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Nomad Sculpt

Sculpt, paint and create in 3D
13.0k Ratings
4.8
★★★★★
Age Rating
4+
Years
Developer
Language
EN
+22 More
Size
199
MB

Information

Apple ID1519508653
Bundle IDcom.stephaneginier.Nomad
SellerSeller
Min iOS16.0
Min macOS13.0
Device familiesiphone, ipad
Released2020-08-04
Copyright© 2025 Hexanomad
WebsiteLink ↗
Privacy policyLink ↗

Preview 2 platforms

iPhone 9 images

iPhone screenshot
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iPad 10 images

iPad screenshot
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iPad screenshot
iPad screenshot
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iPad screenshot
iPad screenshot

What’s New Version 2.8

usd: fix crash on export and import scene: group lock will now lock its children boolean: fix random crash input: fix second single tap sometimes not being recorded reference: simplify reset view on unlock option reference: fix transform mode going crazy when reference is locked and rolled

Description

• Sculpting tools Clay, flatten, smooth, mask and many other brushes will let you shape your creation. You can also use the trim boolean cutting tool with lasso, rectangle and other shapes, for hardsurface purposes. • Stroke customization Falloff, alphas, tilings, pencil pressure and other stroke parameters can be customized. You can save and load your tools preset as well. • Painting tools Vertex painting with color, roughness and metalness. You can easily manage all your material presets as well. • Layers Record your sculpting and painting operations in separate layers for easier iteration during the creation process. Both the sculpting and painting changes are recorded. • Multiresolution sculpting Go back and forth between multiple resolution of your mesh for a flexible workflow. • Voxel remeshing Remesh quickly your mesh to get a uniform level of detail. It can be used to quickly sketch a rough shape at the beginning of the creation process. • Dynamic topology Refine locally your mesh under your brush to get an automatic level of detail. You can even keep your layers, as they will be automatically updated! • Decimate Reduce the number of polygons by keeping as many details as possible. • Face Group Segment your mesh into subgroups with the face group tool. • Automatic UV unwrap The automatic UV unwrapper can use face groups to control the unwrapping process. • Baking You can transfer vertex data such as color, roughness, metalness and small scaled detail in to textures. You can also do the opposite, transfering textures data into vertex data or layers. • Primitive shape Cylinder, torus, tube, lathe and other primitives can be used to quickly start new shapes from scratch. • PBR rendering Beautiful PBR rendering by default, with lighting and shadows. You can always switch to matcap for a more standard shading for sculpting purposes. • Post processing Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc • Export and Import Supported formats include glTF, OBJ, STL or PLY files. • Interface Easy-to-use interface, designed for mobile experience. Customization is possible as well! • Quad Remesher (separate in-app purchase only) Remesh your object automatically with a quad dominant mesh that follows the mesh curvatures. It supports guides, face groups and density painting.

