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What’s New Version 1.6
I've enhanced the difficulty levels. Easy is a little easier, giving users boundary reinforcements over random ones. The unfair level gives the computer opponents this same advantage.
Description
Strategery 2 strips strategy gaming down to its purest form — territorial control, calculated aggression, and the satisfaction of a perfectly executed campaign.
Battle for territorial dominance across procedurally generated hex maps against 6 AI rivals, each with a distinct playstyle. The aggressive one will overextend. The cautious one will wait you out. Learn to read them, or get outmaneuvered before you see it coming.
6 unique AI personalities, each playing differently
- Three map sizes — from quick skirmishes to full campaigns
- Three difficulty levels, including a genuinely punishing AI
- Intuitive touch controls, no tutorial required
- No ads. No in-app purchases. No nonsense.
The map is waiting. How long can you hold it?
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Version history 4 versions
Build 884610317v1.62026-04-17 18:18:01
I've enhanced the difficulty levels. Easy is a little easier, giving users boundary reinforcements over random ones. The unfair level gives the computer opponents this same advantage.
Build 884573323v1.52026-04-16 17:21:05
If hard wasn't hard enough, there's a higher difficulty now called 'unfair' and yes, the computer is bending the rules.
Build 884521857v1.42026-04-15 04:29:34
First official release, why version 1.4? I thought I was ready at 1.0 and was wrong.
Build 883204895v1.02026-03-14 08:57:23
Price history by region
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Availability 1 of 1 storefronts
| Region | Language | Price | Ratings | Avg | Version |
|---|---|---|---|---|---|
US | en-US | USD 0.99 | 0 | — | 1.6 |
Change log 7 changes · US
✎
releaseNotes updated
I've enhanced the difficulty levels. Easy is a little easier, giving users boundary reinforcements over random ones. The unfair level gives the computer opponen
✎
description updated
Strategery 2 strips strategy gaming down to its purest form — territorial control, calculated aggression, and the satisfaction of a perfectly executed campaign.
✎
name updated
Strategery2
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Version 1.6 released
I've enhanced the difficulty levels. Easy is a little easier, giving users boundary reinforcements over random ones. The unfair level gives the computer opponents this same advantage.
◆
Version 1.5 released
If hard wasn't hard enough, there's a higher difficulty now called 'unfair' and yes, the computer is bending the rules.
◆
Version 1.4 released
First official release, why version 1.4? I thought I was ready at 1.0 and was wrong.
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Version 1.0 released