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What’s New Version 2.1.5
Bug fixes and improvements.
Description
Play the digital adaptation of the beloved tabletop board game. Root is a game of adventure and war where 2 to 4 players battle for control of a vast wilderness.
The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods.
Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright.
The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.
In-App Purchases US pricing
One-Time Purchases
The Clockwork Expansion$3.99
Exiles & Partisans & Vagabonds$5.99
The Riverfolk Expansion$6.99
Root: The Underworld Expansion$6.99
Root: The Marauder Expansion$7.99
Hirelings & Landmarks$9.99
Capabilities
In-App PurchasesGame Center
Accessibility
ipadiphonemacrealityDevicetvoswatch
Version history 25 versions
Build 883120729v2.1.52026-03-11 16:30:21
Bug fixes and improvements.
Build 882865600v2.1.42026-03-03 16:22:42
Bug fixes and improvements.
Build 880697025v2.1.32025-12-15 22:32:22
Bug fixes and improvements.
Build 880575724v2.1.22025-12-12 17:24:16
Bug fixes and improvements.
Build 880498821v2.1.12025-12-10 16:54:01
Bug fixes and improvements.
Build 880124188v2.1.02025-12-02 17:27:00
Bug fixes and improvements.
Build 879595674v2.0.142025-11-10 18:31:28
The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power!
Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’ll notice tighter rules fidelity with the tabletop game, steadier performance, and smarter opponents — all aimed at improving the overall experience.
Jump in, explore new combos, and tell us what you uncover — your reports have been instrumental in making Root Digital the best it can be!
General Improvements
* By popular demand, the Marquise Field Hospital timing now matches tabletop in all modes except online asynch play.
* Added ‘Bluff’ option when creating a game. If enabled, priority is passed to take actions regardless of the contents of players hands. Applies to Ambush, Field Hospital, Feline Physicians, and Rabbit Scouts. Only available in live timer games.
* Vagabond and Eyrie AI have been significantly improved, bringing their scores more in line with other base factions.
* Automatic camera movement is now optional and disabled by default.
* Added a deck count to the supply window.
* VFX highlight now appears on the “maximize prompt” button.
* “Anytime” actions such as Exposure have been streamlined to minimize unnecessary extra prompt windows.
Bug Fixes
General Fixes & Improvements
* Marquise can now select any clearing for their first Homeland on the Mountain map.
* Marquise no longer counts spent wood for Rule using Soup Kitchens.
* Vagabond “Anytime in Birdsong” cards can now be used before Refresh and Slip as intended.
* Murine Brokers no longer occasionally grant multiple cards to opponents.
* Guessing Exposure incorrectly no longer lets Eyrie skip adding to the Decree.
* Correct Expose guesses no longer reveal the card to other players.
* Fixed an issue where Marquise was unable to choose all legal homeland locations on the Lake Map.
* Keepers in Iron can now choose homeland clearings correctly on the Winter Map.
* Improved several areas where AI made strange choices.
* Fixed many issues involving the Undo function.
* Improved certain areas of the Tutorial which caused confusion.
Visual & Animation
* Dominance animations now show the correct faction backgrounds for the Duchy and the Corvids.
* Some assets on the Lake map no longer overlap buildings and tokens.
* Warriors no longer appear inside the tower on the Mountain map.
* Clouds in Strategic View now blend smoothly.
* Vagabond “Quest Completed” animation now plays as expected.
* Keepers in Iron relics and Vagabonds no longer cause trees to disappear on the Winter Map.
* Trees no longer clip through the Marquise Keep when a Favor card removes the token.
* The Duchy Citadel icon now appears the same as it does in tabletop.
User Interface & Experience (UI/UX)
* Available faction icons are larger and easier to select on large-UI mobile devices.
* Some HUD elements are no longer off-screen on some dvices.
* Selecting Bird cards now works correctly when suited cards are also available for the Keepers in Iron on mobile devices.
* Vagabond icons now display correctly when using the Ferry on the Lake map in Strategic View.
* Expose now highlights the correct clearing in Strategic View.
* Wood highlights for Marquise are more visible in Strategic View.
* Vagabond targeting to strike a Keepers In Iron relic is now clear when multiple relics are stacked.
* A confirmation now appears when ending the Vagabond’s turn with actions remaining.