In-App Purchases US pricing

One-Time Purchases
Quad Remesher$15.99

Capabilities

In-App Purchases

Accessibility

ipadiphonemacrealityDevicetvoswatch

Version history 25 versions

Build 880858367v2.82025-12-23 21:16:21
usd: fix crash on export and import scene: group lock will now lock its children boolean: fix random crash input: fix second single tap sometimes not being recorded reference: simplify reset view on unlock option reference: fix transform mode going crazy when reference is locked and rolled
Build 880560837v2.72025-12-16 06:09:23
scene: fix random crashes and freezes reference: keep roll when unlocking voxel: add 100% relax pass grid: fix snapping with large scene move: fix normal deformation with object with non uniform scale or skew interface: fix crash when using binding search bar interface: fix gamepad button bindings interface: add collapse all button in scene menu interface: multi material editing was sometimes broken when selecting instances interface: fix slider issue with tooltip tube: add normal snap option ply: fix faces being sometimes flipped on export stl: fix faces being sometimes flipped on export fbx: improve export with non uniform scale, skew and layers gltf: improve loading speed for files with many facegroups usd: improve support
Build 880384683v2.52025-12-05 19:08:04
ios: add back language selector in Settings app ios: fix nomad file thumbnail on iOS File app ios: pencil double tap hotkey now forces toggle ios: reuse previous render preview crash: fix crash when decompressing legacy data interface: fix fonts and text not appearing correctly interface: fix warning icon positioning at the bottom interface: floating window keeps their position more consistently pencil: increase interaction threshold for tap reference: fix jittery translation syncing gesture: added transform tool to interaction filters export: make sure that export count is the same as actual export tube: fix point not being able to be dragged with very small radius layer: join as layer now only pushes one undo instead of two
Build 880206551v2.42025-12-01 05:27:22
ios: fix crash on older ipad layer: fix crash on clone
Build 877079045v2.32025-11-30 00:34:46
locale: add czech, dutch, hebrew, swedish locale: fix arabic ligature ply: fix ascii import usd: fix procreate export when smooth shading is enabled with inverse culling or flip matrix usd: fix crash when exporting an usd with hidden group nodes with children usd: fix zbrush usd color space voxel: fix crash for high resolution (~1200) voxel: improve performance for high value brush: tweak brush behavior, add more normal filtering option brush: improve performance a bit brush: fix falloff editing in symmetry mode brush: layer tool improvement for lock radius mode postprocess: add stupid color tint to ssao and bloom postprocess: add options and improve curvature effect postprocess: fix pixel art render export keeping correct pixel size postprocess: remove full resolution option (always on) postprocess: denoiser is not saved anymore in project or general settings shading: improve screenspace soft shadow, especially for point light scene: add separate layers option in scene menu to split layers into multiple objects scene: add join layer option to joint multiple objects into different layers pressure: change default pressure curve for brushes to take into account light pressure pressure: support pressure greater than 100 percent, can be turned off camera: add alternative trackball option camera: when the camera is locked through the corner cube, the reference will be sync with camera movement. This is meant to be used with an orthographic camera. curve: add an option to not merge automatic points project: make sure to keep the current active project when deleting another project facegroup: add option to generate face group from uv islands gizmo: fix pivot wrongly being reseted on multiselection mirror: add more mirroring options
Build 873323190v2.22025-04-25 23:30:44
postprocess: add denoiser (oidn) postprocess: fix ssr for refraction material boolean: fix crash when running boolean on a single mesh culling: fix front-vertex shape operation in case of transform with non uniform scale or skew material: add shadow catcher fbx: fix crash at loading light: improve angle and size parameter support baking: imrpove normal baking on very low poly mesh shortcut: improve bottom shortcuts ux
Build 873154012v2.12025-03-13 16:26:06
pivot: fix pivot editing on multiple mesh pivot: repeat randomness now uses mesh pivots pivot: add option to mesh vertices from pivot paint: fix texture popup tube: fix preset popup binding: fix hide clear all repeater: fix repeater not working directly when adding it to the scene shortcut: fix some bottom shortcuts not being saved
Build 873122169v2.02025-03-11 13:02:49
mask: fix mask not working correctly with connected topology (for example move tool) operation: improve blurring on mask area hide: fix sculpting not working correctly caused by wrong handling of stroke spacing on hidden area when show hide is off connected: fix connected topology not respecting disabled mask, face group and hidden faces options repeat: add random option in repeaters show: allow contact shadows even if screenspace shadows are used material: add copy and paste button toolbox: add resize handler interface: add most bindings as customisation for the bottom bar facegroup: fix render artefact on grazing angle normals
Build 872795016v1.992025-02-26 01:45:44
hide: fix facegroup view ignoring hidden faces background: improve a bit background and layer base dropper preview interface: small improvements for small screen and fixes glitches in the scene menu layer: fix bleeding issue on layer when using screen smooth or blur operation operation: fix color operation on layer mode
