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Apple ID1579852461
Bundle IDcom.fireflystudios.shcastles
SellerSeller
Min iOS12.0
Min macOS11.0
Device familiesiphone, ipad, ipod
Released2024-10-14
Copyright© 2026 FIREFLY STUDIOS
Privacy policyLink ↗
Preview 2 platforms
iPhone 5 images
iPad 5 images
What’s New Version 1.12
Resolved all issues related to the Troop Academy and Siege Workshop.
Fixed bugs causing "lost progress" for players.
Description
From the creators of Stronghold!
Rule your medieval realm and become the greatest lord in Stronghold Castles! As the new Lord (or Lady) of the land you must forge medieval buildings, gather resources and lead your peasants to prosperity. Manage farming, weapon and gold production to transform your humble hamlet into a thriving economy. Protect your domain by constructing an unbeatable castle and wage all-out war against your enemies online, by training troops and laying siege to their fortresses with unique tactical powers!
..::: FEATURES :::..
*** LORD over peasants as you tax, torture or treat them toward building a thriving village economy
*** RESTORE your Manor Hall to its former glory, as you rank up and gather treasures fit for a King (or Queen!)
*** PILLAGE rival players commanding Knights, Archers and Men at Arms in challenging RTS combat
*** DESIGN your castle using wood, stone and devious traps, to withstand assaults from tactical siege powers!
*** DEFEAT enemy lords from the Stronghold series including the villainous Rat, Pig, Snake and Wolf!
..::: DESCRIPTION :::..
Stronghold Castles is the first mobile-only historical strategy game from Firefly Studios, creators of the legendary Stronghold ‘castle sim’ series. Designed by veteran talent for the strategy gamers on mobile, Stronghold Castles sees players become the ruler of a medieval realm, managing and defending their castle and village in a kingdom awash with treachery and danger.
Alongside thousands of other players, first decide how to specialise your economy and which crucial resources to gather. Then construct powerful structures and deadly weaponry, as you strive to amass your strength to secure the kingdom. Take charge on the frontlines, leading your forces into the heart of enemy territory, in search of gold, honour and glory!
To maintain power in a perilous medieval world demands a daring heart and a shrewd head. Become the Lord you were always meant to be in Stronghold: Castles!
..::: COMMUNITY :::..
Facebook – https://www.facebook.com/fireflystudios/
X (Twitter) –https://x.com/fireflyworlds
YouTube – http://www.youtube.com/fireflyworlds
Support – https://firefly-studios.helpshift.com/hc/en/
..::: MESSAGE FROM FIREFLY STUDIOS :::..
With Stronghold Castles, our goal at Firefly has been to create an engaging strategy experience that is easy to understand, but also challenging to master! While the management and city building elements should be familiar to fans of our previous strategy games, players new and old should find the core gameplay, with its intuitive controls and vibrant art, to be mechanically deep and rewarding. There’s nothing quite like Stronghold Castles, so dive in and create the kingdom of your dreams!
Firefly has always had tremendous respect for our players, so we’d love to hear your thoughts on Stronghold Castles! Please try the game out for yourself (it’s free to play) and send us a message using one of the community links above.
Thank you for playing from everyone at Firefly!
Please Note: Stronghold Castles is a free to play MMO RTS, however players are able to purchase game items using real money via in-app purchases. If you don’t wish to use this feature you can add authentication for in-app purchases on your mobile device and enjoy a completely free to play experience. Stronghold Castles also requires a network connection to play.
Like the game? Please support us with a 5-star rating!
In-App Purchases US pricing
One-Time Purchases
80 Gems$0.99
500 Gems$4.99
1200 Gems$9.99
2500 Gems$19.99
6500 Gems$49.99
14000 Gems$99.99
Capabilities
In-App PurchasesGame Center
Accessibility
ipadiphonemacrealityDevicetvoswatch
Version history 16 versions
Build 886385076v1.122026-06-01 19:25:52
Resolved all issues related to the Troop Academy and Siege Workshop.
Fixed bugs causing "lost progress" for players.
Build 878890891v1.112025-11-20 05:42:40
Update released to resolve an issue with the Troop Academy and the Siege Workshop.