* Improved expanded rules for Marquise wood cost visualization.
* Field Hospitals prompts no longer block Riverfolk purchase prompts at turn start.
* Winter map icons no longer cover neighboring clearing costs.
And many more! See you in the clearings!
Build 879535342v2.0.122025-11-06 18:05:03
The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power!
Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’ll notice tighter rules fidelity with the tabletop game, steadier performance, and smarter opponents — all aimed at improving the overall experience.
Jump in, explore new combos, and tell us what you uncover — your reports have been instrumental in making Root Digital the best it can be!
General Improvements
* By popular demand, the Marquise Field Hospital timing now matches tabletop in all modes except online asynch play.
* Added ‘Bluff’ option when creating a game. If enabled, priority is passed to take actions regardless of the contents of players hands. Applies to Ambush, Field Hospital, Feline Physicians, and Rabbit Scouts. Only available in live timer games.
* Vagabond and Eyrie AI have been significantly improved, bringing their scores more in line with other base factions.
* Automatic camera movement is now optional and disabled by default.
* Added a deck count to the supply window.
* VFX highlight now appears on the “maximize prompt” button.
* “Anytime” actions such as Exposure have been streamlined to minimize unnecessary extra prompt windows.
Bug Fixes
General Fixes & Improvements
* Marquise can now select any clearing for their first Homeland on the Mountain map.
* Marquise no longer counts spent wood for Rule using Soup Kitchens.
* Vagabond “Anytime in Birdsong” cards can now be used before Refresh and Slip as intended.
* Murine Brokers no longer occasionally grant multiple cards to opponents.
* Guessing Exposure incorrectly no longer lets Eyrie skip adding to the Decree.
* Correct Expose guesses no longer reveal the card to other players.
* Fixed an issue where Marquise was unable to choose all legal homeland locations on the Lake Map.
* Keepers in Iron can now choose homeland clearings correctly on the Winter Map.
* Improved several areas where AI made strange choices.
* Fixed many issues involving the Undo function.
* Improved certain areas of the Tutorial which caused confusion.
Visual & Animation
* Dominance animations now show the correct faction backgrounds for the Duchy and the Corvids.
* Some assets on the Lake map no longer overlap buildings and tokens.
* Warriors no longer appear inside the tower on the Mountain map.
* Clouds in Strategic View now blend smoothly.
* Vagabond “Quest Completed” animation now plays as expected.
* Keepers in Iron relics and Vagabonds no longer cause trees to disappear on the Winter Map.
* Trees no longer clip through the Marquise Keep when a Favor card removes the token.
* The Duchy Citadel icon now appears the same as it does in tabletop.
User Interface & Experience (UI/UX)
* Available faction icons are larger and easier to select on large-UI mobile devices.
* Some HUD elements are no longer off-screen on some dvices.
* Selecting Bird cards now works correctly when suited cards are also available for the Keepers in Iron on mobile devices.
* Vagabond icons now display correctly when using the Ferry on the Lake map in Strategic View.
* Expose now highlights the correct clearing in Strategic View.
* Wood highlights for Marquise are more visible in Strategic View.
* Vagabond targeting to strike a Keepers In Iron relic is now clear when multiple relics are stacked.
* A confirmation now appears when ending the Vagabond’s turn with actions remaining.
* Improved expanded rules for Marquise wood cost visualization.
* Field Hospitals prompts no longer block Riverfolk purchase prompts at turn start.
* Winter map icons no longer cover neighboring clearing costs.
And many more! See you in the clearings!
Build 879469210v2.0.112025-11-04 20:13:41
The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power!
Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’ll notice tighter rules fidelity with the tabletop game, steadier performance, and smarter opponents — all aimed at improving the overall experience.
Jump in, explore new combos, and tell us what you uncover — your reports have been instrumental in making Root Digital the best it can be!
General Improvements
* By popular demand, the Marquise Field Hospital timing now matches tabletop in all modes except online asynch play.
* Added ‘Bluff’ option when creating a game. If enabled, priority is passed to take actions regardless of the contents of players hands. Applies to Ambush, Field Hospital, Feline Physicians, and Rabbit Scouts. Only available in live timer games.
* Vagabond and Eyrie AI have been significantly improved, bringing their scores more in line with other base factions.
* Automatic camera movement is now optional and disabled by default.
* Added a deck count to the supply window.
