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Space Crash Simulator

SPH Planet Collisions
US flag US
1 of 1 storefronts
Content in en-US
432 Ratings
4.4
★★★★
Age Rating
4+
Years
Developer
Language
EN
Size
178
MB

Information

Apple ID6742357679
Bundle IDcom.WPC.Space-Crash-Simulator
SellerSeller
Min iOS15.0
Min macOS12.0
Device familiesiphone, ipad, ipod
Released2025-02-23
Copyright© 2025 WPCons
WebsiteLink ↗
Privacy policyLink ↗

Preview 2 platforms

iPhone 5 images

iPhone screenshot
iPhone screenshot
iPhone screenshot
iPhone screenshot
iPhone screenshot

iPad 5 images

iPad screenshot
iPad screenshot
iPad screenshot
iPad screenshot
iPad screenshot

What’s New Version 0.52

NEW: Planetary rings! Give any planet a ring in Setup Mode: tilt it, resize it, watch it orbit, catch the planet's shadow, and rain glowing debris onto the surface. Or shred a moon into a ring with the tidal break-up action. - New "Extra" menu in setup (rings & Roche orbits) - Graphics and game mechanic improvements Keep the ideas coming!

Description

Smash worlds together and watch them shatter, merge, and melt, driven by real physics, not pre-made animations. Every planet is made of thousands of interacting particles, so every collision is computed live and no two impacts ever look the same. Build your own scenario in Setup Mode: place up to 8 bodies, set their size, density, spin and velocity, then let gravity do the rest. Or dive straight into a head-on collision and watch the debris glow, cool, and form a crust. - True particle physics (SPH), the first of its kind on mobile - Molten impact zones: heat, lava, and cooling crusts - Give planets rings or shred a moon into one with tidal forces (Roche limit) - Protoplanetary disk and colliding-galaxies modes - Black holes that tear planets apart - Custom planet textures from your own photos - Runs on everything: tune particle count, accuracy, and timescale to your device

Capabilities

In-App Purchases

Accessibility

ipadiphonemacrealityDevicetvoswatch

Version history 22 versions

Build 887871856v0.522026-07-06 21:10:32
NEW: Planetary rings! Give any planet a ring in Setup Mode: tilt it, resize it, watch it orbit, catch the planet's shadow, and rain glowing debris onto the surface. Or shred a moon into a ring with the tidal break-up action. - New "Extra" menu in setup (rings & Roche orbits) - Graphics and game mechanic improvements Keep the ideas coming!
Build 887373772v0.392026-06-24 19:54:06
- Added real time lighting: planets have night and day sides, and cast shadows on each other - You can now make planets much bigger by increasing their particle counts. - Removed 2- and 3- body mode and replaced it with "Planetary Mode". In this mode you can add up to 8 planets in a scenario. - You can now stand on the planet's surfaces. But beware, it's like standing on pingpong balls :-D
Build 887335700v0.372026-06-23 18:29:51
- Added real time lighting: planets have night and day sides, and cast shadows on each other - You can now make planets much bigger by increasing their particle counts. - Removed 2- and 3- body mode and replaced it with "Planetary Mode". In this mode you can add up to 8 planets in a scenario.
Build 887186905v0.362026-06-19 22:31:27
- Exposed some heat system parameters in the start menu - Rebuilt simulation engine - Real-time lighting - New heat system - Many fixes and optimizations under the hood - More stable planets, starting in better equilibrium
Build 886948600v0.342026-06-14 23:21:43
- Rebuilt simulation engine - Real-time lighting - New heat system - Many fixes and optimizations under the hood - More stable planets, starting in equilibrium
Build 886902970v0.332026-06-13 04:25:39
- Rebuilt simulation engine - Real-time lighting - New heat system - Many fixes and optimizations under the hood - More stable planets, starting in equilibrium
Build 879215770v0.322025-10-26 11:47:55
- Fixed protoplanetary disk textures bug - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image. - Fixed a touch control bug in setup - Updated native libraries to support 16 KB memory page size. - Unity security fix
Build 879125334v0.312025-10-22 13:14:18
- Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image. - Fixed a touch control bug in setup - Updated native libraries to support 16 KB memory page size. - Unity security fix
Build 878367541v0.302025-09-24 20:43:48
- Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image. - Fixed a touch control bug in setup
Build 878207888v0.282025-09-22 01:13:18
- Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image. - Fixed a touch control bug in setup
Build 878331794v0.292025-09-22 23:50:00
- Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image. - Fixed a touch control bug in setup
Build 875903321v0.262025-06-26 14:42:50
- Added Mercury, Saturn, Yellow Star and Blue Star textures - Replaced the "Texture" selector by a "Material" selector, you can now set all planet materials with it, but also a black hole (single particle with much higher mass) and the new glowing star materials - Added "Spin" controls to make planets spin at a a velocity and direction of your choice. If you make them spin too hard they'll fly apart however. - Fixed overlapping UI - Bug fixes
Build 875671676v0.252025-06-18 11:34:46
- Added Mercury, Saturn, Yellow Star and Blue Star textures - Replaced the "Texture" selector by a "Material" selector, you can now set all planet materials with it, but also a black hole (single particle with much higher mass) and the new glowing star materials - Added "Spin" controls to make planets spin at a a velocity and direction of your choice. If you make them spin too hard they'll fly apart however. - Bug fixes
Build 873277373v0.212025-03-18 10:44:42
- Added new galactic collision mode - Added free camera mode - Bug fixes
Build 873330270v0.232025-03-18 15:45:09
- Added new galactic collision mode - Added free camera mode - Bug fixes
Build 873108211v0.142025-03-12 08:24:45
- You can now add black holes. Just reduce the particle count of any planet to 1, and you'll be able to increase the particle mass to a very high number, creating a black hole - Updated lava effect (shockwave) - Fixed bug with proto-planetary disk not having initial spin - Other bug fixes
Build 873189098v0.152025-03-12 22:26:18
- The GPU readbacks will now reduce when fps is down. That should give you more control when simulating with higher particle counts. The remaining stutters are due to the heaviness of the computations and unavoidable. - Added black holes. Reduce the particle count of any planet to 1, and you'll be able to increase the particle mass to a very high number, creating a black hole - Other bug fixes
Build 873081724v0.102025-03-09 11:52:48
- You can now add black holes. Just reduce the particle count of any planet to 1, and you'll be able to increase the particle mass to a very high number, creating a black hole - Updated lava effect (shockwave) - Fixed bug with proto-planetary disk not having initial spin
Build 872834930v0.92025-02-27 12:30:41
- Added mode with a protoplanetary disk. You can lower the disk particles' orbit velocity to make them crash into their parent star, or increase their velocity to blast them outward again - Some minor optimizations - Bug fixes
Build 872794360v0.82025-02-26 22:29:49
- Added mode with a protoplanetary disk. You can lower the disk particles' orbit velocity to make them crash into their parent star, or increase their velocity to blast them outward again - Some minor optimizations - Bug fixes
Build 872751544v0.72025-02-25 04:40:11
- Added trajectory prediction lines - Bug fixes
Build 872716998v0.62025-02-24 06:19:44