Build 872763648v1.982025-02-25 10:14:52
render: fix normal map rendering where there is skew and non uniform scale render: better smooth normal and tangent, especially when strong skew and non uniform scale is present bake: normal baking improved when skew and non uniform scale is present subsurface: fix scattering effect obj: fix normal map import and export operation: add global mesh operation menu curve: add spiral option to curve repeater material: toggling embed texture doesn’t force or delete alpha on existing materials profile: fix preset selection sometimes not working profile: fix bugs when using mirroring
Build 872140919v1.972025-02-02 11:13:54
paint: stop painting everything in yellow subsurface: fix effect when multiple object have different scattering in the scene primitive: expose division control in the contextual menu voxel: hole filling will reuse voxel edge length lathe: improve axis editing
Build 872124579v1.962025-01-30 12:20:55
tube: tube profile xy mirroring tube: tube profile transform falloff: fix jitter scale stroke: fix roll mode layer: add channel blend settings render: reduce banding caused by low depth precision binding: fix custom tool bindings pencil: fix small interaction threshold issue with Drag and Move tools shading: fix crash on uv unwrap or inspector when shading texture is disabled facegroup: fix crash on undo when using finger to convert mask to group with sculpt finger off extract: fix crash when extracting the mask and opening the post process settings icon: fix custom icon on some tools when the ui is on light mode
Build 871368869v1.952025-01-07 12:02:31
outline: fix issue with facegroup and inspect mode tool: fix tools folder being deleted if only subfolders were present measure: improve line thickness consistency bake: support triplanar normal baking bake: support flip y option uv: improve degenerate face when merging duplicate UVs coordinates snapcube: interacting with small buttons now prevents the view from changing. Mostly useful with pencil and grid snapping where a view change could exit orthographic
Build 871303396v1.932024-12-21 12:31:02
boolean: fix edge issue split: fix line bug tube: fix twist control speed tools: remove empty folder to not clutter the filesystem background: fix overlay not working with inspect or face group view
Build 871093757v1.922024-12-18 01:35:12
ios: fix crash on iOS 15.0, 15.1 and 15.2 toolbox: dot not display tools in subfolders toolbox: add an option to rename folder tool: fix stroke painting checkbox not being read correctly at loading tool: fix layer tool dyntopo: fix issue for some tools boolean: remove unwated plane simplification cleanup voxel: bake texture to vertex from multiple inputs inspector: fix crash in some case image: add support for webp format delLayer: fix crash when painting is off gizmo: adding a pin option so that releasing it will copy the pivot tube: fix rotate handler being too fast when radius is very small interface: add a small indicator in the the scene list when shading Instance ID or object ID is used
Build 865573203v1.912024-12-05 14:08:54
ios: improve quad remesher guide handling when symmetry is enabled gizmo: add new target mode with sync instance insert: fix previewed insertion when inserting on a repeated instance insert: fix crash when inserting a node while instance option is on insert: insert the nodes as a child instead of next to the picked object insert: tries to keep hierarchy when inserting subpart of a tree selection silhouette: fix option when mesh isn’t aligned (transform not reset) silhouette: fix option when mesh has a non identity transform ply: fix export when objects have transform ply: fix export when exporting multiple objects fbx: improve import fbx: add basic export support (no textures, no materials) tube: prevent profile editing if the profile is aligned with the camera view tube: only snaps the first point of the tube when creating a tube and if the snap option is off tube: fix cap triangulation sometimes failing in some cases tube: snap can snaps on other object vertex bake: fix self vertex baking in some case bake: fix crash when a mesh has a normal map but without UV bake: show offset preview interface: quick mask or smooth shortcut sometimes didn’t work if tools were re-ordered interface: add checkbox to disable long press undo/redo interface: add alternative color wheel picker interface: improve material and tool alpha preview wireframe: only show wireframe on visible faces (can be changed in wireframe option) wireframe: add an option to only show wireframe for the current selection symmetry: fix flip option symmetry: more robust handling by sculpting brushes mask: mask shape selector can now clear and mask multiple objects at the same time mask: masked area will ignore transparency and be visible (hidden face data will still be hidden though) mask: clear mask even if the mirrored shape collides with the mesh (when the main shape doesn’t collide with the mesh) move: fix background radius when mesh has non uniform or skew matrix move: add swirl effect when using a secondary finger or input facegroup: add auto group from normal option facegroup: add auto group from separate parts option multires: add a wireframe option to only show the first level wireframe multires: add an option to lock the vertices of the first level triplanar: add brush material triplanar mode triplanar: add mesh material triplanar mode tool: add extra contextual options to facegroup, mask and hide tool: preset can be moved in subfolder layers: add an option to extract a layer from the base painting, by comparing with a default material dyntopo: fix bug that could make sculpting fails the surface picking curve: revert behaviour of path drawing mode where new points can be inserted from dragging anywhere xray: add target option to choose whether the selected or non selected objects are ghosted file: update obj vertex color import if the file is coming from blender tool: presets can be loaded through drag n dropping or import button (Project menu) alpha: add screen projection option, instead of surface repeater: tweak default mirror and radial initial world position texture: matcap supports color texture image: improve EXR support