* VFX highlight now appears on the “maximize prompt” button.
* “Anytime” actions such as Exposure have been streamlined to minimize unnecessary extra prompt windows.
Bug Fixes
General Fixes & Improvements
* Marquise can now select any clearing for their first Homeland on the Mountain map.
* Marquise no longer counts spent wood for Rule using Soup Kitchens.
* Vagabond “Anytime in Birdsong” cards can now be used before Refresh and Slip as intended.
* Murine Brokers no longer occasionally grant multiple cards to opponents.
* Guessing Exposure incorrectly no longer lets Eyrie skip adding to the Decree.
* Correct Expose guesses no longer reveal the card to other players.
* Fixed an issue where Marquise was unable to choose all legal homeland locations on the Lake Map.
* Keepers in Iron can now choose homeland clearings correctly on the Winter Map.
* Improved several areas where AI made strange choices.
* Fixed many issues involving the Undo function.
* Improved certain areas of the Tutorial which caused confusion.
Visual & Animation
* Dominance animations now show the correct faction backgrounds for the Duchy and the Corvids.
* Some assets on the Lake map no longer overlap buildings and tokens.
* Warriors no longer appear inside the tower on the Mountain map.
* Clouds in Strategic View now blend smoothly.
* Vagabond “Quest Completed” animation now plays as expected.
* Keepers in Iron relics and Vagabonds no longer cause trees to disappear on the Winter Map.
* Trees no longer clip through the Marquise Keep when a Favor card removes the token.
* The Duchy Citadel icon now appears the same as it does in tabletop.
User Interface & Experience (UI/UX)
* Available faction icons are larger and easier to select on large-UI mobile devices.
* Some HUD elements are no longer off-screen on some dvices.
* Selecting Bird cards now works correctly when suited cards are also available for the Keepers in Iron on mobile devices.
* Vagabond icons now display correctly when using the Ferry on the Lake map in Strategic View.
* Expose now highlights the correct clearing in Strategic View.
* Wood highlights for Marquise are more visible in Strategic View.
* Vagabond targeting to strike a Keepers In Iron relic is now clear when multiple relics are stacked.
* A confirmation now appears when ending the Vagabond’s turn with actions remaining.
* Improved expanded rules for Marquise wood cost visualization.
* Field Hospitals prompts no longer block Riverfolk purchase prompts at turn start.
* Winter map icons no longer cover neighboring clearing costs.
And many more! See you in the clearings!
Build 879379714v2.0.102025-10-31 19:48:03
The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power!
Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’ll notice tighter rules fidelity with the tabletop game, steadier performance, and smarter opponents — all aimed at improving the overall experience.
Jump in, explore new combos, and tell us what you uncover — your reports have been instrumental in making Root Digital the best it can be!
General Improvements
* By popular demand, the Marquise Field Hospital timing now matches tabletop in all modes except online asynch play.
* Added ‘Bluff’ option when creating a game. If enabled, priority is passed to take actions regardless of the contents of players hands. Applies to Ambush, Field Hospital, Feline Physicians, and Rabbit Scouts. Only available in live timer games.
* Vagabond and Eyrie AI have been significantly improved, bringing their scores more in line with other base factions.
* Automatic camera movement is now optional and disabled by default.
* Added a deck count to the supply window.
* VFX highlight now appears on the “maximize prompt” button.
* “Anytime” actions such as Exposure have been streamlined to minimize unnecessary extra prompt windows.
Bug Fixes
General Fixes & Improvements
* Marquise can now select any clearing for their first Homeland on the Mountain map.
* Marquise no longer counts spent wood for Rule using Soup Kitchens.
* Vagabond “Anytime in Birdsong” cards can now be used before Refresh and Slip as intended.
* Murine Brokers no longer occasionally grant multiple cards to opponents.
* Guessing Exposure incorrectly no longer lets Eyrie skip adding to the Decree.
* Correct Expose guesses no longer reveal the card to other players.
* Fixed an issue where Marquise was unable to choose all legal homeland locations on the Lake Map.
* Keepers in Iron can now choose homeland clearings correctly on the Winter Map.
* Improved several areas where AI made strange choices.
* Fixed many issues involving the Undo function.
* Improved certain areas of the Tutorial which caused confusion.
Visual & Animation
* Dominance animations now show the correct faction backgrounds for the Duchy and the Corvids.
