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What’s New Version 1.35
- Fixed an issue where the next Chain of certain Stance skills was not selected correctly.
- Adjusted the sound effects for certain skills.
Description
Supported languages: English / Japanese
Endless tactics, shaped entirely by your choices.
This is the second entry in a turn-based command RPG series where freedom of strategy defines every battle.
With deep skill customization and flexible decision-making, each player forges a completely unique way to fight.
■ Over 600 Skills, Infinite Tactical Freedom
More than 600 skills are available to learn and combine.
By freely chaining skills together, you can create powerful combos, coordinated commands, and precise responses to any situation.
There is no single correct strategy.
Experiment, adapt, and design your own ultimate build to overcome even the most formidable enemies.
■ Weapons × Will × Items — Deep Player Progression
Progression goes far beyond simple leveling.
In addition to increasing core stats, the player equips Weapons, Will, and Items, each of which can be strengthened at dedicated facilities.
The interaction between equipment and skills creates powerful synergies, allowing you to refine and optimize your build with deep strategic depth.
Every choice shapes how you fight.
■ Bases × Facilities × NPCs
At bases discovered throughout the world, you can access a variety of facilities and interact with the NPCs who live there.
By completing requests and earning their trust, some NPCs may join you as companions on your journey.
■ Random Encounters and Companions
While exploring the field, you will encounter unexpected NPCs.
You may choose to talk, trade, or engage in battle, depending on the situation.
Non-hostile enemies can also be hired as companions by paying currency.
Once recruited, their unique skills become available in combat, opening up new tactical possibilities.
■ Free Exploration and Dungeons
Explore the world freely without being bound to the main story.
Dungeons scattered across the land reward those who overcome their trials with valuable items and newly unlocked areas.
Special dungeons known as “Temples” offer unique rewards.
Defeating the powerful boss at their deepest level unlocks new gameplay features, making these challenges especially valuable.
■ Story Choices and the Weight of Death
The story branches based on your decisions and the outcomes of battle.
In life-or-death encounters, victory allows you to deliver the final blow, while defeat results in the player’s death.
Every choice carries consequences.
■ The Path to the Infinite Tower
A constant objective stands before you — the Infinite Tower.
By conquering high-difficulty content such as advanced arenas, otherworldly realms, and the underworld, you can obtain special items that grant powerful advantages for your ascent.
Accessibility
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Version history 25 versions
Build 885050986v1.352026-04-29 19:55:33
- Fixed an issue where the next Chain of certain Stance skills was not selected correctly.
- Adjusted the sound effects for certain skills.
Build 884563710v1.342026-04-16 13:39:16
- Fixed an issue where the Lost Knight event would not progress
- Fixed an issue where the page navigation buttons in the Square could not be pressed
- Fixed the screen reader announcement for the Rest button
- Minor text fixes
Build 884410938v1.332026-04-11 23:53:07
Add location-related narration to the Quest screen and the Enemy Encyclopedia screen when the screen reader is enabled.
Build 884332779v1.322026-04-09 22:01:30
- Fixed an issue where, when learning an enemy skill and winning a battle in the arena at the same time, the cursor would not move to the menu when the screen reader is enabled.
- Adjusted the skill acquisition notification to appear in the foreground in the above case.
- Fixed an issue where skills could not be learned in the Elite Arena under the above conditions.
Build 884259413v1.312026-04-08 15:45:10
- Fixed an issue where stamina could recover beyond its maximum when using items.
- Fixed an issue where skills would not be loaded during action repeat if their activation was canceled.
- Fixed the skill display on the status screen in the underworld.
- Fixed an issue where proficiency and EXP are now carried over when evolving a weapon.
- Fixed the screen reader narration for the “Exit Base” button.
Build 884105442v1.302026-04-03 19:08:31
- Adjusted the effects of the following skills (Underdog's Stand, Chaos Ax Reverse Charge)
- Revised some effect descriptions
Build 883415807v1.292026-03-16 13:58:28
- Fixed an issue where the Conversion effect was applied to Slash Up.
- Fixed an issue where blank entries appeared in skill search results.
- Fixed an issue where some skills were not displayed correctly in the detail view.
Build 883318048v1.282026-03-13 17:02:45
- Fixed an issue where battles would not start from random encounters on some Underworld maps.
Build 883108842v1.272026-03-07 00:11:26
- Fixed an issue where sub-weapons could not be unequipped when the screen reader was enabled.
- Adjusted some screen reader announcements on the preparation screen.
Build 883000338v1.262026-03-04 17:23:21
- Partially revised the detailed effects of crafted items.
- Fixed the EXP display on the gathering screen.
