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Ala Mobile Lite

Formula racing at its best!
US flag US
1 of 1 storefronts
Content in en-US
1.3k Ratings
4.3
★★★★
Age Rating
4+
Years
Language
EN
Size
554
MB

Information

Apple ID1411600412
Bundle IDcom.Vince.AlamobileLite
SellerSeller
Min iOS12.0
Min macOS11.0
Device familiesiphone, ipad, ipod
Released2018-07-29
Copyright© 2018 CVi Games
WebsiteLink ↗
Privacy policyLink ↗

Preview 2 platforms

iPhone 8 images

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iPad 9 images

iPad screenshot
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What’s New Version 7.7.9

-2026 pre season test available!

Description

Formation lap is almost over, as you push gently on the throttle and brutally steer one last time from left to right, trying to mantain a high temperature on your wheels. You know it's the key to get through the first corner as fast as you can. Probably it will allow you to make a good start and overtake the two cars behind you. They already reached their starting spots. It's time to lift up gas pedal and focus on that yellow line on your grid spot. While gently applying pressure on the brake pedal, you try to gain every millimeter the regulation permits, and place your front wing perfectly lined up with the white line defining your starting position. Now you are pushing the paddles on the bottom part of your steering wheel, disengaging the clutch. Shift from 2nd to 1st gear. The car is still. First red light of the traffic light turns on. You did this already, you know how to do it. Your right foot pushes gently gas pedal. Second red light is on, rpm hits the limiter. Third red light is on. The engine now howles loud, while you try to find the right rpms for a perfect start. Four red light is on. The heat distortion waves of the cars behind you suggest all drivers are ready for the fight. Fifth red light is on. A fast glance to the steering wheel display. Everything is ok. Lights are out... *Game Features* -20 customizable cars; -15 REAL circuits from all over the world; -Exciting AI for great challenges! -5 different tyres type for different handling; -Real TIme Damages; -Team Radio; - ...And a lot more!

