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Space Climb: The Ascent icon

Space Climb: The Ascent

Fire below. Thin air above.
2 Ratings
5.0
★★★★★
Age Rating
4+
Years
Developer
Language
EN
Size
37.4
MB

Information

Apple ID6747325817
Bundle IDcom.imisshtml.spaceclimb
SellerSeller
Min iOS15.1
Min macOS12.0
Device familiesiphone, ipad, ipod
Released2026-05-11
Copyright© @ 2025 imisshtml llc
WebsiteLink ↗
Privacy policyLink ↗

Preview 2 platforms

iPhone 4 images

iPhone screenshot
iPhone screenshot
iPhone screenshot
iPhone screenshot

iPad 4 images

iPad screenshot
iPad screenshot
iPad screenshot
iPad screenshot

What’s New Version 1.4

The tower is no longer one flat stretch. It climbs through named zones, and each one changes the rules. The lower tower teaches you to breathe. Higher up, meteor showers force you to hold and wait them out. In Elysia, dust clouds roll in and take your sight, leaving only the circle under your lamp. The thin air near the top punishes a single wasted second. Oxygen is money now. Collect tanks, carry them as cargo, and sell a full load at an airlock for credits. Hoard for a bigger payout or bleed a tank early to keep breathing. Your call, every run. Spend what you earn in the Outfitter: - Gear, from a last-second reserve tank to a thruster leap to plating that eats one hit. - Camps you can buy to start your next run partway up the tower. - Suits that recolor your climber. The Ghost suit turns you translucent, on the tower and on your corpse. And you don't climb alone anymore. Your best run climbs beside you as a ghost. Tap a name on the leaderboard to race that player's real run instead. The fallen are up there too, drifting with their cargo still on their backs. Reach one and it is yours. There is still no summit. There is only how high you got, and the next run.

Description

You climb a tower that has no top. Two things want you dead, and they want opposite things. A wall of fire rises from below, so you can't stop moving. But every move burns oxygen, and the air only gets thinner the higher you go, so you can't just sprint either. The whole game lives in the narrow band between too slow and too fast. One thumb runs all of it. Tap left, tap right, and you climb. Grab oxygen tanks as you pass them. They ride on your back as cargo. Bleed one to breathe, or carry a full load to an airlock and sell it for credits. Hoarding pays more. It also kills more. Higher up, the tower stops being polite: - Meteor showers you hold through and wait out. - Dust clouds roll across Elysia and take your sight. Everything goes black except the circle under your lamp. - The air thins until one wasted second is the whole difference. Spend what you earn down in the shop. A reserve tank for the moment your lungs hit zero. A thruster to leap past a bad stretch. Plating that eats one hit before it burns off. Or buy a camp and start your next run partway up, past the ground you already know cold. You don't climb alone. Your best run climbs beside you as a ghost. Tap a name on the leaderboard and race that one instead, their real run, chop for chop. And the dead are up here too. Every climber who fell left a body drifting in the dark with the cargo still on their back. Reach one and it's yours. There is no summit. Nothing to unlock at the top, no credits to roll. There is only how high you got, the wall that finally caught you, and the next run. Buy air. Sell air. Don't run out of air.

Accessibility

ipadiphonemacrealityDevicetvoswatch

Version history 5 versions

Build 888030777v1.42026-07-09 19:44:29
The tower is no longer one flat stretch. It climbs through named zones, and each one changes the rules. The lower tower teaches you to breathe. Higher up, meteor showers force you to hold and wait them out. In Elysia, dust clouds roll in and take your sight, leaving only the circle under your lamp. The thin air near the top punishes a single wasted second. Oxygen is money now. Collect tanks, carry them as cargo, and sell a full load at an airlock for credits. Hoard for a bigger payout or bleed a tank early to keep breathing. Your call, every run. Spend what you earn in the Outfitter: - Gear, from a last-second reserve tank to a thruster leap to plating that eats one hit. - Camps you can buy to start your next run partway up the tower. - Suits that recolor your climber. The Ghost suit turns you translucent, on the tower and on your corpse. And you don't climb alone anymore. Your best run climbs beside you as a ghost. Tap a name on the leaderboard to race that player's real run instead. The fallen are up there too, drifting with their cargo still on their backs. Reach one and it is yours. There is still no summit. There is only how high you got, and the next run.
Build 887871700v1.32026-07-06 22:46:50
Oxygen is money now. Collect tanks, carry them as cargo, and sell a full load at an airlock for credits. Hoard for a bigger payout or bleed a tank early to keep breathing. Your call, every run. - Gear, from a last-second reserve tank to a thruster leap to plating that eats one hit. - Camps you can buy to start your next run partway up the tower. - Suits that recolor your climber. The Ghost suit turns you translucent, on the tower and on your corpse.
Build 885591454v1.22026-07-05 20:56:26
The tower is no longer one flat stretch. It climbs through named zones, and each one changes the rules. The lower tower teaches you to breathe. Higher up, meteor showers force you to hold and wait them out. In Elysia, dust clouds roll in and take your sight, leaving only the circle under your lamp. The thin air near the top punishes a single wasted second. Oxygen is money now. Collect tanks, carry them as cargo, and sell a full load at an airlock for credits. Hoard for a bigger payout or bleed a tank early to keep breathing. Your call, every run. Spend what you earn in the Outfitter: - Gear, from a last-second reserve tank to a thruster leap to plating that eats one hit. - Camps you can buy to start your next run partway up the tower. - Suits that recolor your climber. The Ghost suit turns you translucent, on the tower and on your corpse. And you don't climb alone anymore. Your best run climbs beside you as a ghost. Tap a name on the leaderboard to race that player's real run instead. The fallen are up there too, drifting with their cargo still on their backs. Reach one and it is yours. There is still no summit. There is only how high you got, and the next run.
Build 885546878v1.12026-05-12 20:43:15
- iPad fixes - Balancing fixes
Build 875609995v1.02026-05-11 22:30:56

No pricing data captured yet — comparisons appear once the app has paid storefronts or in-app purchases.

Availability 6 of 6 storefronts

RegionLanguagePriceRatingsAvgVersion
US en-USFree25.01.4
GH en-GBFree01.4
KE en-GBFree01.4
NG en-GBFree01.4
TZ en-GBFree01.4
UG en-GBFree01.4

Change log 9 changes · US

releaseNotes updated
The tower is no longer one flat stretch. It climbs through named zones, and each one changes the rules. The lower tower teaches you to breathe. Higher up, meteo
description updated
You climb a tower that has no top. Two things want you dead, and they want opposite things. A wall of fire rises from below, so you can't stop moving. But ever
subtitle updated
Fire below. Thin air above.
name updated
Space Climb: The Ascent
Version 1.4 released
The tower is no longer one flat stretch. It climbs through named zones, and each one changes the rules. The lower tower teaches you to breathe. Higher up, meteor showers force you to hold and wait them out. In Elysia, dust clouds roll in an
Version 1.3 released
Oxygen is money now. Collect tanks, carry them as cargo, and sell a full load at an airlock for credits. Hoard for a bigger payout or bleed a tank early to keep breathing. Your call, every run. - Gear, from a last-second reserve tank to a t
Version 1.2 released
The tower is no longer one flat stretch. It climbs through named zones, and each one changes the rules. The lower tower teaches you to breathe. Higher up, meteor showers force you to hold and wait them out. In Elysia, dust clouds roll in an
Version 1.1 released
- iPad fixes - Balancing fixes
Version 1.0 released
expanded screenshot