Build 882854470v1.252026-02-27 21:36:24
- Fixed an issue where, after setting a skill’s Chain destination to random, reopening the Chain change screen would sometimes not reflect the updated destination.
- Fixed an issue in Training where toggling the Chain on/off for an initial skill would not update the Chain destination in the details screen.
- Corrected the effect description text for the non-Chain versions of certain skills.
- Fixed issues with the following skills: (Prison, Crimson Prison, Nebula Prison)
Build 882660349v1.242026-02-21 21:03:07
- Fixed an issue where the bottom-right panel in Rocky Path was incorrectly set as an area transition panel.
- Fixed an issue where, when the screen reader is enabled, the label for the “Next” button was not correctly configured on the skill target selection screen during battle.
- Fixed an issue where, when the screen reader is enabled, information for weapons enhanced at the “Blacksmith” was not updated properly.
- Adjusted group settings to improve page navigation accessibility (when the screen reader is enabled) on the following screens:
Quest List, Verdant Tower, Item Exchange, Enemy Compendium, Item Compendium, Area List, Alchemy
Build 882606431v1.222026-02-20 00:11:17
- Fixed an issue that could cause progression to halt at a random encounter panel in Phantom Pass.
- Fixed an issue where only 0 Weapon EXP was awarded at a random encounter panel in Phantom Pass.
- Player status effects now reset at each wave in the Elite Arena.
Build 882626920v1.232026-02-20 20:26:51
- Fixed an issue where the battle could become unresponsive when effects that modify the target's weaknesses or resistances were activated.
- Fixed issues and adjusted some effects for the following skills.
(Frostborne, Evasion Slash, Evasion Swipe, Evasion Slash Break, Evasion Slash Repel, Burst War, Magical Battle, Vital Drain Slash, Magic Drain Slash, Dark Ax Black Wolf, Rebirth Slash, Undead Prayer, Vitality Drain, Serpent Ax Venomous Doom, Maroon Distortion, Twin Sword Dance, Twin Demon Blade Dance, Magic Sword)
Build 882485031v1.212026-02-15 21:40:01
- Improved so that at the start of battle, if enhancement or similar effects exceed a certain number of instances, the animation will be skipped.
- Fixed an issue where the Retired Warrior event would not progress at the base “Church of the Order.”
Build 882423101v1.182026-02-14 02:38:36
- Fixed an issue where Named Enemies would not appear if their spawn location was in the Otherworld
- Fixed an issue where, after defeating a Named Enemy, a currency payment could be triggered in NPC event dialogue choices, causing the conversation to loop
- Fixed an issue where recovery effects would not activate after battle ends
- Fixed an issue where recovery effects would not activate if a battle ended with an attack skill that has a recovery effect
- Added a Collect All rewards feature
- Adjusted the grouping on the reward claim screen when the screen reader is enabled
- Fixed an issue where certain rewards were not read correctly when claiming rewards with the screen reader enabled
Build 882379901v1.162026-02-12 21:21:51
- Changed the Map List button to the Base List button
- Increased acquisition sources for several items that previously had limited availability
- Increased the number of items tradable with barter-capable NPCs in random encounters
- Fixed an issue with the item roll timing for barter-capable NPCs in random encounters
Build 882318448v1.152026-02-10 19:10:17
- Display the chain number at the bottom right of the skill registration slot on the battle screen.
- Updated the map list screen so that areas containing the main destination are marked in blue, and areas containing destination links are marked in green.
- When the screen reader is enabled, added narration on the map list screen when it contains a main destination or destination link.
- When the screen reader is enabled, added narration when the map name on the map screen contains a main destination or destination link.
Build 882297752v1.142026-02-09 19:12:50
- Fixed an issue where, when attacking multiple targets while a specific status was applied, the battle would stop progressing if any target had already been defeated by a previous Chain skill.
- Fixed an issue where the skill “Bloodline Hunt” could not be learned at the “Discipline” facility.
- Fixed an issue where, when a screen reader was enabled, the names of discovered outposts were not read aloud on the Otherworld map screen.
Build 882248600v1.132026-02-07 13:04:47
Fixed issues occurring when the screen reader is enabled
- Fixed an issue where the cursor would stop moving to the map when moving to certain maps
- Fixed display issues in the list under “Summon”
- Fixed UI grouping under “Summon”
Build 882211925v1.112026-02-06 05:04:24
- Fixed an issue where some weapons were not read correctly in the “Preparation” facility when the screen reader is enabled.
- Added a Base List screen.
- Added a button to switch between the Map List and Base List.
- Added a button to open the Base List directly from the map screen when the screen reader is enabled.
