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Evolution - Learning Creatures

Simulate learning creatures
549 Ratings
4.4
★★★★
Age Rating
4+
Years
Language
EN
Size
70.1
MB

Information

Apple ID1227314223
Bundle IDcom.keiwando.Evolution
SellerSeller
Min iOS13.0
Min macOS11.0
Device familiesiphone, ipad, ipod
Released2017-04-18
Copyright© 2017 Keiwan Donyagard
Privacy policyLink ↗

Preview 2 platforms

iPhone 7 images

iPhone screenshot
iPhone screenshot
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iPhone screenshot
iPhone screenshot
iPhone screenshot

iPad 7 images

iPad screenshot
iPad screenshot
iPad screenshot
iPad screenshot
iPad screenshot
iPad screenshot
iPad screenshot

What’s New Version 4.0.5

This update addresses the recently discovered security vulnerability in the Unity game engine (CVE-2025-59489).

Description

Use joints, bones and muscles to build creatures that are only limited by your imagination. Watch how the combination of neural networks and an evolutionary algorithm can enable your creatures to learn and improve at their given tasks all on their own. The tasks include running, jumping, climbing and flying. Can you design the ultimate creature that is good at all of the tasks? The latest update allows you to easily share your simulation saves and creature designs with your friends. Note that this is more of a simulation than a game. There are no real objectives. But there is a lot to learn if you are interested in the basics of machine learning and neural networks. You can even look at the source code if you want. There is also a Mac & PC version available for download and a browser version for you to try out on the main project website (keiwando.com/evolution).

