Version 0.3.18 released
- Insights auto-learned; no brain slots
- Elite/Boss rewards: pick Chrome or Insights
- New card: Grit (wetware, grants block)
- 50 Cred trade-in when replacing hardware
- Starter hardware rebalanced; Neosteel Jaws improved
- Various UI & b
◆
Version 0.3.17 released
- 30 Insights: purchasable from merchant & visible in combat
- 8 new events, new Shame card, hardware card rewards
- Game speed controls, momentum details, block-shake feedback
- Contemplation rebalanced w/ Delete
- Hi-tech upgrade transfer
◆
Version 0.3.16 released
* [FEATURE] Tired of no notice for big tasks in the future? Now we have "Advance notice" options to get a heads up and potentially complete early.
* [FEATURE] Tired of having incompleted tasks disappear? Now we have a 'Show until complete'
◆
Version 0.3.15 released
The Final Act is Here!
The epic conclusion has arrived — Act 4 brings the story to its thrilling end, complete with a climactic final boss encounter. Prepare yourself.
-- New Content & Features --
Meet the Anonymous Benefactor and discover
◆
Version 0.3.14 released
* [FEATURE] Instead of infinitely going through a single act, we now have a finite 3 Act game.
* [FEATURE] New dark comedic intro sequence which alludes to the Anonymous Benefactor's role
* [FEATURE] Overhauled the waking up sequence to hav
◆
Version 0.3.13 released
* [FEATURE] Added the new boss Maj. Bully
* [FEATURE] Added Screech elite enemy
* [FEATURE] Added back speech bubbles for enemies
* [FEATURE] Card art now has a bevel to give it a bit more depth
* [FEATURE] Pinch-to-zoom while having a card
◆
Version 0.3.12 released
* [FEATURE] Split the shop up into 3 different experiences: hardware, wetware, and hacks. All 3 offer to remove a card and have 5 items
* [FEATURE] Added Curiosity wetware card. Probably one of my favorite cards so far!
* [FEATURE] Added Co
◆
Version 0.3.11 released
NEW HARDWARE
- Neosteel Fists – Passive reduces incoming damage by 1–4 based on Mk. tier. New cards: Obliterate and Hammer Fist.- Liquid Polyalloy Arms – Passive reduces small hits (≤5 damage) down to 1. New cards: Lance Form and Shield Fo
◆
Version 0.3.07 released
* Progress and Unlocks page + in-game achievements
* Recurring Todos for more ways to suit the checklist to your tasks
◆
Version 0.3.03 released
* [FEATURE] Reduced graphics mode: eliminates all card floating and shimmering effects and uses static images for cards. This significantly increases fps for slower devices.
* [UI UPDATE] All animated card art on unzoomed cards is now right
◆
Version 0.3.02 released
USen-US
AUen-AU
CAen-CA
AEen-GB
AFen-GB
ALen-GB
AMen-GB
ATde-DE
AZen-GB
BAen-GB
BEen-GB
BGen-GB
BHen-GB
BMen-GB
BNen-GB
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BYen-GB
CHde-CH
CYen-GB
CZen-GB
DEde-DE
EEen-GB
EGen-GB
ESes-ES
FIen-GB
FJen-GB
FMen-GB
FRfr-FR
GBen-GB
GEen-GB
GRen-GB
HKzh-Hant-HK
HRen-GB
HUen-GB
IDen-GB
IEen-GB
ILen-GB
INen-GB
IQen-GB
ISen-GB
ITit
JOen-GB
JPja
KGen-GB
KHen-GB
KRko
KWen-GB
KZen-GB
LAen-GB
LBen-GB
LKen-GB
LTen-GB
LUen-GB
LVen-GB
MDen-GB
MEen-GB
MKen-GB
MMen-GB
MNen-GB
MOzh-Hant-HK
MRen-GB
MTen-GB
MVen-GB
MYen-GB
NLnl
NOen-GB
NPen-GB
NRen-GB
NZen-AU
OMen-GB
PGen-GB
PHen-GB
PKen-GB
PLen-GB
PTpt-PT
PWen-GB
QAen-GB
ROen-GB
RSen-GB
SAen-GB
SBen-GB
SEsv
SGen-GB
SIen-GB
SKen-GB
THen-GB
TJen-GB
TMen-GB
TOen-GB
TRen-GB
TWzh-Hant-TW
UAen-GB
UZen-GB
VNen-GB
VUen-GB
XKen-GB
YEen-GB
ZAen-GB
CNNot Available
RUNot Available