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Mines of Moria icon

Mines of Moria

An Adventurer's Touch
Age Rating
12+
Years
Developer
Language
ES
Size
2.1
MB

Information

Apple ID6448195864
Bundle IDorg.rufe.moria
SellerSeller
Min iOS13.0
Min macOS11.0
Device familiesiphone, ipad, ipod
Released2023-04-26
Copyright© 2023 Rufe.org LLC
WebsiteLink ↗
Privacy policyLink ↗

Preview 2 platforms

iPhone 6 images

iPhone screenshot
iPhone screenshot
iPhone screenshot
iPhone screenshot
iPhone screenshot
iPhone screenshot

iPad 6 images

iPad screenshot
iPad screenshot
iPad screenshot
iPad screenshot
iPad screenshot
iPad screenshot

What’s New Version 0003.0000.0448

* Player may vow to restore original umoria rules (0 XP characters may perform vows in shop "9" of town) * color palette gamma updates to adjust for human perception preferences and sRGB displays * Fil-C verification for core gameplay * Replay system uses mmap() for memory; save files are portable across devices+systems https://rufe.org/moria/patch2025_q4.html

Description

You are tasked with slaying the Balrog deep within the Mines of Moria. A translation of Robert Alan Koeneke's (1957-2022) Moria into a touchscreen first experience. Six classes and up to eight races create a unique play experience in your battle with randomized dungeon depths. Start your game in town with rags or riches based on a custom character backstory. Warrior class is recommended for players who are new to the game. Koeneke paints a world of entropy where even artifacts of incredible power may fall apart. Learn the conditions of survival and die at the hands of merciless foes. This game wasn't made to be won, for the Balrog is a foe beyond any of you. Progress you character with experience, D&D style attribute gains (strength, intelligence, wisdom, constitution, and charisma). Gain spells, armors, weapons, wands, staves, potions, scrolls, legendary artifacts, and mining tools. Your character is persistently saved on each level transition. Large dungeon levels are randomly generated and do not persist. You may return to town to renew your character and barter for goods. The town is randomly generated during character creation, and shopkeepers feature unique personalities and bias. # Features of awesomeness * Landscape and Portrait orientation (optional rotation lock) * Character saveslot per class with resume-to-midpoint for seamless task switching * Backup characters to external storage for future restoration or access via PC data cable # Excellence in offline turn-based mobile gaming * on-demand rendering for best-in-class battery life (portable) * finger down executes game actions (responsive) * input may be reverted (accidents happen) * small download; small patches (size matters) * no network access, no ads, no in-game purchases (focus) * smart run for fast dungeon exploration with halt-on-threat (subjective pacing) # Input & Controls Documentation https://rufe.org/moria/game_input.html # Feedback * You have agency in this world. Let us know how we can improve your experience. Email: moria@rufe.org