Accessibility

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Version history 17 versions

Build 878658543v4.0.52025-10-06 06:53:02
This update addresses the recently discovered security vulnerability in the Unity game engine (CVE-2025-59489).
Build 877854120v4.0.42025-09-06 03:48:41
- Stability Improvements Changes in version 4.0: - Save recordings of your favourite simulation results in the new gallery. - Choose from a list of skins such as googly eyes, noses, hands, feet and more and attach them to your creature's bones for a more personalized look. Skins are purely cosmetic and do not affect the simulation. - Tap a selection of body components with the move tool to show scale and rotation handles for precise adjustments. This is especially useful for fine-tuning the orientation and size of the new skins. - Improved the performance of save file loading and saving and reduced the memory usage during the simulation. - The camera now follows the creatures vertically as well, so your flying creatures won't fly out of view. - Added a background grid to the simulation screen to help see the movement of flying creatures once the ground is no longer visible. - Improved UI layout for different screen sizes and resolutions. - Improved the visual quality of the UI. - Other bug fixes and stability improvements.
Build 877449518v4.0.32025-08-24 12:21:31
- Save recordings of your favourite simulation results in the new gallery. - Choose from a list of skins such as googly eyes, noses, hands, feet and more and attach them to your creature's bones for a more personalized look. Skins are purely cosmetic and do not affect the simulation. - Tap a selection of body components with the move tool to show scale and rotation handles for precise adjustments. This is especially useful for fine-tuning the orientation and size of the new skins. - Improved the performance of save file loading and saving and reduced the memory usage during the simulation. - The camera now follows the creatures vertically as well, so your flying creatures won't fly out of view. - Added a background grid to the simulation screen to help see the movement of flying creatures once the ground is no longer visible. - Improved UI layout for different screen sizes and resolutions. - Improved the visual quality of the UI. - Other bug fixes and stability improvements.
Build 877187775v4.0.22025-08-13 17:29:52
- Save recordings of your favourite simulation results in the new gallery. - Choose from a list of skins such as googly eyes, noses, hands, feet and more and attach them to your creature's bones for a more personalized look. Skins are purely cosmetic and do not affect the simulation. - Tap a selection of body components with the move tool to show scale and rotation handles for precise adjustments. This is especially useful for fine-tuning the orientation and size of the new skins. - Improved the performance of save file loading and saving and reduced the memory usage during the simulation. - The camera now follows the creatures vertically as well, so your flying creatures won't fly out of view. - Added a background grid to the simulation screen to help see the movement of flying creatures once the ground is no longer visible. - Improved UI layout for different screen sizes and resolutions. - Improved the visual quality of the UI. - Other bug fixes and stability improvements.
Build 876974834v4.02025-08-07 15:06:52
- Save recordings of your favourite simulation results in the new gallery. - Choose from a list of skins such as googly eyes, noses, hands, feet and more and attach them to your creature's bones for a more personalized look. Skins are purely cosmetic and do not affect the simulation. - Tap a selection of body components with the move tool to show scale and rotation handles for precise adjustments. This is especially useful for fine-tuning the orientation and size of the new skins. - Improved the performance of save file loading and saving and reduced the memory usage during the simulation. - The camera now follows the creatures vertically as well, so your flying creatures won't fly out of view. - Added a background grid to the simulation screen to help see the movement of flying creatures once the ground is no longer visible. - Improved UI layout for different screen sizes and resolutions. - Improved the visual quality of the UI. - Other bug fixes and stability improvements.
Build 852122996v3.1.02022-09-19 05:13:51
- Added wings and a flying task - Define a fitness penalty if certain joints touch the ground - Assign IDs to muscles that should expand and contract at the same time - Exiting a simulation will now load its creature design into the editor - Bug fixes - Stability improvements
Build 837621582v3.0.52020-09-03 10:18:31
- Fixed creatures with more than 100% fitness to still be properly sorted.
Build 835348996v3.0.42020-04-01 10:38:38
Fixed a bug that could cause some not-yet-fully-placed muscles and bones to get stuck and stay on the screen in the creature editor when touches got cancelled.
Build 833270801v3.0.32019-10-22 23:35:02
- Fixed a bug that caused neural network settings changes to not be applied immediately
Build 833033378v3.0.22019-10-04 22:54:22
3.0.1: Bugfixes Evolution 3.0 is here and it comes with many new features. Here are some of them: - Import and export save files (so you can share them with your friends) - Distance markers - New and improved editor UI - New save file selection UI - Search save files - Rename save files - Undo & Redo - Selection tool - Move bones and multiple joints at once - Pinch to zoom - Customize muscle strength - Customize bone and joint weights - Multiple selection algorithms - Multiple recombination algorithms - Multiple mutation algorithms - Improved physics simulation performance - Improved visual simulation clarity - Option to hide muscles completely - Zoom during the simulation - Change the population size during the simulation - Rendering the neural network visualization is now about 200x faster - Smaller save files - New Help UI with improved performance Fixes - Added iPhone X/XS support - Fixed memory leaks - Improved deterministic playback - The simulation is now more stable so there should be fewer glitches
Build 832599700v3.0.02019-09-19 18:47:07
Evolution 3.0 is here and it comes with many new features. Here are some of them: - Import and export save files (so you can share them with your friends) - Distance markers - New and improved editor UI - New save file selection UI - Search save files - Rename save files - Undo & Redo - Selection tool - Move bones and multiple joints at once - Pinch to zoom - Customize muscle strength - Customize bone and joint weights - Multiple selection algorithms - Multiple recombination algorithms - Multiple mutation algorithms - Improved physics simulation performance - Improved visual simulation clarity - Option to hide muscles completely - Zoom during the simulation - Change the population size during the simulation - Rendering the neural network visualization is now about 200x faster - Smaller save files - New Help UI with improved performance Fixes - Added iPhone X/XS support - Fixed memory leaks - Improved deterministic playback - The simulation is now more stable so there should be fewer glitches
Build 827353035v2.0.32018-05-30 17:45:28
Fixed a bug that caused the autosaver to accidentally delete old save files instead of just overwriting the current autosave.
Build 826866698v2.0.22018-04-28 23:43:10
- Help section translation in Russian, Portuguese and German - Visualization of muscle contraction / expansion - Important fixes and other improvements
Build 824395270v2.0.12017-11-14 21:30:27
- new default creature "ROO" - the screen will not go to sleep during the simulation any more - minor fixes
Build 822912304v2.02017-08-31 16:34:48
New Features: - You can now move joints after you’ve placed them - There’s also an optional grid to help you with placing the joints - Customizable Neural Network size - Delete saved creatures and simulations - Option to watch the creatures one at a time while they simulate - Option to simulate a generation in multiple batches - Adjustable advanced simulation settings - You’ll get to see more stats about the best creatures In addition to these new features I’ve also fixed a bunch of major and minor bugs. v1.1.3 Update: Minor additions and fixes: - You can now move the camera around in the creature building scene by using two fingers. - Added an autosave option that saves the simulation at every generation that's a multiple of 10 (so 10, 20, 30...) - The population size, time per generation and the chosen task is now saved in between simulations
Build 822332485v1.12017-05-29 20:18:08
Major: - Added the option to save and load simulations - Increase hitbox sizes for bones and joints when building creatures Minor: -Added "FROGGER" as a new default creature ( You won't see this one if you already have a creature named "FROGGER")
Build 821782084v1.02017-04-18 14:18:22
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Change log 21 changes · US