Build 873498130v1.92025-03-25 15:00:53
Fixes:
-Fixed an issue causing players to experience poor frame rates
Changes:
-Players can now form and join 'Houses'. These are groups of players that are ranked on a global leader board based on the House's average glory score.
-Players can now steal wood & stone from each o
-Players can now see a ring around their coat of arms, indicating their progression through the game. This will look different depending on the county you are in.
Build 872136792v1.82025-02-03 11:00:56
Fixes:
-Fixed an error where players were getting stuck in the clouds when transitioning between areas.
Changes:
-Updated barracks menu recruit button.
-Production buildings will inform players at what level locked items are unlocked.
-Research buildings will inform players at what level locked research options are unlocked.
-In the event that a research building is in the middle of research, it will inform the player "research in progress"
-Updated upgrade panel visuals for clarity of information
-Updated Tutorial
-Added notification toggle below the leader board button in the top left of the screen. When enabled, this will show all buildings with an available action. For example, crafting weapons. This will only be visible in the event that you can craft the maximum batch size of your available crafting options.
-Updated splash screen
Balance changes:
-Defending troop, Royal Guard: Melee damage reduced from 6 to 4
-Defending troop, Pikeman: Melee damage reduced from 20 to 8
-Attacking troop, Man at Arms: structure damage increased from 4 to 10
-Attacking troop, Knight: structure damage increased from 8 to 25
We have noticed that from the mid to late game, both AI and player castles become incredibly hard to defeat. We want to encourage players to take part in sieging and not see it as a waste of recourses. We hope these changes will make sieging a fairer and more approachable task.
-=COMING SOON=-
In out next update, we will be adding the following major changes:
-Adding 'Houses'. Houses will enable you to form groups with other players. Your house will have It's own name and coat of arms dictated by the house leader and will appear on a house leader board ranked by the average glory of it's members. This will show how you and your allies rank against the rest.
-Looting wood & stone from enemy lords. Players will be able to loot wood & stone materials from other players, better rewarding them for engaging in PVP sieges. Players will be rewarded more material based on the number of stars earned during a siege.
-We are aware of current issues causing frame rate drops for some devices and are investigating it thoroughly. Thankyou for your patience as we try to fix and further improve our game!
Build 871637761v1.72025-01-10 11:55:39
Changes:
-Crafting quantities will now default to maximum instead of minimum.
Fixes:
-Fixed an issue where the animal pen was not registering recourses used causing action validation errors
-Fixed an issue where wall options were not appearing when selecting walls in the keep screen.
Build 871291284v1.62024-12-23 13:58:08
Fixes:
-Misc bug fixes
Build 870771243v1.52024-12-16 15:00:46
Fixes:
-Change to how action validation is handled to minimise client failures
Changes:
-Redesigned visuals for the barracks, displaying additional troop information
-Redesigned visuals for the troop academy & siege tent, displaying additional research information
-Updated crafting mechanics
Now when crafting, you can specify how many items you wish to craft
Before change: crafting items would cost a fixed amount regardless of quantity being crafted
After change: the cost of crafting items increases / decreases based on the amount being crafted
-Updated crafting recipe costs to accommodate crafting functionality update
Build 870436953v1.42024-11-18 11:01:23
Patch Notes: Ver 1.4
Fixes:
- Improved text scaling for a number of panels & buttons. (reduced instances of text not fitting buttons or panels correctly)
- Fixed an issue where gatehouses would 'Enclose' player keeps. This would prevent them from fully surrounding their keep with walls/towers and gatehouses.
- Fixed a visual error wherein the crafting animation of buildings would continue when production is rushed with gems.
Changes:
- The settings menu is now available during the tutorial.
- Languages can now be changed without having to restart the app.
- Decoration rooms have been completely redesigned. Allowing players to oversee all currently assigned decorations per room.
- Build menu is now ordered by when the player unlocks each building.
- Troop placement is now restricted should a player have insufficient gold to attack.
Build 870272684v1.32024-11-11 15:01:12
Patch Notes: Ver 1.3
Fixes:
-Added missing localised text.
-Fixed issue where troops would not advance as a result of moats blocking access to the enemy keep. Troops will now advance toward enemy structures on a reachable side of the moat until it can be crossed.