Capabilities

In-App PurchasesGame CenterGame controller

Accessibility

ipadiphonemacrealityDevicetvoswatch

Version history 25 versions

Build 885453320v7.7.92026-05-10 17:03:30
-2026 pre season test available!
Build 883719127v7.7.72026-03-24 22:18:18
-AI fixes and tweaks; -Bug fixes; -Improved replays; ----- This update transforms how AI races, reacts, and competes. Smarter. Fairer. Faster. Completely Rewritten AI Racing Lines AI no longer follows manually placed racing paths. Racing lines are now: • Generated using professional-grade software used in real-world automated driving & telemetry analysis • Optimized for speed, stability, and realism • Fully imported individually for every track What this means: • Faster and more competitive AI • Smarter cornering with smoother trajectories • Greatly improved collision avoidance • No more strange or artificially slow lines The AI is quicker because it drives better — not because it cheats. Realistic AI Behavior in All Conditions AI now follows the exact same rules as the player: • No more overpowered AI in rain • No unrealistic corner exits • No artificial acceleration boosts Braking zones dynamically adapt to: • Weather conditions • Tire compound • Fuel load • Car damage (including front wing damage) Slick tires on a wet track? AI will struggle — just like you. AI cars now use identical specs to player cars. They win through skill and precision, not hidden advantages. Improved Racecraft & Awareness Race behavior has been significantly upgraded: • Smarter space management when battling • Better side-by-side stability (cars remain parallel under braking) • Reduced erratic line changes before braking zones • Smoother and more predictable blue flag behavior • Safety Car now uses the same advanced AI logic • Major reduction of AI bottlenecks (especially Monaco) • New reset logic prevents traffic jams in tight sections Close racing now feels cleaner, smarter, and far more realistic. Hybrid & Strategy Intelligence AI now actively manages: • Hybrid deployment • Battery saving • Overtake mode • Tire strategy based on real-time conditions Weather, tire compound, and setup choices dynamically influence AI behavior. Drivers now feature subtle personality and focus variations, making races feel more human and less robotic. New Dynamic Racing Line (Player Assist) The visual racing line has been completely upgraded: • Cleaner and easier to read • Red for braking • Yellow for throttle lift • Green for full throttle It dynamically adapts to: • Tire compound • Weather • Aero setup Helpful for rookies. Precise enough for experienced players. Physics & Driving Improvements • Tire behavior redesigned for greater realism • Wet tires on dry tracks now reduce grip realistically instead of making the car undriveable • Improved collision system • No more getting stuck in walls • Tight tracks are now fully driveable and significantly smoother • AI setups adapt per track (low aero for high-speed circuits, high aero for tight tracks) Graphics & Visual Enhancements • New advanced real-time reflection mode for more immersive visuals • Enhanced lighting response on cars and track surfaces • Improved photo mode image quality • Sharper, more realistic screenshots with better detail and clarity Capture your best moments like never before. Gameplay Improvements • AI competitiveness rebalanced across all difficulty levels • No more artificial acceleration boosts • Cleaner overall racing • Reduced rear-end collisions • Improved pit lane behavior • Track fixes
Build 883646715v7.7.52026-03-23 18:13:05
-AI fixes and tweaks; -Bug fixes; -Improved replays; ----- This update transforms how AI races, reacts, and competes. Smarter. Fairer. Faster. Completely Rewritten AI Racing Lines AI no longer follows manually placed racing paths. Racing lines are now: • Generated using professional-grade software used in real-world automated driving & telemetry analysis • Optimized for speed, stability, and realism • Fully imported individually for every track What this means: • Faster and more competitive AI • Smarter cornering with smoother trajectories • Greatly improved collision avoidance • No more strange or artificially slow lines The AI is quicker because it drives better — not because it cheats. Realistic AI Behavior in All Conditions AI now follows the exact same rules as the player: • No more overpowered AI in rain • No unrealistic corner exits • No artificial acceleration boosts Braking zones dynamically adapt to: • Weather conditions • Tire compound • Fuel load • Car damage (including front wing damage) Slick tires on a wet track? AI will struggle — just like you. AI cars now use identical specs to player cars. They win through skill and precision, not hidden advantages. Improved Racecraft & Awareness Race behavior has been significantly upgraded: • Smarter space management when battling • Better side-by-side stability (cars remain parallel under braking) • Reduced erratic line changes before braking zones • Smoother and more predictable blue flag behavior • Safety Car now uses the same advanced AI logic • Major reduction of AI bottlenecks (especially Monaco) • New reset logic prevents traffic jams in tight sections Close racing now feels cleaner, smarter, and far more realistic. Hybrid & Strategy Intelligence AI now actively manages: • Hybrid deployment • Battery saving • Overtake mode • Tire strategy based on real-time conditions Weather, tire compound, and setup choices dynamically influence AI behavior. Drivers now feature subtle personality