Build 865285283v1.902024-04-18 06:00:52
ios: quad remesher alt shortcut resets the density painting ios: quad remesher allow smooth density intensity greater than 100 percent remesh: quad remeshers now keep hidden faces voxel: fix voxel remesh when hidden faces are present voxel: fix crash sometimes happening due to layers smooth: add screen painting smoothing if paint intensity is greater than 100 percent layer: fix merge logic (voxel, join)
Build 865214826v1.892024-04-16 06:11:02
triplanar: two sided bug triplanar: fix crash when tapping the generated mesh bake: bake vertex doesn’t delete texture if the channel isn’t checked bake: add an option “opacity to mask” option bake: normal map texture baking improved tools: fix preset crashing on clone binding: fix search helper
Build 865106609v1.882024-04-14 10:31:36
tool: fix front facing bug impacting most brushes when two sided was off light: fix type radio button single click not working bake: fix texture opacity to layer opacity alpha file: fix nom loading sometimes failing when an infinite value was present mask: fix crash when clearing when multiple objects are selected bake: improve opacity baking gltf: fix color export stroke: fix incorrect alpha handling with mirroring binding: tool preset added
Build 865049951v1.872024-04-09 01:58:10
tool: front vertex bug facegroup: ignore mask if mask is hidden facegroup: fix group recoloring wrongly creating new unnecessary group
Build 864977599v1.862024-04-08 15:55:10
ios: fix shortcut preview display gesture: fix one-tap gesture when toolbox is not hidden gizmo: fix crash when vertex transforming a mesh alongside a primitive gif: fix opaque gif generation
Build 863228655v1.852024-04-05 07:41:31
ios: add quad remesh plugin, from EXOSIDE (~15$, one time purchase) ios: quad remesher supports face group, guides and density painting dyntopo: add an option to take the brush falloff and alpha into account facegroup: add facegroup tool hide: add hide tool paint: add vertex transparency support light: replace shadow softness option with size (point, spot) and angle (directional) option light: point lights will automatically cast screenspace shadow even if shadowmap option is on light: add environment light (directional with automatic color, intensity and orientation) light: fix crash when deleting a light primitive: all primitives now have UVs primitive: replace linear subdivision checkbox with a slider to allow more control (more subtle round borders) misc: improve overall brush behaviour when non uniform scale, skew or inverse culling is present misc: add sonar pen support obj: export folder only if textures are present ply: add ply import and export lathe: display orange vertical line when curve is selected tube: profile viewport UX improved file: improve tiff support ios: import button now supports folder selection smudge: improve tool quality render: fix fov and camera position being tweaked during render export interface: reset tool orders will reset custom tools according to their name mask: interacting with extraction slider will show a preview of the output matcap: added a lock rotation option for matcap (prevent three-fingers gesture rotation) move: add background radius option layer: fix longstanding bug where layers could be corrupted when using the keep top details option split: fix line shape gizmo: fix reset pivot mask button being always disabled heightmap: fix black screen when tone mapping is disabled background: gradient option stroke: fix snap radius option symmetry: flip object now works with multires object (enabling material culling instead of flipping faces) bake: improvements for both vertex and texture reprojection gesture: more control for three-finger gestures. In case of conflict, UI order matters. But light gesture is only active in PBR or Matcap+Lock off. So by default: Matcap+lock on mode, radius/intensity gestures active PBR mode, radius/light gestures active
Build 861012091v1.842023-10-27 02:56:38
render: fix DOF focus update on tap gesture: tube editing with finger was possible even it shouldn’t grid: improve grid antialiasing profile: fix curve preview issue with preset replace feature profile: move folder button wasn’t always working
Build 860917024v1.832023-10-24 13:02:13
file: fix boolean operation corrupting mesh (issue only revealed when reloading the project) file: detect obj and stl even if the file extension is missing tube: add per point profile tube: fix snapping option when creating a new tube tube: improve snap alignment (profile view aligned with gizmo) tube: add profile presets curve: fix bspline broken sampling around the end points repeat: prevent negative radius (negative scale) gizmo: Move To Origin option now centers the current gizmo pivot instead of geometric center hole: edit world space value instead of radius ratio mask: world space thickness slider
Build 859134464v1.822023-08-13 15:04:50
stylus: fix pencil being off pointer when sculpting pivot: improve pivot of tube and curve repeat node when using the snap option bake: fix crash if object is instance reproject: fix crash if object is instance
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Change log 29 changes · US