-Fixed an issue during the tutorial where players would get stuck with a second armoury
Changes:
-Peasant needs will now randomise each day based on items the player is able to craft. As players unlock new recipes & buildings. More items will become available to feed to peasants.
-When a player has received no reports, the reports menu will display text explaining no reports have been received.
-Locked buttons during the tutorial are now transparent instead of invisible.
Balance updates:
-Peasants in counties 1 & 2 reward more gold for fulfilling happiness
-Troops Costs:
-Archer cost reduced to 8 down from 10
-Digger cost reduced to 8 down from 12
-Mantlet man cost reduced to 25 down from 50
-Man At Arms cost reduced to 15 down from 40
-Squad Sizes:
-Digger squads have been increased by 2
-Mantlet man squads have been increased by 1
-Tactical Powers:
-Rock volley has an increased attack radius
-Initial build times have been reduced across the board to an average of 3 - 5 minutes
-Early upgrade times for the following buildings have been reduced:
-Woodcutter
-Stonecutter
-Guardhouse
-Tower
-AICastle Rewards:
-Banners will be rewarded more frequently
-Wood and stone rewards have been significantly increased
-Weaponsmith output increases:
-Pitchfork output increased by 4
-Bow output increased by 1
-Additional coal mine available at town hall level 4
-Updated manor kitchen cooking times to reflect order of unlock
-Increased honour rewards for mid - late game AI castles by lessening reduction of honour on repeat attempts
Additions:
-Added sound effects to user interface (volume adjustable in settings)
Build 869827956v1.22024-10-21 09:02:44
Patch notes 1.2
Fixes:
-We have minimised combat validation issues when attacking AI castles
-We have fixed an issue wherein languages: Russian, French & Spanish were not appearing in the settings menu
-Multiple fixes to missing translated text
Changes
-We have added zooms to the tutorial to better direct players to objectives
Build 869653353v1.12024-10-12 07:48:30
1.1 patchnotes
-----------------------------------------------
Fixes:
-Updated Translation for gem store in all available languages
-Fixed a combat validation issue that caused crashes when using tactical powers
-Fixed a combat validation issue that caused crashes when guardhouses spawned troops
-Fixed an issue that caused players to win/lose glory regardless of winning or losing due to large differenced in attacker/defender glory numbers.
-Resized text in the reports ui to fit buttons appropriately
-----------------------------------------------
Changes:
-Updated gem store visual vfx
-Updated Decoration UIs to indicate appropriate decoration type for each decoration slot
-Updated Animation for leader board & gem store UI with smoother animation
-----------------------------------------------
Additions:
-Visiting player UI panel added to map to display player info without needing to visit players village/ castle
Build 869270345v1.042024-10-04 14:01:23
Changes:
-Updated UI for coat of arms designer
-Application of coat of arms throughout player UI
Build 869235221v1.032024-09-25 13:00:28
patch notes:
Fixes:
-Fixed issue where Siege UI was failing to call the timer
-Fixed issue where sieges were unable to start due to a prior change to the barracks
-Numerous updates to action validation processes, resulting in fewer player force quits
Changes:
-updated settings menu
-added volume sliders
-new visual design
-Ai Castle refresh timers have been made larger on the map for better visibility
Balance Changes:
-Silver mines cost lowered from (100 wood & 200 Stone) to (50 wood & 100 stone)
-shovel unlocking at toolshop level 5
-wheat flour now craft able at mill 4
-white bread craft able at bakery 4
-reduce unlocking of of troop weapons to match new troop unlock levels
-Silver smeltable at Smelter rank 2
-second smelter at hall lvl 5
-lowered upgrade unlock ranks to 15,33,55,73,95
-lowered man at arms upgrade unlock ranks to 20,23,33,43,53,63,73,83,93,103
-lowered demolisher upgrade unlock ranks to 30,39,59,79.99
Build 868911984v1.022024-09-16 13:39:20
Fixes:
-Improved stability
-Updated art assets to remove unintentional shadows
-Added missing localised text for Polish & German language options
Changes:
-Overhauled Reports menu UI to feature new art assets, layout and additional information regarding recent sieges
Build 868628081vVersion 1.012024-09-05 14:41:46
Fixes:
-Fixed issue causing unintended art assets where appearing on the map
-fixed issue where players could not advance to the next county
-Fixed issue where tactical powers could not be deselected during combat
-Fixed issue where multiple menus could be opened at the same time, causing menus to be stick on screen
-Fixed Market issue where client & server data was falling out of sync, causing game closures
Changes:
- AI Castle info Ui updated with new graphics
- Updated art assets for siege buildings
Build 843452216v1.02024-08-29 14:02:31
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| Region | Language | Price | Ratings | Avg | Version |
|---|---|---|---|---|---|
US | en-US | Free | 20 | 3.4 | 1.12 |
Change log 20 changes · US
✎
releaseNotes updated
Resolved all issues related to the Troop Academy and Siege Workshop.