and focus variations, making races feel more human and less robotic. New Dynamic Racing Line (Player Assist) The visual racing line has been completely upgraded: • Cleaner and easier to read • Red for braking • Yellow for throttle lift • Green for full throttle It dynamically adapts to: • Tire compound • Weather • Aero setup Helpful for rookies. Precise enough for experienced players. Physics & Driving Improvements • Tire behavior redesigned for greater realism • Wet tires on dry tracks now reduce grip realistically instead of making the car undriveable • Improved collision system • No more getting stuck in walls • Tight tracks are now fully driveable and significantly smoother • AI setups adapt per track (low aero for high-speed circuits, high aero for tight tracks) Graphics & Visual Enhancements • New advanced real-time reflection mode for more immersive visuals • Enhanced lighting response on cars and track surfaces • Improved photo mode image quality • Sharper, more realistic screenshots with better detail and clarity Capture your best moments like never before. Gameplay Improvements • AI competitiveness rebalanced across all difficulty levels • No more artificial acceleration boosts • Cleaner overall racing • Reduced rear-end collisions • Improved pit lane behavior • Track fixes
Build 883000896v7.7.42026-03-07 18:42:01
-Difficulty bar not applying difficulty bug fix; -Performance optimizations; ----- This update transforms how AI races, reacts, and competes. Smarter. Fairer. Faster. Completely Rewritten AI Racing Lines AI no longer follows manually placed racing paths. Racing lines are now: • Generated using professional-grade software used in real-world automated driving & telemetry analysis • Optimized for speed, stability, and realism • Fully imported individually for every track What this means: • Faster and more competitive AI • Smarter cornering with smoother trajectories • Greatly improved collision avoidance • No more strange or artificially slow lines The AI is quicker because it drives better — not because it cheats. Realistic AI Behavior in All Conditions AI now follows the exact same rules as the player: • No more overpowered AI in rain • No unrealistic corner exits • No artificial acceleration boosts Braking zones dynamically adapt to: • Weather conditions • Tire compound • Fuel load • Car damage (including front wing damage) Slick tires on a wet track? AI will struggle — just like you. AI cars now use identical specs to player cars. They win through skill and precision, not hidden advantages. Improved Racecraft & Awareness Race behavior has been significantly upgraded: • Smarter space management when battling • Better side-by-side stability (cars remain parallel under braking) • Reduced erratic line changes before braking zones • Smoother and more predictable blue flag behavior • Safety Car now uses the same advanced AI logic • Major reduction of AI bottlenecks (especially Monaco) • New reset logic prevents traffic jams in tight sections Close racing now feels cleaner, smarter, and far more realistic. Hybrid & Strategy Intelligence AI now actively manages: • Hybrid deployment • Battery saving • Overtake mode • Tire strategy based on real-time conditions Weather, tire compound, and setup choices dynamically influence AI behavior. Drivers now feature subtle personality and focus variations, making races feel more human and less robotic. New Dynamic Racing Line (Player Assist) The visual racing line has been completely upgraded: • Cleaner and easier to read • Red for braking • Yellow for throttle lift • Green for full throttle It dynamically adapts to: • Tire compound • Weather • Aero setup Helpful for rookies. Precise enough for experienced players. Physics & Driving Improvements • Tire behavior redesigned for greater realism • Wet tires on dry tracks now reduce grip realistically instead of making the car undriveable • Improved collision system • No more getting stuck in walls • Tight tracks are now fully driveable and significantly smoother • AI setups adapt per track (low aero for high-speed circuits, high aero for tight tracks) Graphics & Visual Enhancements • New advanced real-time reflection mode for more immersive visuals • Enhanced lighting response on cars and track surfaces • Improved photo mode image quality • Sharper, more realistic screenshots with better detail and clarity Capture your best moments like never before. Gameplay Improvements • AI competitiveness rebalanced across all difficulty levels • No more artificial acceleration boosts • Cleaner overall racing • Reduced rear-end collisions • Improved pit lane behavior • Track fixes
Build 882623557v7.7.0.12026-02-26 19:42:22
Major AI Overhaul – AAA Racing Lines Update This is the biggest AI evolution in Ala Mobile history. As promised, the AI continues to improve — and this update represents a massive leap forward in realism, competitiveness, and race intelligence. Completely Rewritten AI Racing Lines AI no longer follows manually placed racing paths. Racing lines are now: • Generated using professional-grade software used in real-world automated driving & telemetry analysis • Optimized for speed, stability, and realism • Fully imported individually for every track What this means: • Faster and more competitive AI • Smarter cornering with smoother trajectories • Greatly improved collision avoidance • No more strange or artificially slow lines The AI is quicker because it drives better — not because it cheats. Realistic AI Behavior in All Conditions AI now follows the