releaseNotes updated
usd: fix crash on export and import scene: group lock will now lock its children boolean: fix random crash input: fix second single tap sometimes not being reco
description updated
• Sculpting tools Clay, flatten, smooth, mask and many other brushes will let you shape your creation. You can also use the trim boolean cutting tool with lasso
subtitle updated
Sculpt, paint and create in 3D
name updated
Nomad Sculpt
Version 2.8 released
usd: fix crash on export and import scene: group lock will now lock its children boolean: fix random crash input: fix second single tap sometimes not being recorded reference: simplify reset view on unlock option reference: fix transform mo
Version 2.7 released
scene: fix random crashes and freezes reference: keep roll when unlocking voxel: add 100% relax pass grid: fix snapping with large scene move: fix normal deformation with object with non uniform scale or skew interface: fix crash when usin
Version 2.5 released
ios: add back language selector in Settings app ios: fix nomad file thumbnail on iOS File app ios: pencil double tap hotkey now forces toggle ios: reuse previous render preview crash: fix crash when decompressing legacy data interface: fi
Version 2.4 released
ios: fix crash on older ipad layer: fix crash on clone
Version 2.3 released
locale: add czech, dutch, hebrew, swedish locale: fix arabic ligature ply: fix ascii import usd: fix procreate export when smooth shading is enabled with inverse culling or flip matrix usd: fix crash when exporting an usd with hidden group
Version 2.2 released
postprocess: add denoiser (oidn) postprocess: fix ssr for refraction material boolean: fix crash when running boolean on a single mesh culling: fix front-vertex shape operation in case of transform with non uniform scale or skew material: a
Version 2.1 released
pivot: fix pivot editing on multiple mesh pivot: repeat randomness now uses mesh pivots pivot: add option to mesh vertices from pivot paint: fix texture popup tube: fix preset popup binding: fix hide clear all repeater: fix repeater not wor
Version 2.0 released
mask: fix mask not working correctly with connected topology (for example move tool) operation: improve blurring on mask area hide: fix sculpting not working correctly caused by wrong handling of stroke spacing on hidden area when show hide
Version 1.99 released
hide: fix facegroup view ignoring hidden faces background: improve a bit background and layer base dropper preview interface: small improvements for small screen and fixes glitches in the scene menu layer: fix bleeding issue on layer when u
Version 1.98 released
render: fix normal map rendering where there is skew and non uniform scale render: better smooth normal and tangent, especially when strong skew and non uniform scale is present bake: normal baking improved when skew and non uniform scale i
Version 1.97 released
paint: stop painting everything in yellow subsurface: fix effect when multiple object have different scattering in the scene primitive: expose division control in the contextual menu voxel: hole filling will reuse voxel edge length lathe: i
Version 1.96 released
tube: tube profile xy mirroring tube: tube profile transform falloff: fix jitter scale stroke: fix roll mode layer: add channel blend settings render: reduce banding caused by low depth precision binding: fix custom tool bindings pencil: fi
Version 1.95 released
outline: fix issue with facegroup and inspect mode tool: fix tools folder being deleted if only subfolders were present measure: improve line thickness consistency bake: support triplanar normal baking bake: support flip y option uv: improv
Version 1.93 released
boolean: fix edge issue split: fix line bug tube: fix twist control speed tools: remove empty folder to not clutter the filesystem background: fix overlay not working with inspect or face group view
Version 1.92 released
ios: fix crash on iOS 15.0, 15.1 and 15.2 toolbox: dot not display tools in subfolders toolbox: add an option to rename folder tool: fix stroke painting checkbox not being read correctly at loading tool: fix layer tool dyntopo: fix issue
Version 1.91 released
ios: improve quad remesher guide handling when symmetry is enabled gizmo: add new target mode with sync instance insert: fix previewed insertion when inserting on a repeated instance insert: fix crash when inserting a node while instance o
Version 1.90 released
ios: quad remesher alt shortcut resets the density painting ios: quad remesher allow smooth density intensity greater than 100 percent remesh: quad remeshers now keep hidden faces voxel: fix voxel remesh when hidden faces are present voxel:
Version 1.89 released
triplanar: two sided bug triplanar: fix crash when tapping the generated mesh bake: bake vertex doesn’t delete texture if the channel isn’t checked bake: add an option “opacity to mask” option bake: normal map texture baking improved tools:
Version 1.88 released
tool: fix front facing bug impacting most brushes when two sided was off light: fix type radio button single click not working bake: fix texture opacity to layer opacity alpha file: fix nom loading sometimes failing when an infinite value w
Version 1.87 released
tool: front vertex bug facegroup: ignore mask if mask is hidden facegroup: fix group recoloring wrongly creating new unnecessary group
Version 1.86 released
ios: fix shortcut preview display gesture: fix one-tap gesture when toolbox is not hidden gizmo: fix crash when vertex transforming a mesh alongside a primitive gif: fix opaque gif generation
Version 1.85 released
ios: add quad remesh plugin, from EXOSIDE (~15$, one time purchase) ios: quad remesher supports face group, guides and density painting dyntopo: add an option to take the brush falloff and alpha into account facegroup: add facegroup tool
Version 1.84 released
render: fix DOF focus update on tap gesture: tube editing with finger was possible even it shouldn’t grid: improve grid antialiasing profile: fix curve preview issue with preset replace feature profile: move folder button wasn’t always work
Version 1.83 released
file: fix boolean operation corrupting mesh (issue only revealed when reloading the project) file: detect obj and stl even if the file extension is missing tube: add per point profile tube: fix snapping option when creating a new tube tube
Version 1.82 released
stylus: fix pencil being off pointer when sculpting pivot: improve pivot of tube and curve repeat node when using the snap option bake: fix crash if object is instance reproject: fix crash if object is instance
expanded screenshot