Build 882231384v1.122026-02-06 21:04:29
- Fixed the display order of some Bases on the Base List screen.
- When the screen reader is enabled, added a feature that reads out map information following the map name on the Map screen and within the Otherworld/Netherworld facilities.
Build 882178002v1.102026-02-05 08:02:02
Fixed text in the help section that was not read correctly when a screen reader is enabled.
Fixed an issue where acquisition sources were not read aloud when hovering the cursor over materials in places such as the potion shop while a screen reader is enabled.
Build 882027222v1.52026-02-03 15:02:38
Fixed an issue where the game would crash and save data could not be loaded if you were defeated after entering a base in the Otherworld or Underworld.
Fixed an issue where the battle would not progress if the enemy was defeated by self-inflicted damage during the enemy's turn.
Fixed an issue where player status names in the effect text of some skills were not being read out correctly.
Fixed the status names displayed in the church.
Build 882122281v1.92026-02-03 20:53:36
- Fixed a bug that would cause the game to crash when opening a gathering point in Otherworld/Underworld.
- Weapons/potions that could be made at previously visited workshops/potion shops can now be made at any facility.
- Added a button to repeat the previous action when selecting a skill.
- Adjusted so that the full skill description is read out on the skill and chain change screen when a screen reader is enabled.
- Adjusted weapon crafting so that weapons can be crafted using only blueprints.
- Adjusted potion shops, blacksmiths, etc. to display details when materials are needed, so you can check where to obtain them.
- Increased the number of gathering/mining points.
Price history by region
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Availability 27 of 27 storefronts
| Region | Language | Price | Ratings | Avg | Version |
|---|---|---|---|---|---|
US | en-US | USD 3.99 | 5 | 5.0 | 1.35 |
AM | en-GB | USD 4.99 | 0 | — | 1.35 |
AR | es-MX | USD 3.99 | 0 | — | 1.35 |
AZ | en-GB | USD 4.99 | 0 | — | 1.35 |
BG | en-GB | EUR 3.99 | 0 | — | 1.35 |
BN | en-GB | USD 3.99 | 0 | — | 1.35 |
BT | en-GB | USD 3.99 | 0 | — | 1.35 |
BW | en-GB | USD 3.99 | 0 | — | 1.35 |
DM | en-GB | USD 3.99 | 0 | — | 1.35 |
EE | en-GB | EUR 3.99 | 0 | — | 1.35 |
GE | en-GB | USD 4.99 | 0 | — | 1.35 |
GM | en-GB | USD 3.99 | 0 | — | 1.35 |
GR | en-GB | EUR 3.99 | 0 | — | 1.35 |
HR | en-GB | EUR 3.99 | 0 | — | 1.35 |
KG | en-GB | USD 3.99 | 0 | — | 1.35 |
LR | en-GB | USD 3.99 | 0 | — | 1.35 |
LU | en-GB | EUR 3.99 | 0 | — | 1.35 |
MV | en-GB | USD 3.99 | 0 | — | 1.35 |
PY | es-MX | USD 3.99 | 0 | — | 1.35 |
RO | en-GB | RON 19.99 | 0 | — | 1.35 |
RW | en-GB | USD 3.99 | 0 | — | 1.35 |
SI | en-GB | EUR 3.99 | 0 | — | 1.35 |
TJ | en-GB | USD 3.99 | 0 | — | 1.35 |
TM | en-GB | USD 3.99 | 0 | — | 1.35 |
UA | en-GB | USD 4.99 | 0 | — | 1.35 |
UZ | en-GB | USD 3.99 | 0 | — | 1.35 |
ZW | en-GB | USD 4.99 | 0 | — | 1.35 |
Change log 29 changes · US
✎
releaseNotes updated
- Fixed an issue where the next Chain of certain Stance skills was not selected correctly.
- Adjusted the sound effects for certain skills.
✎
description updated
Supported languages: English / Japanese
Endless tactics, shaped entirely by your choices.
This is the second entry in a turn-based command RPG series where
✎
subtitle updated
Turn-Based Command RPG
✎
name updated
Ax RPG II
◆
Version 1.35 released
- Fixed an issue where the next Chain of certain Stance skills was not selected correctly.
- Adjusted the sound effects for certain skills.
◆
Version 1.34 released
- Fixed an issue where the Lost Knight event would not progress
- Fixed an issue where the page navigation buttons in the Square could not be pressed
- Fixed the screen reader announcement for the Rest button
- Minor text fixes
◆
Version 1.33 released
Add location-related narration to the Quest screen and the Enemy Encyclopedia screen when the screen reader is enabled.