exact same rules as the player: • No more overpowered AI in rain • No unrealistic corner exits • No artificial acceleration boosts Braking zones dynamically adapt to: • Weather conditions • Tire compound • Fuel load • Car damage (including front wing damage) Slick tires on a wet track? AI will struggle — just like you. AI cars now use identical specs to player cars. They win through skill and precision, not hidden advantages. Improved Racecraft & Awareness Race behavior has been significantly upgraded: • Smarter space management when battling • Better side-by-side stability (cars remain parallel under braking) • Reduced erratic line changes before braking zones • Smoother and more predictable blue flag behavior • Safety Car now uses the same advanced AI logic • Major reduction of AI bottlenecks (especially Monaco) • New reset logic prevents traffic jams in tight sections Close racing now feels cleaner, smarter, and far more realistic. Hybrid & Strategy Intelligence AI now actively manages: • Hybrid deployment • Battery saving • Overtake mode • Tire strategy based on real-time conditions Weather, tire compound, and setup choices dynamically influence AI behavior. Drivers now feature subtle personality and focus variations, making races feel more human and less robotic. New Dynamic Racing Line (Player Assist) The visual racing line has been completely upgraded: • Cleaner and easier to read • Red for braking • Yellow for throttle lift • Green for full throttle It dynamically adapts to: • Tire compound • Weather • Aero setup Helpful for rookies. Precise enough for experienced players. Physics & Driving Improvements • Tire behavior redesigned for greater realism • Wet tires on dry tracks now reduce grip realistically instead of making the car undriveable • Improved collision system • No more getting stuck in walls • Tight tracks are now fully driveable and significantly smoother • AI setups adapt per track (low aero for high-speed circuits, high aero for tight tracks) Graphics & Visual Enhancements • New advanced real-time reflection mode for more immersive visuals • Enhanced lighting response on cars and track surfaces • Improved photo mode image quality • Sharper, more realistic screenshots with better detail and clarity Capture your best moments like never before. Gameplay Improvements • AI competitiveness rebalanced across all difficulty levels • No more artificial acceleration boosts • Cleaner overall racing • Reduced rear-end collisions • Improved pit lane behavior • Track fixes This update transforms how AI races, reacts, and competes. Smarter. Fairer. Faster. This is AAA Racing Lines.
Build 882556521v7.7.02026-02-18 22:28:42
Major AI Overhaul – AAA Racing Lines Update This is the biggest AI evolution in Ala Mobile history. As promised, the AI continues to improve — and this update represents a massive leap forward in realism, competitiveness, and race intelligence. Completely Rewritten AI Racing Lines AI no longer follows manually placed racing paths. Racing lines are now: • Generated using professional-grade software used in real-world automated driving & telemetry analysis • Optimized for speed, stability, and realism • Fully imported individually for every track What this means: • Faster and more competitive AI • Smarter cornering with smoother trajectories • Greatly improved collision avoidance • No more strange or artificially slow lines The AI is quicker because it drives better — not because it cheats. Realistic AI Behavior in All Conditions AI now follows the exact same rules as the player: • No more overpowered AI in rain • No unrealistic corner exits • No artificial acceleration boosts Braking zones dynamically adapt to: • Weather conditions • Tire compound • Fuel load • Car damage (including front wing damage) Slick tires on a wet track? AI will struggle — just like you. AI cars now use identical specs to player cars. They win through skill and precision, not hidden advantages. Improved Racecraft & Awareness Race behavior has been significantly upgraded: • Smarter space management when battling • Better side-by-side stability (cars remain parallel under braking) • Reduced erratic line changes before braking zones • Smoother and more predictable blue flag behavior • Safety Car now uses the same advanced AI logic • Major reduction of AI bottlenecks (especially Monaco) • New reset logic prevents traffic jams in tight sections Close racing now feels cleaner, smarter, and far more realistic. Hybrid & Strategy Intelligence AI now actively manages: • Hybrid deployment • Battery saving • Overtake mode • Tire strategy based on real-time conditions Weather, tire compound, and setup choices dynamically influence AI behavior. Drivers now feature subtle personality and focus variations, making races feel more human and less robotic. New Dynamic Racing Line (Player Assist) The visual racing line has been completely upgraded: • Cleaner and easier to read • Red for braking • Yellow for throttle lift • Green for full throttle It dynamically adapts to: • Tire compound • Weather • Aero setup Helpful for rookies. Precise enough for experienced players. Physics & Driving Improvements • Tire behavior redesigned for greater realism • Wet tires on dry tracks now reduce grip realistically instead of making the car undriveable • Improved collision system • No more getting stuck in walls • Tight tracks are now fully driveable and significantly smoother • AI setups adapt per track (low aero for high-speed circuits, high aero for tight tracks) Graphics & Visual Enhancements • New advanced real-time reflection mode for more immersive visuals • Enhanced lighting response on cars and track surfaces • Improved photo mode image quality • Sharper, more realistic screenshots with better detail and clarity Capture your best moments like never before. Gameplay Improvements • AI competitiveness rebalanced across all difficulty levels • No more artificial acceleration boosts • Cleaner overall racing • Reduced rear-end collisions • Improved pit lane behavior • Track fixes This update transforms how AI races, reacts, and competes. Smarter. Fairer. Faster. This is AAA Racing Lines.