Accessibility

ipadiphonemacrealityDevicetvoswatch

Version history 25 versions

Build 879818108v0003.0000.04482025-11-18 00:55:30
* Player may vow to restore original umoria rules (0 XP characters may perform vows in shop "9" of town) * color palette gamma updates to adjust for human perception preferences and sRGB displays * Fil-C verification for core gameplay * Replay system uses mmap() for memory; save files are portable across devices+systems https://rufe.org/moria/patch2025_q4.html
Build 877810503v0003.0000.04382025-09-03 20:46:23
Beastiary implementation: memory of monster behavior, vulnerabilities, and behaviors. * Characters share a common record of kills, deaths, and observations. * Knowledge is applied at level completion by death or staircase. * Incremental knowledge is accumulated during gameplay, though not persisted forother character classes. Randomness seed is derived from the system: getentropy(). The previous /dev/urandom source is a fallback. Fractional XP rewards Tap a monster twice for bestiary. Tap gravestone or character text to continue from a fullscreen display. Color is based on bt.709. Greyscale accounts for doubling of perceived brightness. Colors are based with brightness of greyscale UI. Minimap color updates. August 2025: https://rufe.org/moria/patch2025_q3.html
Build 877591470v0003.0000.04372025-08-27 08:29:49
Beastiary implementation: memory of monster behavior, vulnerabilities, and behaviors. * Characters share a common record of kills, deaths, and observations. * Knowledge is applied at level completion by death or staircase. * Incremental knowledge is accumulated during gameplay, though not persisted forother character classes. Randomness seed is derived from the system: getentropy(). The previous /dev/urandom source is a fallback. Tap a monster twice for bestiary. Tap gravestone or character text to continue from a fullscreen display. Color is based on bt.709. Greyscale accounts for doubling of perceived brightness. Colors are based with brightness of greyscale UI. Minimap color updates. August 2025: https://rufe.org/moria/patch2025_q3.html
Build 876534385v0003.0000.04262025-07-20 12:44:29
mon breath attack fixes (text and gameplay) obj description fixes present tense for gameplay messages (concise) midpoint resume checks for file truncation and data corruption
Build 875771064v3.0000.04172025-06-23 09:35:24
Map draw preserves pixel art aspect ratio. ASCII mode uses unsmoothed glyphs; uses no zoom factor bugfix look: could reveal wall type of unexplored areas Apple stability improvements. Adding 3rd button (blue) as a shortcut to run/walk toggle. # Patch Notes; June 2025 (Q2) https://rufe.org/moria/patch2025_q2.html
Build 875635536v3.0000.04152025-06-17 07:13:16
Apple stability improvements. Adding 3rd button (blue) as a shortcut to run/walk toggle. # Patch Notes; June 2025 (Q2) https://rufe.org/moria/patch2025_q2.html ## Gameplay * Victory Screen Extra Feature: balrog reset (balrog spawning is otherwise disabled) * "gp" suffix for shop/pawn price (previously "g") * digging tunnel rewrite str bonus added per turn of digging tool (up to 5/4) str bonus added per turn of non-digging tool (up to 5/16) heavy weapon penalty removed (it's hard enough to carry tools when weak) digging tools provide base 25; non-digging tools provide max dice roll base/dice requirement: 80 granite, 16 magma, 10 quartz, 0 rubble ## Mobile features * orientation lock option moves to "Extra Features" submenu orientation lock supports toggle at runtime * new run/walk button with 2 icons some users play exclusive with one hand "run" mode is equivalent to holding one finger against the touch screen
Build 875479090v3.0000.04132025-06-11 05:59:50