releaseNotes updated
This update addresses the recently discovered security vulnerability in the Unity game engine (CVE-2025-59489).
description updated
Use joints, bones and muscles to build creatures that are only limited by your imagination. Watch how the combination of neural networks and an evolutionary alg
subtitle updated
Simulate learning creatures
name updated
Evolution - Learning Creatures
Version 4.0.5 released
This update addresses the recently discovered security vulnerability in the Unity game engine (CVE-2025-59489).
Version 4.0.4 released
- Stability Improvements Changes in version 4.0: - Save recordings of your favourite simulation results in the new gallery. - Choose from a list of skins such as googly eyes, noses, hands, feet and more and attach them to your creature's b
Version 4.0.3 released
- Save recordings of your favourite simulation results in the new gallery. - Choose from a list of skins such as googly eyes, noses, hands, feet and more and attach them to your creature's bones for a more personalized look. Skins are purel
Version 4.0.2 released
- Save recordings of your favourite simulation results in the new gallery. - Choose from a list of skins such as googly eyes, noses, hands, feet and more and attach them to your creature's bones for a more personalized look. Skins are purel
Version 4.0 released
- Save recordings of your favourite simulation results in the new gallery. - Choose from a list of skins such as googly eyes, noses, hands, feet and more and attach them to your creature's bones for a more personalized look. Skins are purel
Version 3.1.0 released
- Added wings and a flying task - Define a fitness penalty if certain joints touch the ground - Assign IDs to muscles that should expand and contract at the same time - Exiting a simulation will now load its creature design into the editor
Version 3.0.5 released
- Fixed creatures with more than 100% fitness to still be properly sorted.
Version 3.0.4 released
Fixed a bug that could cause some not-yet-fully-placed muscles and bones to get stuck and stay on the screen in the creature editor when touches got cancelled.
Version 3.0.3 released
- Fixed a bug that caused neural network settings changes to not be applied immediately
Version 3.0.2 released
3.0.1: Bugfixes Evolution 3.0 is here and it comes with many new features. Here are some of them: - Import and export save files (so you can share them with your friends) - Distance markers - New and improved editor UI - New save file sel
Version 3.0.0 released
Evolution 3.0 is here and it comes with many new features. Here are some of them: - Import and export save files (so you can share them with your friends) - Distance markers - New and improved editor UI - New save file selection UI - S
Version 2.0.3 released
Fixed a bug that caused the autosaver to accidentally delete old save files instead of just overwriting the current autosave.
Version 2.0.2 released
- Help section translation in Russian, Portuguese and German - Visualization of muscle contraction / expansion - Important fixes and other improvements
Version 2.0.1 released
- new default creature "ROO" - the screen will not go to sleep during the simulation any more - minor fixes
Version 2.0 released
New Features: - You can now move joints after you’ve placed them - There’s also an optional grid to help you with placing the joints - Customizable Neural Network size - Delete saved creatures and simulations - Option to watch the creature
Version 1.1 released
Major: - Added the option to save and load simulations - Increase hitbox sizes for bones and joints when building creatures Minor: -Added "FROGGER" as a new default creature ( You won't see this one if you already have a creature named "FRO
Version 1.0 released
expanded screenshot