Build 880289357v7.6.22025-12-03 02:32:57
-New advanced and realistic engines sound -Animated crowd around the tracks -Cartels around the track are now destructible -Bug fixes -Stability improvements v 7.6.2 -earphones bug fix -brake assist improvements
Build 880022098v7.6.12025-11-24 07:29:43
-New advanced and realistic engines sound -Animated crowd around the tracks -Cartels around the track are now destructible -Bug fixes -Stability improvements
Build 878782488v7.6.02025-10-10 03:12:44
-Major AI improvements; -Major performance improvements; -Brakes dynamics completely redesigned -DRS is now manual -Contacts shadows improved -New customized steering wheel HUD -Cars won't move or wobble anymore when standing still. -ABS improved for better brake efficiency -N can only be engaged when standing still -Pit Limiter has been improved -brake bias will be more effective on setup; -Analog stick steer control improved; -Gyro steer control improved; -AI improvements: better responsiveness when close to player, better steer capabilities -Player car will be reset if going airborne for too long; -New option "Restart session" for all single player game modes available after the race; -All DRS race management logic has been improved and bugs have been fixed; -Race management bugs have been fixed; -AI weird pitting when raining fixed; -Some old texture has been replaced with better ones; -Cars graphics improved; -Better skies for lower quality settings; -Lighting of all tracks has been fixed for correct contrast and luminosity; -Brake analog and digital control improved; -Introduction of Delta: it will be shown on steering wheel and UI; -Tire dirt now accumulate and diminish more realistically, according to wheel speed; -Double stacking pit fixes; -All glitches related to pit entry/exit/release fixed; -Safety car improvements; -Analog settings customization is now improved and offers more freedom for achieving different controls feelings; -Analog settings window improved, preview of sticks has now its own UI page; -Overall UI and Menus improvements and fixes; -Overall pad controls improvements; -New "shutter speed" option in Photomode; -Improvements in the logic that decides who's at fault during collisions; -Brake Bias is now settable in race -Tuning of track textures: improved look, more detailed when viewed from close distances, increased compatibility with wet effect. -Particles improvements: better smoke particles -Performance improvements: more and more process are moved to multicore computation to free up resources. -DRS efficacy now depends on Rear wing setup -weight transfer now is more realistic. You will feel when a tire loads/unloads. -simulation mode is now more realistic, while Classic mode tries to preserve the Classic “Ala Mobile” driving feeling. -LEDS will blink when it’s time to shift gear -New track ambiance sounds: speakers around the track and crowd cheering. -In time attack mode there won’t be any crowd on stands -Wave engine has a new sound; -all engine sounds improved;
Build 876010650v7.5.72025-07-01 08:40:05
-new kerbs in all tracks; -huge graphics improvements; -improved livery and helmets editor; -introduction of team colors; -introduction of customized furnitures in box during race; -bug fixes; -performance improvements;
Build 875863969v7.5.42025-06-25 10:51:12
-new kerbs in all tracks; -huge graphics improvements; -improved livery and helmets editor; -introduction of team colors; -introduction of customized furnitures in box during race; -bug fixes; -performance improvements;
Build 873472031v7.5.32025-03-24 06:17:50
——GRAPHICS—— -new ULTRA quality setting to enable new astronomical-true sky -new astronimical true sky features: dynamic and random clouds, Sun and moon moving based on time and location, moving in real time -different time of day for different events (e.g. fp1 in the morning, race in the afternoon) -particles improvements; -replay improvements, now reproducing particles. -track graphics and texture improvements here and there -vegetations improvements; ———— GAMEPLAY————- -new AI built from scratches: better avoidance, better attack, less errors and less pit manouvers from behind, faster than before; -Better, faster and sparser grid start for the AI; -Blue flags: AI and Player can get blue flagged. Blue flagged AI will leave space; player will be able to see blue flags on steering wheel and UI; -if AI gets a failure or a damage, it will leave space to other cars; -Safety car improvements: AI will now wave to Warm up tires during safety car from time to time; -Free practice and Quali improvements: AI will now let other cars go if on an out lap or going back to pit (if the other car are on a fast lap). AI will set Harvest mode for the hybrid component when not in a fast lap; -New Team Radio messages and new track engineer; -Hybrid mode will now have an “Auto” option. When using this, cars will automatically switch between