# Patch Notes; June 2025 (Q2) https://rufe.org/moria/patch2025_q2.html ## Gameplay * Victory Screen Extra Feature: balrog reset (balrog spawning is otherwise disabled) * "gp" suffix for shop/pawn price (previously "g") * digging tunnel rewrite str bonus added per turn of digging tool (up to 5/4) str bonus added per turn of non-digging tool (up to 5/16) heavy weapon penalty removed (it's hard enough to carry tools when weak) digging tools provide base 25; non-digging tools provide max dice roll base/dice requirement: 80 granite, 16 magma, 10 quartz, 0 rubble ## Mobile features * orientation lock option moves to "Extra Features" submenu orientation lock supports toggle at runtime * new run/walk button with 2 icons some users play exclusive with one hand "run" mode is equivalent to holding one finger against the touch screen
Build 875506715v3.0000.04142025-06-11 18:21:48
Adding 3rd button (blue) as a shortcut to run/walk toggle. # Patch Notes; June 2025 (Q2) https://rufe.org/moria/patch2025_q2.html ## Gameplay * Victory Screen Extra Feature: balrog reset (balrog spawning is otherwise disabled) * "gp" suffix for shop/pawn price (previously "g") * digging tunnel rewrite str bonus added per turn of digging tool (up to 5/4) str bonus added per turn of non-digging tool (up to 5/16) heavy weapon penalty removed (it's hard enough to carry tools when weak) digging tools provide base 25; non-digging tools provide max dice roll base/dice requirement: 80 granite, 16 magma, 10 quartz, 0 rubble ## Mobile features * orientation lock option moves to "Extra Features" submenu orientation lock supports toggle at runtime * new run/walk button with 2 icons some users play exclusive with one hand "run" mode is equivalent to holding one finger against the touch screen
Build 874454479v3.0000.04072025-05-01 22:07:14
Bugfixes to shop and pawn gold display. Font changes * greyscale glyphs * larger glyphs w/ bold styling * optimize away per-glyph logic * remove intermediate text render target Unknown scroll names preserve syllables Rewrite object study and inventory descriptions Optimizations to monster movement Fix monster behavior relating to eating lesser creatures Monster breath AoE no longer gives player credit for kills (or game victory) https://rufe.org/moria/patch2025_q1.html
Build 873638129v3.0000.04052025-03-30 14:14:24
Font changes * greyscale glyphs * larger glyphs w/ bold styling * optimize away per-glyph logic * remove intermediate text render target Unknown scroll names preserve syllables Rewrite object study and inventory descriptions Optimizations to monster movement Fix monster behavior relating to eating lesser creatures Monster breath AoE no longer gives player credit for kills (or game victory) https://rufe.org/moria/patch2025_q1.html
Build 873434535v3.0000.04042025-03-21 22:24:42
Font changes * greyscale glyphs * larger glyphs w/ bold styling * optimize away per-glyph logic * remove intermediate text render target Unknown scroll names preserve syllables Rewrite object study and inventory descriptions Optimizations to monster movement Fix monster behavior relating to eating lesser creatures Monster breath AoE no longer gives player credit for kills (or game victory) https://rufe.org/moria/patch2025_q1.html
Build 870976730v3.0000.03792024-12-10 11:19:23
# Gameplay * Ring of Koeneke replaces Ring of Sustain Charisma * Regeneration (crown or DF weapons) adds a bonus of +40 Max HP. # Interface * dead is flat shaded * greyscale ui changes button color too Patch notes available from main menu, or read more here: https://rufe.org/moria/patch2024_q4.html
Build 870542066v3.0000.03652024-11-20 00:10:26
# Gameplay *Regeneration (crown or DF weapons) adds a bonus of +40 Max HP. *Ring of Koeneke replaces Ring of Sustain Charisma ** Character XP to level penalties are reduced by half. This greatly improves the viability of race/class combinations that yielded very high penalties (Elf Ranger for example). # Performance * faster game initialization & reduced memory usage https://rufe.org/moria/patch2024_q4.html
Build 869001091v3.0000.03612024-09-14 09:12:19
* Portrait text uses linear smoothing * Update object and trap placement for special rooms (increase item drops to balance harder monsters) http://rufe.org/moria/patch2024_q3.html