* Some assets on the Lake map no longer overlap buildings and tokens.
* Warriors no longer appear inside the tower on the Mountain map.
* Clouds in Strategic View now blend smoothly.
* Vagabond “Quest Completed” animation now plays as expected.
* Keepers in Iron relics and Vagabonds no longer cause trees to disappear on the Winter Map.
* Trees no longer clip through the Marquise Keep when a Favor card removes the token.
* The Duchy Citadel icon now appears the same as it does in tabletop.
User Interface & Experience (UI/UX)
* Available faction icons are larger and easier to select on large-UI mobile devices.
* Some HUD elements are no longer off-screen on some dvices.
* Selecting Bird cards now works correctly when suited cards are also available for the Keepers in Iron on mobile devices.
* Vagabond icons now display correctly when using the Ferry on the Lake map in Strategic View.
* Expose now highlights the correct clearing in Strategic View.
* Wood highlights for Marquise are more visible in Strategic View.
* Vagabond targeting to strike a Keepers In Iron relic is now clear when multiple relics are stacked.
* A confirmation now appears when ending the Vagabond’s turn with actions remaining.
* Improved expanded rules for Marquise wood cost visualization.
* Field Hospitals prompts no longer block Riverfolk purchase prompts at turn start.
* Winter map icons no longer cover neighboring clearing costs.
And many more! See you in the clearings!
Build 879345525v2.0.92025-10-30 16:26:07
The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power!
Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’ll notice tighter rules fidelity with the tabletop game, steadier performance, and smarter opponents — all aimed at improving the overall experience.
Jump in, explore new combos, and tell us what you uncover — your reports have been instrumental in making Root Digital the best it can be!
General Improvements
* By popular demand, the Marquise Field Hospital timing now matches tabletop in all modes except online asynch play.
* Added ‘Bluff’ option when creating a game. If enabled, priority is passed to take actions regardless of the contents of players hands. Applies to Ambush, Field Hospital, Feline Physicians, and Rabbit Scouts. Only available in live timer games.
* Vagabond and Eyrie AI have been significantly improved, bringing their scores more in line with other base factions.
* Automatic camera movement is now optional and disabled by default.
* Added a deck count to the supply window.
* VFX highlight now appears on the “maximize prompt” button.
* “Anytime” actions such as Exposure have been streamlined to minimize unnecessary extra prompt windows.
Bug Fixes
General Fixes & Improvements
* Marquise can now select any clearing for their first Homeland on the Mountain map.
* Marquise no longer counts spent wood for Rule using Soup Kitchens.
* Vagabond “Anytime in Birdsong” cards can now be used before Refresh and Slip as intended.
* Murine Brokers no longer occasionally grant multiple cards to opponents.
* Guessing Exposure incorrectly no longer lets Eyrie skip adding to the Decree.
* Correct Expose guesses no longer reveal the card to other players.
* Fixed an issue where Marquise was unable to choose all legal homeland locations on the Lake Map.
* Keepers in Iron can now choose homeland clearings correctly on the Winter Map.
* Improved several areas where AI made strange choices.
* Fixed many issues involving the Undo function.
* Improved certain areas of the Tutorial which caused confusion.
Visual & Animation
* Dominance animations now show the correct faction backgrounds for the Duchy and the Corvids.
* Some assets on the Lake map no longer overlap buildings and tokens.
* Warriors no longer appear inside the tower on the Mountain map.
* Clouds in Strategic View now blend smoothly.
* Vagabond “Quest Completed” animation now plays as expected.
* Keepers in Iron relics and Vagabonds no longer cause trees to disappear on the Winter Map.
* Trees no longer clip through the Marquise Keep when a Favor card removes the token.
* The Duchy Citadel icon now appears the same as it does in tabletop.
User Interface & Experience (UI/UX)
* Available faction icons are larger and easier to select on large-UI mobile devices.
* Some HUD elements are no longer off-screen on some dvices.
* Selecting Bird cards now works correctly when suited cards are also available for the Keepers in Iron on mobile devices.
* Vagabond icons now display correctly when using the Ferry on the Lake map in Strategic View.
* Expose now highlights the correct clearing in Strategic View.
* Wood highlights for Marquise are more visible in Strategic View.