different maps based on track position. -Rear light logic rewritten: every single pattern of the rear light is now based on real motorsport rules and regulations. -New tire physics for improved behaviour in all conditions. -new live position and microsectors UI. -New final standings with total race time and gaps from leader; -Improved AI in wet conditions; -Lapped cars will now get chequered flag on leader's lap. -----BUG FIXES--------- -Fixed a tire wear bug where sometimes wear could be frame dependent; -Fixed a bug where car could fly over certain kerbs; -Fixed racing line bugs where racing line could appear floating; -Fixed pit stops related bugs; -Fixed another ton of bugs here and here in order to introduce fresh ones; ----PERFORMANCE IMPROVEMENTS---- -Multicore and multithread support for faster performances and lower battery drain. ----IS IT ALL?---- Nope, I always forget somehting when writing changelogs. Have fun
Build 873285454v7.5.22025-03-17 06:45:30
——GRAPHICS—— -new ULTRA quality setting to enable new astronomical-true sky -new astronimical true sky features: dynamic and random clouds, Sun and moon moving based on time and location, moving in real time -different time of day for different events (e.g. fp1 in the morning, race in the afternoon) -particles improvements; -replay improvements, now reproducing particles. -track graphics and texture improvements here and there -vegetations improvements; ———— GAMEPLAY————- -new AI built from scratches: better avoidance, better attack, less errors and less pit manouvers from behind, faster than before; -Better, faster and sparser grid start for the AI; -Blue flags: AI and Player can get blue flagged. Blue flagged AI will leave space; player will be able to see blue flags on steering wheel and UI; -if AI gets a failure or a damage, it will leave space to other cars; -Safety car improvements: AI will now wave to Warm up tires during safety car from time to time; -Free practice and Quali improvements: AI will now let other cars go if on an out lap or going back to pit (if the other car are on a fast lap). AI will set Harvest mode for the hybrid component when not in a fast lap; -New Team Radio messages and new track engineer; -Hybrid mode will now have an “Auto” option. When using this, cars will automatically switch between different maps based on track position. -Rear light logic rewritten: every single pattern of the rear light is now based on real motorsport rules and regulations. -New tire physics for improved behaviour in all conditions. -new live position and microsectors UI. -New final standings with total race time and gaps from leader; -Improved AI in wet conditions; -Lapped cars will now get chequered flag on leader's lap. -----BUG FIXES--------- -Fixed a tire wear bug where sometimes wear could be frame dependent; -Fixed a bug where car could fly over certain kerbs; -Fixed racing line bugs where racing line could appear floating; -Fixed pit stops related bugs; -Fixed another ton of bugs here and here in order to introduce fresh ones; ----PERFORMANCE IMPROVEMENTS---- -Multicore and multithread support for faster performances and lower battery drain. ----IS IT ALL?---- Nope, I always forget somehting when writing changelogs. Have fun
Build 873267220v7.5.12025-03-16 13:10:22
——GRAPHICS—— -new ULTRA quality setting to enable new astronomical-true sky -new astronimical true sky features: dynamic and random clouds, Sun and moon moving based on time and location, moving in real time -different time of day for different events (e.g. fp1 in the morning, race in the afternoon) -particles improvements; -replay improvements, now reproducing particles. -track graphics and texture improvements here and there -vegetations improvements; ———— GAMEPLAY————- -new AI built from scratches: better avoidance, better attack, less errors and less pit manouvers from behind, faster than before; -Better, faster and sparser grid start for the AI; -Blue flags: AI and Player can get blue flagged. Blue flagged AI will leave space; player will be able to see blue flags on steering wheel and UI; -if AI gets a failure or a damage, it will leave space to other cars; -Safety car improvements: AI will now wave to Warm up tires during safety car from time to time; -Free practice and Quali improvements: AI will now let other cars go if on an out lap or going back to pit (if the other car are on a fast lap). AI will set Harvest mode for the hybrid component when not in a fast lap; -New Team Radio messages and new track engineer; -Hybrid mode will now have an “Auto” option. When using this, cars will automatically switch between different maps based on track position. -Rear light logic rewritten: every single pattern of the rear light is now based on real motorsport rules and regulations. -New tire physics for improved behaviour in all conditions. -new live position and microsectors UI. -New final standings with total race time and gaps from leader; -Improved AI in wet conditions; -Lapped cars will now get chequered flag on leader's lap. -----BUG FIXES--------- -Fixed a tire wear bug where sometimes wear could be frame dependent; -Fixed a bug where car could fly over certain kerbs; -Fixed racing line bugs where racing line could appear floating; -Fixed pit stops related bugs; -Fixed another ton of bugs here and here in order to introduce fresh ones; ----PERFORMANCE IMPROVEMENTS---- -Multicore and multithread support for faster performances and lower battery drain. ----IS IT ALL?---- Nope, I always forget somehting when writing changelogs. Have fun