Build 868610079v3.0000.03492024-08-30 17:20:06
http://rufe.org/moria/patch2024_q3.html # Interface * study object is read-only * inventory selection screen rewrite (drop mode access, input hints) * bugfix -more- text getting stuck after failed actuate->dig * Layout uses linear smoothing on low resolution devices # Gameplay * Spell updates: Create Food, Detect Evil/Invis/Monster
Build 868275861v3.0000.03332024-08-18 00:47:12
http://rufe.org/moria/patch2024_q3.html Bugfix to monster multiplication. Changes to detect evil, detect monster, detect invisible. Optimizations.
Build 867422878v2.0000.03302024-07-12 05:12:30
-fix magic rendering (memstomp) -dpad color options -dpad sensitivity options -vsync off by default full patch notes: http://rufe.org/moria/patch2024_q2.html
Build 867119061v2.0000.02362024-07-01 22:58:53
http://rufe.org/moria/patch2024_q2.html
Build 866890146v2.0000.03182024-06-22 06:30:21
https://rufe.org/moria/patch2024_q2.html Interface: * -more- text acknowledgement may be done with any button * greyscale touchpad * history, character, and minimap open/close on finger down/up * display turns elapsed since last input Game: * cave generation rewrite using custom visual debugging tools * creature behavior rewrite * game simulation resume/undo fixes * Bugfixes and optimizations
Build 864585309v2.0000.03042024-03-20 20:28:21
https://rufe.org/moria/patch.html * Surprise Attacks Implementation * Project launcher refinement * Bugfixes
Build 864226302v2.0000.03022024-03-05 20:32:03
Character name is randomly generated, and no longer ellipses. Portrait/Landscape orientation lock is persistent across play sessions. Random map generation rewrite: * Fix for rooms missing a corridor connection * Tuned door placement to limit double-door occurrence * Improvements to room threshold tunneling * Performance improvements
Build 862221698v2.0000.03012023-12-17 13:10:45
# Holiday Release 2023 * Character Creation * race selection & dice rerolling * random character background narrative, age, and height * social class & starting gold up to ~1k * spawn in town * Town NPCs! * Filesystem version 2 * midpoint resume available for each class on version match * data cable backup to PC * cache clear support: "moria.cache" document * game reset returns to main menu * main menu red button prompts for character deletion * Rendering optimizations
Build 861858806v2.0000.02992023-11-29 20:15:06
* Save files may be archived (allowing Finder read/write access via PC) * New button to lock game display orientation * Crash fix for edge case in look command Roguelike Celebration 2023 Feedback * race/class added to character vitals * landscape uses unified layout (preserve safe area, aspect ratio) * portrait orientation tweaks * message history button; overlay fills from bottom to top * font rendering optimization * handle touch events outside of the layout * level transition text changes * fix max exp on character sheet
Build 861564341v2.0000.02962023-11-17 22:22:29
* New button to lock game display orientation * Crash fix for edge case in look command Roguelike Celebration 2023 Feedback * race/class added to character vitals * landscape uses unified layout (preserve safe area, aspect ratio) * portrait orientation tweaks * message history button; overlay fills from bottom to top * font rendering optimization * handle touch events outside of the layout * level transition text changes * fix max exp on character sheet
Build 861481383v2.0000.02942023-11-14 19:56:59
Roguelike Celebration 2023 Feedback * race/class added to character vitals * landscape uses unified layout (preserve safe area, aspect ratio) * portrait orientation tweaks * message history button; overlay fills from bottom to top * font rendering optimization * handle touch events outside of the layout * level transition text changes * fix max exp on character sheet
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Not available in: CN, VN