* Vagabond targeting to strike a Keepers In Iron relic is now clear when multiple relics are stacked.
* A confirmation now appears when ending the Vagabond’s turn with actions remaining.
* Improved expanded rules for Marquise wood cost visualization.
* Field Hospitals prompts no longer block Riverfolk purchase prompts at turn start.
* Winter map icons no longer cover neighboring clearing costs.
And many more! See you in the clearings!
Build 879279707v2.0.72025-10-28 21:22:46
The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power!
Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’ll notice tighter rules fidelity with the tabletop game, steadier performance, and smarter opponents — all aimed at improving the overall experience.
Jump in, explore new combos, and tell us what you uncover — your reports have been instrumental in making Root Digital the best it can be!
General Improvements
* By popular demand, the Marquise Field Hospital timing now matches tabletop in all modes except online asynch play.
* Added ‘Bluff’ option when creating a game. If enabled, priority is passed to take actions regardless of the contents of players hands. Applies to Ambush, Field Hospital, Feline Physicians, and Rabbit Scouts. Only available in live timer games.
* Vagabond and Eyrie AI have been significantly improved, bringing their scores more in line with other base factions.
* Automatic camera movement is now optional and disabled by default.
* Added a deck count to the supply window.
* VFX highlight now appears on the “maximize prompt” button.
* “Anytime” actions such as Exposure have been streamlined to minimize unnecessary extra prompt windows.
Bug Fixes
General Fixes & Improvements
* Marquise can now select any clearing for their first Homeland on the Mountain map.
* Marquise no longer counts spent wood for Rule using Soup Kitchens.
* Vagabond “Anytime in Birdsong” cards can now be used before Refresh and Slip as intended.
* Murine Brokers no longer occasionally grant multiple cards to opponents.
* Guessing Exposure incorrectly no longer lets Eyrie skip adding to the Decree.
* Correct Expose guesses no longer reveal the card to other players.
* Fixed an issue where Marquise was unable to choose all legal homeland locations on the Lake Map.
* Keepers in Iron can now choose homeland clearings correctly on the Winter Map.
* Improved several areas where AI made strange choices.
* Fixed many issues involving the Undo function.
* Improved certain areas of the Tutorial which caused confusion.
Visual & Animation
* Dominance animations now show the correct faction backgrounds for the Duchy and the Corvids.
* Some assets on the Lake map no longer overlap buildings and tokens.
* Warriors no longer appear inside the tower on the Mountain map.
* Clouds in Strategic View now blend smoothly.
* Vagabond “Quest Completed” animation now plays as expected.
* Keepers in Iron relics and Vagabonds no longer cause trees to disappear on the Winter Map.
* Trees no longer clip through the Marquise Keep when a Favor card removes the token.
* The Duchy Citadel icon now appears the same as it does in tabletop.
User Interface & Experience (UI/UX)
* Available faction icons are larger and easier to select on large-UI mobile devices.
* Some HUD elements are no longer off-screen on some dvices.
* Selecting Bird cards now works correctly when suited cards are also available for the Keepers in Iron on mobile devices.
* Vagabond icons now display correctly when using the Ferry on the Lake map in Strategic View.
* Expose now highlights the correct clearing in Strategic View.
* Wood highlights for Marquise are more visible in Strategic View.
* Vagabond targeting to strike a Keepers In Iron relic is now clear when multiple relics are stacked.
* A confirmation now appears when ending the Vagabond’s turn with actions remaining.
* Improved expanded rules for Marquise wood cost visualization.
* Field Hospitals prompts no longer block Riverfolk purchase prompts at turn start.
* Winter map icons no longer cover neighboring clearing costs.
And many more! See you in the clearings!
Build 879219677v2.0.52025-10-27 15:07:28
The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power!
Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’ll notice tighter rules fidelity with the tabletop game, steadier performance, and smarter opponents — all aimed at improving the overall experience.
Jump in, explore new combos, and tell us what you uncover — your reports have been instrumental in making Root Digital the best it can be!
General Improvements
* By popular demand, the Marquise Field Hospital timing now matches tabletop in all modes except online asynch play.
* Added ‘Bluff’ option when creating a game. If enabled, priority is passed to take actions regardless of the contents of players hands. Applies to Ambush, Field Hospital, Feline Physicians, and Rabbit Scouts. Only available in live timer games.