Build 873230035v7.5.02025-03-14 08:13:25
——GRAPHICS—— -new ULTRA quality setting to enable new astronomical-true sky -new astronimical true sky features: dynamic and random clouds, Sun and moon moving based on time and location, moving in real time -different time of day for different events (e.g. fp1 in the morning, race in the afternoon) -particles improvements; -replay improvements, now reproducing particles. -track graphics and texture improvements here and there -vegetations improvements; ———— GAMEPLAY————- -new AI built from scratches: better avoidance, better attack, less errors and less pit manouvers from behind, faster than before; -Better, faster and sparser grid start for the AI; -Blue flags: AI and Player can get blue flagged. Blue flagged AI will leave space; player will be able to see blue flags on steering wheel and UI; -if AI gets a failure or a damage, it will leave space to other cars; -Safety car improvements: AI will now wave to Warm up tires during safety car from time to time; -Free practice and Quali improvements: AI will now let other cars go if on an out lap or going back to pit (if the other car are on a fast lap). AI will set Harvest mode for the hybrid component when not in a fast lap; -New Team Radio messages and new track engineer; -Hybrid mode will now have an “Auto” option. When using this, cars will automatically switch between different maps based on track position. -Rear light logic rewritten: every single pattern of the rear light is now based on real motorsport rules and regulations. -New tire physics for improved behaviour in all conditions. -new live position and microsectors UI. -New final standings with total race time and gaps from leader; -Improved AI in wet conditions; -Lapped cars will now get chequered flag on leader's lap. -----BUG FIXES--------- -Fixed a tire wear bug where sometimes wear could be frame dependent; -Fixed a bug where car could fly over certain kerbs; -Fixed racing line bugs where racing line could appear floating; -Fixed pit stops related bugs; -Fixed another ton of bugs here and here in order to introduce fresh ones; ----PERFORMANCE IMPROVEMENTS---- -Multicore and multithread support for faster performances and lower battery drain. ----IS IT ALL?---- Nope, I always forget somehting when writing changelogs. Have fun
Build 869422205v7.1.12024-10-03 05:13:11
V 7.1.0 -Added Dutch,French, German, Indonesian, Italian, Japanese, Polish, Portuguese and Spanish translations; -Track graphics improvements; -Cars graphics improvements; -Performance improvements; -bug fixes; V 7.0.3 -Added free practices, Q1, Q2,Q3 in Championship and Race Weekend; -Added Weekend Tire assignment logic; -Added Restricted Number Components;
Build 867699359v7.0.12024-07-24 08:01:21
-Added free practices, Q1, Q2,Q3 in Championship and Race Weekend; -Added Weekend Tire assignment logic; -Added Restricted Number Components; -Added Custom Championship Creation; -Added 3 save slots for Championship and Race Weekend; -Added Championship cinematic Intro; -Added "Simulation" option for car dynamics; -Added individual options for Safety car and fuel; -Improved visual racing line; -Improved Time Attack Mode; -Improved Setup System; -Improved Timing System; -AI improvements; -UI improvements; -Graphics improvements; -Bug fixes; -Performance optimization;
Build 867669224v7.0.02024-07-23 11:39:56
-Added free practices, Q1, Q2,Q3 in Championship and Race Weekend; -Added Weekend Tire assignment logic; -Added Restricted Number Components; -Added Custom Championship Creation; -Added 3 save slots for Championship and Race Weekend; -Added Championship cinematic Intro; -Added "Simulation" option for car dynamics; -Added individual options for Safety car and fuel; -Improved visual racing line; -Improved Time Attack Mode; -Improved Setup System; -Improved Timing System; -AI improvements; -UI improvements; -Graphics improvements; -Bug fixes; -Performance optimization;
Build 862659123v6.8.02024-02-25 00:50:37
-Major Graphics improvements -Major Performance improvements -Bug fixes
Build 862431847v6.7.52023-12-23 04:15:08
-New damage model: visual damage + AI damage! -New, more refined drivers models! -New driver animations! -New enhanced photomode for stunning pictures! -Added in-race motion blur for higher Special FX settings! -Tracks fixes; -Enhanced overall graphics! -AI improvements; -Logic improvements; -Tons of bug fixes! Thank you for playing ALA MOBILE
Build 860810961v6.7.02023-10-20 10:02:41
-Improved gears ratio; -Improved engine audio; -Laptime system upgraded to the thousandth of second; -Fixed some problematic kerb; -AI improvements; -Graphics update; -Fixed in Multiplayer desync race start; -Added other things I can't remember now =); -Bug fixes; -Performance improvements
Build 859781080v6.6.02023-09-09 12:59:51
-Complete UI redesign; -Full Setup Customization; -New Steering Wheel Model; -New Steering Wheel LCD; -Graphics improvements; -New Challenge Mode (Starting on 10th of September); -Bug fixes; -Performance improvements;
Build 859398128v6.5.02023-08-25 06:31:32
-Safety car; -Fuel management; -New track; -Improved AI; -Improved weather conditions; -Manual start; -New UI elements, bug fixes and a lot more!
Build 857786043v6.0.22023-06-13 05:29:39
-Fixed onboard view; -Fixed shadows on car; -Ten new chassis! -Livery editor enhancements; -Bug fixes; -Old custom liveries cannot be used anymore;
Build 857623805v6.0.02023-06-09 16:00:28
-New cars chassis and liveries; -Bug fixes; -Performance improvements;