Fixed bugs causing "lost progress" for players.
✎
description updated
From the creators of Stronghold!
Rule your medieval realm and become the greatest lord in Stronghold Castles! As the new Lord (or Lady) of the land you must fo
✎
subtitle updated
Build! Farm! Battle!
✎
name updated
Stronghold Castles
◆
Version 1.12 released
Resolved all issues related to the Troop Academy and Siege Workshop.
Fixed bugs causing "lost progress" for players.
◆
Version 1.11 released
Update released to resolve an issue with the Troop Academy and the Siege Workshop.
◆
Version 1.9 released
Fixes:
-Fixed an issue causing players to experience poor frame rates
Changes:
-Players can now form and join 'Houses'. These are groups of players that are ranked on a global leader board based on the House's average glory score.
-Players
◆
Version 1.8 released
Fixes:
-Fixed an error where players were getting stuck in the clouds when transitioning between areas.
Changes:
-Updated barracks menu recruit button.
-Production buildings will inform players at what level locked items are unlocked.
-Res
◆
Version 1.7 released
Changes:
-Crafting quantities will now default to maximum instead of minimum.
Fixes:
-Fixed an issue where the animal pen was not registering recourses used causing action validation errors
-Fixed an issue where wall options were not app
◆
Version 1.6 released
Fixes:
-Misc bug fixes
◆
Version 1.5 released
Fixes:
-Change to how action validation is handled to minimise client failures
Changes:
-Redesigned visuals for the barracks, displaying additional troop information
-Redesigned visuals for the troop academy & siege tent, displaying additi
◆
Version 1.4 released
Patch Notes: Ver 1.4
Fixes:
- Improved text scaling for a number of panels & buttons. (reduced instances of text not fitting buttons or panels correctly)
- Fixed an issue where gatehouses would 'Enclose' player keeps. This would prevent
◆
Version 1.3 released
Patch Notes: Ver 1.3
Fixes:
-Added missing localised text.
-Fixed issue where troops would not advance as a result of moats blocking access to the enemy keep. Troops will now advance toward enemy structures on a reachable side of the moat
◆
Version 1.2 released
Patch notes 1.2
Fixes:
-We have minimised combat validation issues when attacking AI castles
-We have fixed an issue wherein languages: Russian, French & Spanish were not appearing in the settings menu
-Multiple fixes to missing tr
◆
Version 1.1 released
1.1 patchnotes
-----------------------------------------------
Fixes:
-Updated Translation for gem store in all available languages
-Fixed a combat validation issue that caused crashes when using tactical powers
-Fixed a combat validat
◆
Version 1.04 released
Changes:
-Updated UI for coat of arms designer
-Application of coat of arms throughout player UI
◆
Version 1.03 released
patch notes:
Fixes:
-Fixed issue where Siege UI was failing to call the timer
-Fixed issue where sieges were unable to start due to a prior change to the barracks
-Numerous updates to action validation processes, resulting in fewer
◆
Version 1.02 released
Fixes:
-Improved stability
-Updated art assets to remove unintentional shadows
-Added missing localised text for Polish & German language options
Changes:
-Overhauled Reports menu UI to feature new art assets, layout and additional informa
◆
Version Version 1.01 released
Fixes:
-Fixed issue causing unintended art assets where appearing on the map
-fixed issue where players could not advance to the next county
-Fixed issue where tactical powers could not be deselected during combat
-Fixed issue where mul
◆
Version 1.0 released