* Vagabond and Eyrie AI have been significantly improved, bringing their scores more in line with other base factions.
* Automatic camera movement is now optional and disabled by default.
* Added a deck count to the supply window.
* VFX highlight now appears on the “maximize prompt” button.
* “Anytime” actions such as Exposure have been streamlined to minimize unnecessary extra prompt windows.
Bug Fixes
General Fixes & Improvements
* Marquise can now select any clearing for their first Homeland on the Mountain map.
* Marquise no longer counts spent wood for Rule using Soup Kitchens.
* Vagabond “Anytime in Birdsong” cards can now be used before Refresh and Slip as intended.
* Murine Brokers no longer occasionally grant multiple cards to opponents.
* Guessing Exposure incorrectly no longer lets Eyrie skip adding to the Decree.
* Correct Expose guesses no longer reveal the card to other players.
* Fixed an issue where Marquise was unable to choose all legal homeland locations on the Lake Map.
* Keepers in Iron can now choose homeland clearings correctly on the Winter Map.
* Improved several areas where AI made strange choices.
* Fixed many issues involving the Undo function.
* Improved certain areas of the Tutorial which caused confusion.
Visual & Animation
* Dominance animations now show the correct faction backgrounds for the Duchy and the Corvids.
* Some assets on the Lake map no longer overlap buildings and tokens.
* Warriors no longer appear inside the tower on the Mountain map.
* Clouds in Strategic View now blend smoothly.
* Vagabond “Quest Completed” animation now plays as expected.
* Keepers in Iron relics and Vagabonds no longer cause trees to disappear on the Winter Map.
* Trees no longer clip through the Marquise Keep when a Favor card removes the token.
* The Duchy Citadel icon now appears the same as it does in tabletop.
User Interface & Experience (UI/UX)
* Available faction icons are larger and easier to select on large-UI mobile devices.
* Some HUD elements are no longer off-screen on some dvices.
* Selecting Bird cards now works correctly when suited cards are also available for the Keepers in Iron on mobile devices.
* Vagabond icons now display correctly when using the Ferry on the Lake map in Strategic View.
* Expose now highlights the correct clearing in Strategic View.
* Wood highlights for Marquise are more visible in Strategic View.
* Vagabond targeting to strike a Keepers In Iron relic is now clear when multiple relics are stacked.
* A confirmation now appears when ending the Vagabond’s turn with actions remaining.
* Improved expanded rules for Marquise wood cost visualization.
* Field Hospitals prompts no longer block Riverfolk purchase prompts at turn start.
* Winter map icons no longer cover neighboring clearing costs.
And many more! See you in the clearings!
Build 879005307v2.0.02025-10-24 15:59:50
The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power!
Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’ll notice tighter rules fidelity with the tabletop game, steadier performance, and smarter opponents — all aimed at improving the overall experience.
Jump in, explore new combos, and tell us what you uncover — your reports have been instrumental in making Root Digital the best it can be!
General Improvements
* By popular demand, the Marquise Field Hospital timing now matches tabletop in all modes except online asynch play.
* Added ‘Bluff’ option when creating a game. If enabled, priority is passed to take actions regardless of the contents of players hands. Applies to Ambush, Field Hospital, Feline Physicians, and Rabbit Scouts. Only available in live timer games.
* Vagabond and Eyrie AI have been significantly improved, bringing their scores more in line with other base factions.
* Automatic camera movement is now optional and disabled by default.
* Added a deck count to the supply window.
* VFX highlight now appears on the “maximize prompt” button.
* “Anytime” actions such as Exposure have been streamlined to minimize unnecessary extra prompt windows.
Bug Fixes
General Fixes & Improvements
* Marquise can now select any clearing for their first Homeland on the Mountain map.
* Marquise no longer counts spent wood for Rule using Soup Kitchens.
* Vagabond “Anytime in Birdsong” cards can now be used before Refresh and Slip as intended.
* Murine Brokers no longer occasionally grant multiple cards to opponents.
* Guessing Exposure incorrectly no longer lets Eyrie skip adding to the Decree.
* Correct Expose guesses no longer reveal the card to other players.
* Fixed an issue where Marquise was unable to choose all legal homeland locations on the Lake Map.
* Keepers in Iron can now choose homeland clearings correctly on the Winter Map.
* Improved several areas where AI made strange choices.