◆
Version 1.32 released
- Fixed an issue where, when learning an enemy skill and winning a battle in the arena at the same time, the cursor would not move to the menu when the screen reader is enabled.
- Adjusted the skill acquisition notification to appear in the
◆
Version 1.31 released
- Fixed an issue where stamina could recover beyond its maximum when using items.
- Fixed an issue where skills would not be loaded during action repeat if their activation was canceled.
- Fixed the skill display on the status screen in the
◆
Version 1.30 released
- Adjusted the effects of the following skills (Underdog's Stand, Chaos Ax Reverse Charge)
- Revised some effect descriptions
◆
Version 1.29 released
- Fixed an issue where the Conversion effect was applied to Slash Up.
- Fixed an issue where blank entries appeared in skill search results.
- Fixed an issue where some skills were not displayed correctly in the detail view.
◆
Version 1.28 released
- Fixed an issue where battles would not start from random encounters on some Underworld maps.
◆
Version 1.27 released
- Fixed an issue where sub-weapons could not be unequipped when the screen reader was enabled.
- Adjusted some screen reader announcements on the preparation screen.
◆
Version 1.26 released
- Partially revised the detailed effects of crafted items.
- Fixed the EXP display on the gathering screen.
◆
Version 1.25 released
- Fixed an issue where, after setting a skill’s Chain destination to random, reopening the Chain change screen would sometimes not reflect the updated destination.
- Fixed an issue in Training where toggling the Chain on/off for an initial
◆
Version 1.24 released
- Fixed an issue where the bottom-right panel in Rocky Path was incorrectly set as an area transition panel.
- Fixed an issue where, when the screen reader is enabled, the label for the “Next” button was not correctly configured on the skil
◆
Version 1.23 released
- Fixed an issue where the battle could become unresponsive when effects that modify the target's weaknesses or resistances were activated.
- Fixed issues and adjusted some effects for the following skills.
(Frostborne, Evasion Slash, Evasi
◆
Version 1.22 released
- Fixed an issue that could cause progression to halt at a random encounter panel in Phantom Pass.
- Fixed an issue where only 0 Weapon EXP was awarded at a random encounter panel in Phantom Pass.
- Player status effects now reset at each w
◆
Version 1.21 released
- Improved so that at the start of battle, if enhancement or similar effects exceed a certain number of instances, the animation will be skipped.
- Fixed an issue where the Retired Warrior event would not progress at the base “Church of the
◆
Version 1.18 released
- Fixed an issue where Named Enemies would not appear if their spawn location was in the Otherworld
- Fixed an issue where, after defeating a Named Enemy, a currency payment could be triggered in NPC event dialogue choices, causing the conv
◆
Version 1.16 released
- Changed the Map List button to the Base List button
- Increased acquisition sources for several items that previously had limited availability
- Increased the number of items tradable with barter-capable NPCs in random encounters
- Fixed
◆
Version 1.15 released
- Display the chain number at the bottom right of the skill registration slot on the battle screen.
- Updated the map list screen so that areas containing the main destination are marked in blue, and areas containing destination links are m
◆
Version 1.14 released
- Fixed an issue where, when attacking multiple targets while a specific status was applied, the battle would stop progressing if any target had already been defeated by a previous Chain skill.
- Fixed an issue where the skill “Bloodline Hu
◆
Version 1.13 released
Fixed issues occurring when the screen reader is enabled
- Fixed an issue where the cursor would stop moving to the map when moving to certain maps
- Fixed display issues in the list under “Summon”
- Fixed UI grouping under “Summon”
◆
Version 1.12 released
- Fixed the display order of some Bases on the Base List screen.
- When the screen reader is enabled, added a feature that reads out map information following the map name on the Map screen and within the Otherworld/Netherworld facilities.
◆
Version 1.11 released
- Fixed an issue where some weapons were not read correctly in the “Preparation” facility when the screen reader is enabled.
- Added a Base List screen.
- Added a button to switch between the Map List and Base List.
- Added a button to open
◆
Version 1.10 released
Fixed text in the help section that was not read correctly when a screen reader is enabled.
Fixed an issue where acquisition sources were not read aloud when hovering the cursor over materials in places such as the potion shop while a scree
◆
Version 1.9 released
- Fixed a bug that would cause the game to crash when opening a gathering point in Otherworld/Underworld.
- Weapons/potions that could be made at previously visited workshops/potion shops can now be made at any facility.
- Added a button to
◆
Version 1.5 released
Fixed an issue where the game would crash and save data could not be loaded if you were defeated after entering a base in the Otherworld or Underworld.
Fixed an issue where the battle would not progress if the enemy was defeated by self-inf
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