No pricing data captured yet — comparisons appear once the app has paid storefronts or in-app purchases.

Availability 1 of 1 storefronts

RegionLanguagePriceRatingsAvgVersion
US en-USFree4324.40.52

Change log 26 changes · US

releaseNotes updated
NEW: Planetary rings! Give any planet a ring in Setup Mode: tilt it, resize it, watch it orbit, catch the planet's shadow, and rain glowing debris onto the surf
description updated
Smash worlds together and watch them shatter, merge, and melt, driven by real physics, not pre-made animations. Every planet is made of thousands of interacting
subtitle updated
SPH Planet Collisions
name updated
Space Crash Simulator
Version 0.52 released
NEW: Planetary rings! Give any planet a ring in Setup Mode: tilt it, resize it, watch it orbit, catch the planet's shadow, and rain glowing debris onto the surface. Or shred a moon into a ring with the tidal break-up action. - New "Extra" m
Version 0.39 released
- Added real time lighting: planets have night and day sides, and cast shadows on each other - You can now make planets much bigger by increasing their particle counts. - Removed 2- and 3- body mode and replaced it with "Planetary Mode". I
Version 0.37 released
- Added real time lighting: planets have night and day sides, and cast shadows on each other - You can now make planets much bigger by increasing their particle counts. - Removed 2- and 3- body mode and replaced it with "Planetary Mode". I
Version 0.36 released
- Exposed some heat system parameters in the start menu - Rebuilt simulation engine - Real-time lighting - New heat system - Many fixes and optimizations under the hood - More stable planets, starting in better equilibrium
Version 0.34 released
- Rebuilt simulation engine - Real-time lighting - New heat system - Many fixes and optimizations under the hood - More stable planets, starting in equilibrium
Version 0.33 released
- Rebuilt simulation engine - Real-time lighting - New heat system - Many fixes and optimizations under the hood - More stable planets, starting in equilibrium
Version 0.32 released
- Fixed protoplanetary disk textures bug - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to se
Version 0.31 released
- Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image. - Fixed a touch cont
Version 0.30 released
- Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image. - Fixed a touch cont
Version 0.29 released
- Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image. - Fixed a touch cont
Version 0.28 released
- Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image. - Fixed a touch cont
Version 0.26 released
- Added Mercury, Saturn, Yellow Star and Blue Star textures - Replaced the "Texture" selector by a "Material" selector, you can now set all planet materials with it, but also a black hole (single particle with much higher mass) and the new
Version 0.25 released
- Added Mercury, Saturn, Yellow Star and Blue Star textures - Replaced the "Texture" selector by a "Material" selector, you can now set all planet materials with it, but also a black hole (single particle with much higher mass) and the new
Version 0.23 released
- Added new galactic collision mode - Added free camera mode - Bug fixes
Version 0.21 released
- Added new galactic collision mode - Added free camera mode - Bug fixes
Version 0.15 released
- The GPU readbacks will now reduce when fps is down. That should give you more control when simulating with higher particle counts. The remaining stutters are due to the heaviness of the computations and unavoidable. - Added black holes. R
Version 0.14 released
- You can now add black holes. Just reduce the particle count of any planet to 1, and you'll be able to increase the particle mass to a very high number, creating a black hole - Updated lava effect (shockwave) - Fixed bug with proto-planeta
Version 0.10 released
- You can now add black holes. Just reduce the particle count of any planet to 1, and you'll be able to increase the particle mass to a very high number, creating a black hole - Updated lava effect (shockwave) - Fixed bug with proto-planeta
Version 0.9 released
- Added mode with a protoplanetary disk. You can lower the disk particles' orbit velocity to make them crash into their parent star, or increase their velocity to blast them outward again - Some minor optimizations - Bug fixes
Version 0.8 released
- Added mode with a protoplanetary disk. You can lower the disk particles' orbit velocity to make them crash into their parent star, or increase their velocity to blast them outward again - Some minor optimizations - Bug fixes
Version 0.7 released
- Added trajectory prediction lines - Bug fixes
Version 0.6 released
expanded screenshot