* Fixed many issues involving the Undo function.
* Improved certain areas of the Tutorial which caused confusion.
Visual & Animation
* Dominance animations now show the correct faction backgrounds for the Duchy and the Corvids.
* Some assets on the Lake map no longer overlap buildings and tokens.
* Warriors no longer appear inside the tower on the Mountain map.
* Clouds in Strategic View now blend smoothly.
* Vagabond “Quest Completed” animation now plays as expected.
* Keepers in Iron relics and Vagabonds no longer cause trees to disappear on the Winter Map.
* Trees no longer clip through the Marquise Keep when a Favor card removes the token.
* The Duchy Citadel icon now appears the same as it does in tabletop.
User Interface & Experience (UI/UX)
* Available faction icons are larger and easier to select on large-UI mobile devices.
* Some HUD elements are no longer off-screen on some dvices.
* Selecting Bird cards now works correctly when suited cards are also available for the Keepers in Iron on mobile devices.
* Vagabond icons now display correctly when using the Ferry on the Lake map in Strategic View.
* Expose now highlights the correct clearing in Strategic View.
* Wood highlights for Marquise are more visible in Strategic View.
* Vagabond targeting to strike a Keepers In Iron relic is now clear when multiple relics are stacked.
* A confirmation now appears when ending the Vagabond’s turn with actions remaining.
* Improved expanded rules for Marquise wood cost visualization.
* Field Hospitals prompts no longer block Riverfolk purchase prompts at turn start.
* Winter map icons no longer cover neighboring clearing costs.
And many more! See you in the clearings!
Build 874192443v1.34.32025-04-22 15:02:43
This release fixes some display issues, especially for newer devices with widescreens.
Build 873966947v1.34.12025-04-14 14:55:14
This version patches a bug with the Keepers tutorial.
Build 873708164v1.34.02025-04-08 19:25:28
This patch includes several improvements and fixes based on community feedback. When crafting a card with a wild cost, you can now select a card suit to spend. We also improved display handling so please write to us at support@direwolfdigital.com if you have any display issues. We also added missing Chinese translations. Last we fixed numerous bugs. Thank you for playing Root!
Build 872452345v1.33.12025-02-13 15:27:59
Small bug fix patch
Build 872389056v1.33.02025-02-11 23:24:58
This version delivers on player requests for fidelity to the tabletop version of the game. It also fixes a few dozen bugs and makes other improvements. Thank you playing!
Build 872117250v1.32.42025-01-30 21:07:19
Bug fixes and improvements.
Build 871524919v1.32.32025-01-27 18:40:29
New content!
Build 871186611v1.31.62024-12-18 00:02:10
Bug fixes and improvements.
Build 870847073v1.31.52024-12-16 16:30:03
Bug fixes.
Build 869828340v1.31.42024-10-24 20:01:47
With this patch, we’re ramping things up in more ways than one, introducing the Skip Replay option– designed to get you back into the action faster than before. In addition to this new feature, we have a ton of new improvements, backend fixes, and bug fixes.
- New Feature
Skip Replay Button: Players rejoining an async game can now skip replays of the match. Additionally, players can now skip replays when rejoining a match after losing connection.