Change log 29 changes · PY

releaseNotes updated
* Player may vow to restore original umoria rules (0 XP characters may perform vows in shop "9" of town) * color palette gamma updates to adjust for human perce
description updated
You are tasked with slaying the Balrog deep within the Mines of Moria. A translation of Robert Alan Koeneke's (1957-2022) Moria into a touchscreen first experie
subtitle updated
An Adventurer's Touch
name updated
Mines of Moria
Version 0003.0000.0448 released
* Player may vow to restore original umoria rules (0 XP characters may perform vows in shop "9" of town) * color palette gamma updates to adjust for human perception preferences and sRGB displays * Fil-C verification for core gameplay * Re
Version 0003.0000.0438 released
Beastiary implementation: memory of monster behavior, vulnerabilities, and behaviors. * Characters share a common record of kills, deaths, and observations. * Knowledge is applied at level completion by death or staircase. * Incremental kno
Version 0003.0000.0437 released
Beastiary implementation: memory of monster behavior, vulnerabilities, and behaviors. * Characters share a common record of kills, deaths, and observations. * Knowledge is applied at level completion by death or staircase. * Incremental kno
Version 0003.0000.0426 released
mon breath attack fixes (text and gameplay) obj description fixes present tense for gameplay messages (concise) midpoint resume checks for file truncation and data corruption
Version 3.0000.0417 released
Map draw preserves pixel art aspect ratio. ASCII mode uses unsmoothed glyphs; uses no zoom factor bugfix look: could reveal wall type of unexplored areas Apple stability improvements. Adding 3rd button (blue) as a shortcut to run/walk togg
Version 3.0000.0415 released
Apple stability improvements. Adding 3rd button (blue) as a shortcut to run/walk toggle. # Patch Notes; June 2025 (Q2) https://rufe.org/moria/patch2025_q2.html ## Gameplay * Victory Screen Extra Feature: balrog reset (balrog spawning is
Version 3.0000.0414 released
Adding 3rd button (blue) as a shortcut to run/walk toggle. # Patch Notes; June 2025 (Q2) https://rufe.org/moria/patch2025_q2.html ## Gameplay * Victory Screen Extra Feature: balrog reset (balrog spawning is otherwise disabled) * "gp" su
Version 3.0000.0413 released
# Patch Notes; June 2025 (Q2) https://rufe.org/moria/patch2025_q2.html ## Gameplay * Victory Screen Extra Feature: balrog reset (balrog spawning is otherwise disabled) * "gp" suffix for shop/pawn price (previously "g") * digging tunnel r
Version 3.0000.0407 released
Bugfixes to shop and pawn gold display. Font changes * greyscale glyphs * larger glyphs w/ bold styling * optimize away per-glyph logic * remove intermediate text render target Unknown scroll names preserve syllables Rewrite object study
Version 3.0000.0405 released
Font changes * greyscale glyphs * larger glyphs w/ bold styling * optimize away per-glyph logic * remove intermediate text render target Unknown scroll names preserve syllables Rewrite object study and inventory descriptions Optimizations
Version 3.0000.0404 released
Font changes * greyscale glyphs * larger glyphs w/ bold styling * optimize away per-glyph logic * remove intermediate text render target Unknown scroll names preserve syllables Rewrite object study and inventory descriptions Optimizations
Version 3.0000.0379 released
# Gameplay * Ring of Koeneke replaces Ring of Sustain Charisma * Regeneration (crown or DF weapons) adds a bonus of +40 Max HP. # Interface * dead is flat shaded * greyscale ui changes button color too Patch notes available from main menu
Version 3.0000.0365 released
# Gameplay *Regeneration (crown or DF weapons) adds a bonus of +40 Max HP. *Ring of Koeneke replaces Ring of Sustain Charisma ** Character XP to level penalties are reduced by half. This greatly improves the viability of race/class combinat
Version 3.0000.0361 released
* Portrait text uses linear smoothing * Update object and trap placement for special rooms (increase item drops to balance harder monsters) http://rufe.org/moria/patch2024_q3.html
Version 3.0000.0349 released
http://rufe.org/moria/patch2024_q3.html # Interface * study object is read-only * inventory selection screen rewrite (drop mode access, input hints) * bugfix -more- text getting stuck after failed actuate->dig * Layout uses linear smoothin
Version 3.0000.0333 released
http://rufe.org/moria/patch2024_q3.html Bugfix to monster multiplication. Changes to detect evil, detect monster, detect invisible. Optimizations.
Version 2.0000.0330 released
-fix magic rendering (memstomp) -dpad color options -dpad sensitivity options -vsync off by default full patch notes: http://rufe.org/moria/patch2024_q2.html
Version 2.0000.0236 released
http://rufe.org/moria/patch2024_q2.html
Version 2.0000.0318 released
https://rufe.org/moria/patch2024_q2.html Interface: * -more- text acknowledgement may be done with any button * greyscale touchpad * history, character, and minimap open/close on finger down/up * display turns elapsed since last input Gam
Version 2.0000.0304 released
https://rufe.org/moria/patch.html * Surprise Attacks Implementation * Project launcher refinement * Bugfixes
Version 2.0000.0302 released
Character name is randomly generated, and no longer ellipses. Portrait/Landscape orientation lock is persistent across play sessions. Random map generation rewrite: * Fix for rooms missing a corridor connection * Tuned door placement to l
Version 2.0000.0301 released
# Holiday Release 2023 * Character Creation * race selection & dice rerolling * random character background narrative, age, and height * social class & starting gold up to ~1k * spawn in town * Town NPCs! * Filesystem version 2 * midpo
Version 2.0000.0299 released
* Save files may be archived (allowing Finder read/write access via PC) * New button to lock game display orientation * Crash fix for edge case in look command Roguelike Celebration 2023 Feedback * race/class added to character vitals * la
Version 2.0000.0296 released
* New button to lock game display orientation * Crash fix for edge case in look command Roguelike Celebration 2023 Feedback * race/class added to character vitals * landscape uses unified layout (preserve safe area, aspect ratio) * portrai
Version 2.0000.0294 released
Roguelike Celebration 2023 Feedback * race/class added to character vitals * landscape uses unified layout (preserve safe area, aspect ratio) * portrait orientation tweaks * message history button; overlay fills from bottom to top * font re
expanded screenshot