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RegionLanguagePriceRatingsAvgVersion
US en-USFree1.3k4.37.7.9

Change log 29 changes · US

releaseNotes updated
-2026 pre season test available!
description updated
Formation lap is almost over, as you push gently on the throttle and brutally steer one last time from left to right, trying to mantain a high temperature on yo
subtitle updated
Formula racing at its best!
name updated
Ala Mobile Lite
Version 7.7.9 released
-2026 pre season test available!
Version 7.7.7 released
-AI fixes and tweaks; -Bug fixes; -Improved replays; ----- This update transforms how AI races, reacts, and competes. Smarter. Fairer. Faster. Completely Rewritten AI Racing Lines AI no longer follows manually placed racing paths. Racing l
Version 7.7.5 released
-AI fixes and tweaks; -Bug fixes; -Improved replays; ----- This update transforms how AI races, reacts, and competes. Smarter. Fairer. Faster. Completely Rewritten AI Racing Lines AI no longer follows manually placed racing paths. Racing l
Version 7.7.4 released
-Difficulty bar not applying difficulty bug fix; -Performance optimizations; ----- This update transforms how AI races, reacts, and competes. Smarter. Fairer. Faster. Completely Rewritten AI Racing Lines AI no longer follows manually place
Version 7.7.0.1 released
Major AI Overhaul – AAA Racing Lines Update This is the biggest AI evolution in Ala Mobile history. As promised, the AI continues to improve — and this update represents a massive leap forward in realism, competitiveness, and race intellige
Version 7.7.0 released
Major AI Overhaul – AAA Racing Lines Update This is the biggest AI evolution in Ala Mobile history. As promised, the AI continues to improve — and this update represents a massive leap forward in realism, competitiveness, and race intellige
Version 7.6.2 released
-New advanced and realistic engines sound -Animated crowd around the tracks -Cartels around the track are now destructible -Bug fixes -Stability improvements v 7.6.2 -earphones bug fix -brake assist improvements
Version 7.6.1 released
-New advanced and realistic engines sound -Animated crowd around the tracks -Cartels around the track are now destructible -Bug fixes -Stability improvements
Version 7.6.0 released
-Major AI improvements; -Major performance improvements; -Brakes dynamics completely redesigned -DRS is now manual -Contacts shadows improved -New customized steering wheel HUD -Cars won't move or wobble anymore when standing still. -ABS im
Version 7.5.7 released
-new kerbs in all tracks; -huge graphics improvements; -improved livery and helmets editor; -introduction of team colors; -introduction of customized furnitures in box during race; -bug fixes; -performance improvements;
Version 7.5.4 released
-new kerbs in all tracks; -huge graphics improvements; -improved livery and helmets editor; -introduction of team colors; -introduction of customized furnitures in box during race; -bug fixes; -performance improvements;
Version 7.5.3 released
——GRAPHICS—— -new ULTRA quality setting to enable new astronomical-true sky -new astronimical true sky features: dynamic and random clouds, Sun and moon moving based on time and location, moving in real time -different time of day for diffe
Version 7.5.2 released
——GRAPHICS—— -new ULTRA quality setting to enable new astronomical-true sky -new astronimical true sky features: dynamic and random clouds, Sun and moon moving based on time and location, moving in real time -different time of day for diffe
Version 7.5.1 released
——GRAPHICS—— -new ULTRA quality setting to enable new astronomical-true sky -new astronimical true sky features: dynamic and random clouds, Sun and moon moving based on time and location, moving in real time -different time of day for diffe
Version 7.5.0 released
——GRAPHICS—— -new ULTRA quality setting to enable new astronomical-true sky -new astronimical true sky features: dynamic and random clouds, Sun and moon moving based on time and location, moving in real time -different time of day for diffe
Version 7.1.1 released
V 7.1.0 -Added Dutch,French, German, Indonesian, Italian, Japanese, Polish, Portuguese and Spanish translations; -Track graphics improvements; -Cars graphics improvements; -Performance improvements; -bug fixes; V 7.0.3 -Added free practice
Version 7.0.1 released
-Added free practices, Q1, Q2,Q3 in Championship and Race Weekend; -Added Weekend Tire assignment logic; -Added Restricted Number Components; -Added Custom Championship Creation; -Added 3 save slots for Championship and Race Weekend; -Added
Version 7.0.0 released
-Added free practices, Q1, Q2,Q3 in Championship and Race Weekend; -Added Weekend Tire assignment logic; -Added Restricted Number Components; -Added Custom Championship Creation; -Added 3 save slots for Championship and Race Weekend; -Added
Version 6.8.0 released
-Major Graphics improvements -Major Performance improvements -Bug fixes
Version 6.7.5 released
-New damage model: visual damage + AI damage! -New, more refined drivers models! -New driver animations! -New enhanced photomode for stunning pictures! -Added in-race motion blur for higher Special FX settings! -Tracks fixes; -Enhanced over
Version 6.7.0 released
-Improved gears ratio; -Improved engine audio; -Laptime system upgraded to the thousandth of second; -Fixed some problematic kerb; -AI improvements; -Graphics update; -Fixed in Multiplayer desync race start; -Added other things I can't reme
Version 6.6.0 released
-Complete UI redesign; -Full Setup Customization; -New Steering Wheel Model; -New Steering Wheel LCD; -Graphics improvements; -New Challenge Mode (Starting on 10th of September); -Bug fixes; -Performance improvements;
Version 6.5.0 released
-Safety car; -Fuel management; -New track; -Improved AI; -Improved weather conditions; -Manual start; -New UI elements, bug fixes and a lot more!
Version 6.0.2 released
-Fixed onboard view; -Fixed shadows on car; -Ten new chassis! -Livery editor enhancements; -Bug fixes; -Old custom liveries cannot be used anymore;
Version 6.0.0 released
-New cars chassis and liveries; -Bug fixes; -Performance improvements;
expanded screenshot