- Bug Fixes and Improvements
Build 861574067v1.31.22023-11-21 23:26:16
bug fixes and gameplay improvements
Price history by region
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App performance US
Availability 27 of 27 storefronts
| Region | Language | Price | Ratings | Avg | Version |
|---|---|---|---|---|---|
US | en-US | USD 2.99 | 5.2k | 4.9 | 2.1.5 |
CA | en-CA | CAD 3.99 | 709 | 4.9 | 2.1.5 |
DE | de-DE | EUR 2.99 | 528 | 4.8 | 2.1.5 |
GB | en-GB | GBP 2.99 | 454 | 4.8 | 2.1.5 |
FR | fr-FR | EUR 2.99 | 290 | 4.8 | 2.1.5 |
IT | it | EUR 2.99 | 212 | 4.8 | 2.1.5 |
AU | en-AU | AUD 4.99 | 209 | 4.8 | 2.1.5 |
NL | nl | EUR 2.99 | 143 | 4.8 | 2.1.5 |
ES | es-ES | EUR 2.99 | 142 | 4.7 | 2.1.5 |
CZ | en-GB | CZK 79 | 127 | 4.7 | 2.1.5 |
SE | sv | SEK 39 | 93 | 4.6 | 2.1.5 |
PL | en-GB | PLN 14.99 | 88 | 5.0 | 2.1.5 |
CH | de-CH | CHF 3 | 85 | 4.9 | 2.1.5 |
BE | en-GB | EUR 2.99 | 67 | 4.9 | 2.1.5 |
DK | en-GB | DKK 29 | 62 | 4.8 | 2.1.5 |
NO | en-GB | NOK 39 | 54 | 4.8 | 2.1.5 |
AT | de-DE | EUR 2.99 | 49 | 4.8 | 2.1.5 |
HU | en-GB | HUF 1490 | 47 | 4.9 | 2.1.5 |
NZ | en-AU | NZD 4.99 | 38 | 4.5 | 2.1.5 |
FI | en-GB | EUR 2.99 | 35 | 4.4 | 2.1.5 |
IE | en-GB | EUR 2.99 | 29 | 5.0 | 2.1.5 |
SK | en-GB | EUR 2.99 | 19 | 4.7 | 2.1.5 |
PT | pt-PT | EUR 2.99 | 17 | 4.9 | 2.1.5 |
RO | en-GB | RON 14.99 | 14 | 5.0 | 2.1.5 |
BG | en-GB | EUR 2.99 | 8 | 4.5 | 2.1.5 |
IS | en-GB | USD 3.99 | 6 | 4.8 | 2.1.5 |
LU | en-GB | EUR 2.99 | 4 | 5.0 | 2.1.5 |
Change log 29 changes · US
✎
releaseNotes updated
Bug fixes and improvements.
✎
description updated
Play the digital adaptation of the beloved tabletop board game. Root is a game of adventure and war where 2 to 4 players battle for control of a vast wilderness
✎
subtitle updated
Board Game of Woodland Warfare
✎
name updated
Root Board Game
◆
Version 2.1.5 released
Bug fixes and improvements.
◆
Version 2.1.4 released
Bug fixes and improvements.
◆
Version 2.1.3 released
Bug fixes and improvements.
◆
Version 2.1.2 released
Bug fixes and improvements.
◆
Version 2.1.1 released
Bug fixes and improvements.
◆
Version 2.1.0 released
Bug fixes and improvements.
◆
Version 2.0.14 released
The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power!
Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’
◆
Version 2.0.12 released
The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power!
Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’
◆
Version 2.0.11 released
The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power!
Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’
◆
Version 2.0.10 released
The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power!
Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’
◆
Version 2.0.9 released
The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power!
Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’
◆
Version 2.0.7 released
The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power!
Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’
◆
Version 2.0.5 released
The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power!
Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’
◆
Version 2.0.0 released
The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power!
Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’
◆
Version 1.34.3 released
This release fixes some display issues, especially for newer devices with widescreens.
◆
Version 1.34.1 released
This version patches a bug with the Keepers tutorial.
◆
Version 1.34.0 released
This patch includes several improvements and fixes based on community feedback. When crafting a card with a wild cost, you can now select a card suit to spend. We also improved display handling so please write to us at support@direwolfdigit
◆
Version 1.33.1 released
Small bug fix patch
◆
Version 1.33.0 released
This version delivers on player requests for fidelity to the tabletop version of the game. It also fixes a few dozen bugs and makes other improvements. Thank you playing!
◆
Version 1.32.4 released
Bug fixes and improvements.
◆
Version 1.32.3 released
New content!
◆
Version 1.31.6 released
Bug fixes and improvements.
◆
Version 1.31.5 released
Bug fixes.
◆
Version 1.31.4 released
With this patch, we’re ramping things up in more ways than one, introducing the Skip Replay option– designed to get you back into the action faster than before. In addition to this new feature, we have a ton of new improvements, backend fix
◆
Version 1.31.2 released
bug fixes and gameplay improvements
CAen-CA
DEde-DE
GBen-GB
FRfr-FR
ITit
AUen-AU
NLnl
ESes-ES
CZen-GB
SEsv
PLen-GB
CHde-CH
BEen-GB
DKen-GB
NOen-GB
ATde-DE
HUen-GB
NZen-AU
FIen-GB
IEen-GB
SKen-GB
PTpt-PT
ROen-GB
BGen-GB
ISen-GB
LUen-GB